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1 RENCANA PROGRAM KEGIATAN PEMBELAJARAN SEMESTER (RPKPS) MATA KULIAH: Komputer dan Teknologi Informasi
Kontemporer
(MCS 1001) Dosen Pengampu: Jazi Eko Istiyanto, Prof. Agus Harjoko, Ph.D Sri Hartati, Ph.D Edi Winarko, Ph.D Retantyo Wardoyo, Ph.D Khabib Mustofa, Dr.Tech Reza Pulungan, Dr.Ing Azhari SN., Dr. Ahmad Ashari, Dr.tech Agfianto Eko Putra, Dr. 2 MCS 1001: Komputer dan Teknologi Informasi Kontemporer, 2 sks
MCS 1001: Computer & Information Technology Contemporer, 2 crd 01.
DESKRIPSI
Mata kuliah ini memperkenalkan kepada mahasiswa semester pertama tentang konsep, prinsip dasar
umum teknologi komputer dan informasi, dan aplikasinya yang digunakan dalam kehidupan masyarakat
kita. Materi utama yang diberikan secara menyeluruh terdiri dari komponen utama dan dasar-dasar dari
komputer, teknologi informasi, jaringan dan komunikasi komputer, internet, multimedia, dan keamanan
komputer. Termasuk gambaran umum dan aplikasinya seperti privasi, isu-isu etika, moral, karir, ide-ide
besar teknologi informasi; pemanfaatan teknologi informasi dalam organisasi dan komputasional sain,
industri; sejarah dan trend teknologi informasi dan industri komputer.
02.
SILABUS
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
Pengantar
Processor, dan system unit
Input, output dan penyimpanan
Sistem bilangan dan bit code
Sistem operasi dan utilitas
Data dan informasi
Pengantar database
Prinsip Komunikasi dan Jaringan
Internet dan jaringan global
Sotfware aplikasi dan contoh aplikasinya
Multimedia, dan instrumentasi
Komputasi mobile, sosial, dan aplikasi
Keamanan komputer, cybercrime,
Open source & licence, etika, privasi dan karir IT
03.
PRASYARAT
Tidak ada prasyarat
3 04.
TUJUAN PEMBELAJARAN
Tujuan dari perkuliah adalah:
1.
2.
3.
4.
5.
05.
Memberikan gambaran umum, prinsip dasar bagi mashasiswa mengenai dasar-dasar dari
komputer, teknologi informasi, komponen utama dari sisi perangkat lunak dan juga dari
perangkat kersa, jaringan dan kemaman komputer, perkembangan baru, dan aplikasi dan
penggunaan TI pada kehidupan masyarakat.
Memberikan gambaran, contoh, demo dari perangkat lunak aplikasi, perangkat lunak bantu untuk
mendukung proses komputasi, pengolahan data, informasi.
Memberikan gambaran mengenai kode etik, lisensi, dalam pengunaan komputer, dan karir IT.
Membentuk dan membangun pola pikir, kemampuan bagi mahasiswa agar mampu berpendapat
dan berpikir secara kritis dan aktual, logis, ilmiah, akademik dan berdasarkan akurasi dan
analisis fakta, data, informasi, prinsip dasar umum dalam bidang komputer dan IT
Memberikan dasar untuk dapat mengikuti matakuliah lanjut.
KELUARAN PEMBELAJARAN (KOMPETENSI)
Setelah menyelesaikan kuliah ini, mahasiswa diharapkan memiliki kemampuan :
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
Memahami konsep dasar operasi dan komputer
Menjelaskan lima kategori dari perangkat keras komputer: input, pemrosesan, penyimpanan,
output, dan komunikasi.
Menjelaskan apakah sistem informasi berbasis komputer adalah dengan fokus pada perangkat
keras, perangkat lunak, data / informasi, prosedur, orang dan komunikasi (konektivitas).
Menelaskan bagaimana data direpresentasikan dan disimpan dalam sistem komputer
Menjelaskan fungsi prosesor, RAM, dan register.
Menjelaskan perangkat keras input dan output, termasuk perangkat video, kamera elektronik.
Sensor, multimedia, menunjuk perangkat, scanner, dan terminal.
Menjelaskan penyimpanan, termasuk perbedaan antara penyimpanan primer dan sekunder,
karakteristik dari disket, flash memory dan cadangan.
Menjelaskan perangkat lunak sistem, termasuk komponen, antarmuka, dan sistem operasi
umum.
Menjelaskan fitur umum perangkat lunak aplikasi, perangkat lunak khusus, dan pentingnya
pelanggaran hak cipta perangkat lunak.
Menjelaskan prinsip-prinsip dasar komunikasi sinyal analog dan digital, modem, perangkat lunak
komunikasi, dan protokol.
Mengidentifikasikan dan menjelaskan berbagai saluran komunikasi, baik kabel dan nirkabel.
Membuat keputusan awal tentang yang karir di komputer untuk mengejar.
Menjelaskan fungsi database, dan perbedaan antara namagement berkas dan sistem
manajemen database.
Menetapkan pengaturan e-commerce dan dampaknya terhadap sistem komputer.
Memahami bagaimana teknologi digital mempengaruhi masyarakat di berbagai bidang seperti
kesempatan yang sama, kejahatan, privasi, pelestarian, pemeriksaan yang bebas, kekayaan
intelektual, komunikasi, kolaborasi, dan ekonomi
4 16. Mengembangkan sikap positif terhadap teknologi komputer dan menggunakan informasi yang
mendukung pembelajaran, kolaborasi, pencarian pribadi, dan produktivitas.
06.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
TIM PENGAJAR
Jazi Eko Istiyanto, Prof.
Agus Harjoko, Ph.D
Sri Hartati, Ph.D
Edi Winarko, Ph.D
Retantyo Wardoyo, Ph.D
Khabib Mustofa, Dr.tech
Reza Pulungan, Dr.Ing
Azhari SN., Dr.
Ahmad Ashari, Dr.tech
Agfianto Eko Putra, Dr.
07.
JADWAL MINGGUAN
week
Topics
1
Introduction
Contents, and brief of details
‐
‐
‐
‐
‐
‐
2
Processor and
system unit
‐
‐
‐
‐
‐
‐
‐
‐
‐
‐
‐
3
Input, output
and storage
‐
‐
‐
‐
‐
importance of computer literacy
components of a computer
advantages and disadvantages of using
computers
purpose of a network
uses of the Internet and World Wide Web
distinguish between system software and
application software
categories of computers
types of computer users
computer applications in society
trend and the future of using IT
assesment: task, UTS, UAS
styles of system units
Identify chips, adapter cards, and other
components of a motherboard
components of a processor and how
they complete a machine cycle
pipelining
components of a processor and how
they complete a machine cycle
characteristics of various personal
computer processors on the market
today
trend of processor speed, size, quad
bit, series of bits, data representation
how programs transfer in and out of
memory
types of memory
types of expansion slots and adapter
cards
‐
‐
‐
‐
Method, tools,
and delivery
Lecture
Ilustration/demo
Discussion and
example
Open Q&A
‐
‐
‐
‐
Media,
Facilities
LCD
Online
Milis
FB
Ref. Book,
chapter
Ref1: ch1, 2
Ref2: ch1,
11
Ref3: ch1
‐ Lecture
‐ Ilustration/demo
‐ Discussion and
example
‐ Open Q&A
‐
‐
‐
‐
‐ Lecture
‐ Ilustration/demo
‐ Discussion and
example
‐ Open Q&A
‐
‐
‐
‐
LCD
Online
Milis
FB
Ref1: ch7
Ref2: ch6
Intel website
LCD
Online
Milis
FB
Ref2: ch7,8
Ref1: ch8,9
Ref3: ch1
5 week
Topics
Contents, and brief of details
‐
‐
‐
4
Numbering and ‐
bits/bytes code
system
‐
‐
5
Data and
Information
‐
‐
‐
‐
‐
‐
6
Database
review
‐
‐
‐
‐
‐
‐
7
Sotfware,
applications
and example
‐
‐
‐
‐
‐
‐

‐
‐
‐
‐
serial port, parallel port, USB port,
FireWire port, and other ports
buses and its effect on computer’s
processing speed
trend of input, output unit device,
example
why, how representation data in
computer
why number, binair, complement, hexa
system and operation, convertion
example data 8 bits, 16 bits, 32 bits
format in computer sistem
simple gate to code/store bit data
ascii code
what data, information, knowledge
example in chemistry, physic, maths,
health
how to store large data: plan text, file
system, data base, xml
semantic data model, sematic web,
RDF/OWL
example more data volume : bank, ecom, e-gov cases
academic case database
what, example of schema and ERD
table and relation
sql select, insert for query and retrive
information
example tool of DBMS: oracle, mySQL
features and facilities
what program, software, libary,
information system, software application
role of system software, different types of
application software
example of simple program, procedure,
function, tool
commercial software, shareware,
freeware, public domain software
the concept of software versions
software for bussiness,home, personal,
and communication
Selected cases and group
assignment
Example in science computing (use AI,
OR)
Example in industrial, and business,
marketing (use data mining)
Example in government (use MIS)
Example in geography (use GIS)
Method, tools,
and delivery
‐ Optional: Quiz
/Individual Student
and group
opinions
‐ Lecture
‐ Ilustration/demo
dan demo
‐ Discussion and
example
‐ Open Q&A
‐ Optional: Quiz, or
Individual Student
and group opinion
‐ Lecture
‐ Ilustration/demo
(RDMS vs
speardsheet)
‐ Discussion and
example
‐ Open Q&A
‐ Quiz / assigment
‐ Lecture
‐ Ilustration/demo
‐ Discussion and
example
‐ Open Q&A
‐ Quiz & Assigment
‐ Lecture
‐ Ilustration/demo
‐ Discussion and
example
‐ Open Q&A
‐ Group
assignment &
presentations
Media,
Facilities
Ref. Book,
chapter
‐ LCD
‐ Slide
‐ Scientific
calculation
Ref 3: ch3
‐ Slide,LCD
‐ Online
resouces
‐ E-learning
Ref3: ch8, 9
‐ Slide,LCD
‐ Online
resouces
‐ E-learning
Ref1: ch15
‐
‐
‐
‐
Ref1: ch5
LCD
Online
Milis
FB
Ref3: ch9
Ref2: ch3,4
6 week
Topics
8
Operation
system and
utilities
9
Contents, and brief of details
‐
‐
‐
‐
‐
‐
‐
‐
Communication ‐
and network
‐
‐
‐
‐
‐
‐
‐
‐
10
11
‐
‐
‐
‐
‐
‐
‐
‐
‐
‐
‐
Brief of
‐
multimedia
‐
device, and
‐
instrumentation ‐
Internet and
global
networking
‐
12
Mobile, social
‐
computing, and
applications
‐
‐
‐
‐
‐
‐
‐
what, why of OS
OS function and features
brief internal architecture of OS
examples and Trend of OS
from 8 bits to 128 bits of OS
mobil OS
system utilities of OS
language and compiler
‐
‐
‐
components required for successful
communications
sending and receiving devices
example of data format, code
tranmission
uses of computer communications
advantages of using a network
network communications standards
types of lines for communications over
the telephone network
ways to set up a home network
physical and wireless transmission
media
history of internet
concept of internet and www
domain name & internet protocol
voice IP
HTML and web programming
kind of browsers and web servers
B2B, portal
Email
file transfer
chat, voice chat, video call
e-commerce
definitions
multimedia applications & systems
introduction data compression
multimedia data representations: audio,
Midi, Graphics, Images and Video
example tools for data multimedia a
cases for computational science, physic,
math, chemestry
‐
‐
‐
components in mobile computers
and mobile devices
review and trend of wireless technology,
G3/G4
GSM concep & architecture
GPRS, DECT model
UMTS, mobile broadband system
Mobile application
social networking: fb, tweeter
collaboration, groupware model and
application
‐
‐
‐
‐
Method, tools,
and delivery
Lecture
Ilustration/demo
Discussion and
example
Open Q&A
Optional: Quiz or
Individual Student
and group
opinions
Lecture
Ilustration/demo
Discussion and
example
Open Q&A
Optional: Quiz or
Individual Student
and group
opinions
‐ Lecture
‐ Ilustration/demo
‐ Discussion and
example
‐ Open Q&A
‐
‐
‐
‐
Media,
Facilities
LCD
Online
Milis
FB
Ref. Book,
chapter
Ref1: ch12
‐
‐
‐
‐
LCD
Online
Milis
FB
Ref2: ch9
Ref3: ch3
Ref1: ch6,14
Ref3: ch4
‐
‐
‐
‐
LCD
Online
Milis
FB
Ref1: ch3,4
Ref2: ch2
Ref3: ch4
‐ Optional: Quiz or
Individual Student
and group
opinions
‐ Lecture
‐ Ilustration/demo
‐ Discussion and
example
‐ Open Q&A
‐ Optional: Quiz or
Individual Student
and group
opinions
‐ Lecture
‐ Ilustration/demo
‐ Discussion and
example
‐ Open Q&A
‐
‐
‐
‐
LCD
Online
Milis
FB
Ref1: ch10
‐
‐
‐
‐
LCD
Online
Milis
FB
Ref1: ch14
Ref2: ch11,
9
Ref3: ch3
‐ Optional: Quiz or
Individual Student
and group
opinions
Other slide
of mobile
computing
7 week
Topics
13
Computer
security,
cybercrime
Contents, and brief of details
‐
‐
‐
‐
‐
‐
‐
‐
14
Open source &
Licence
‐
‐
Ethics, Privacy
and IT Career
‐
‐
‐
‐
‐
‐
types of computer security risks
virus & Malicious Software
ways to safeguard against computer
viruses, denial of service attacks, back
doors, and spoofing
what is encryption
backing up computer resources
risks and safeguards associated with
wireless communications, social network
devices available to protect computers
from failure
cybercrime, hacker, crackers, and script
kiddies
issues related to information accuracy,
rights, and conduct
open-source movements : Linux, GPL
and others
types of licenses
information privacy
health-related disorders and injuries due
to computer use
types of IT jobs & career
IT professions and certifications
trend and statistics of IT career
08.
PENILAIAN
TUGAS T1, T2, T3
MID
UA
= 30%
= 30%
= 40%
‐
‐
‐
‐
Method, tools,
and delivery
Lecture
Ilustration/demo
Discussion and
example
Open Q&A
‐
‐
‐
‐
‐
Media,
Facilities
LCD
Online
Milis
FB
Ref. Book,
chapter
Ref1: ch16
LCD
Online
Milis
FB
Ref2: ch10
Ref2: ch10
‐ Optional: Quiz or
Individual Student
and group
opinions
‐ Lecture
‐ Ilustration/demo
‐ Discussion and
example
‐ Open Q&A
‐ Optional: Quiz or
Individual Student
and group
opinions
‐
‐
‐
‐
Ref1: ch16
8 09.
Ref-2:
Timothy O'Leary, and Linda O'Leary, 2011, Computing Essentials 2011, Complete Edition Career Education; 21 edition, McGraw Hill, Computing. REFERENCES
Ref-1:
Gary B. Shelly, and Misty E. Vermaat, 2010, Discovering Computers 2011: Living in a Digital World, Course Technology PTR, Cengage Learning. Table of Contents 1. Introduction to Computers 2. Special Feature: Timeline 2011 3. The Internet and World Wide Web 4. Special Feature: Making Use of the Web 5. Application Software 6. Special Feature: Digital Communications 7. The Components of the System Unit 8. Input 9. Output 10. Special Feature: Digital Video Technology 11. Storage 12. Operating Systems and Utility Programs 13. Special Feature: Buyer's Guide 2011 14. Communications and Networks 15. Database Management 16. Computer Security and Safety, Ethics, and Privacy 17. Special Feature: Digital Forensics Appendices Quiz Yourself Answers Computer Acronyms Coding Schemes and Number Systems Table of Contents provided by Publisher. All Rights Reserved. Table of contents: 1. Information Technology, the Internet, and You 2. The Internet, the Web, and Electronic Commerce 3. Basic Application Software 4. Specialized Application Software 5. System Software 6. The System Unit 7. Input and Output 8. Secondary Storage 9. Communications and Networks 10. Privacy and Security 11. Your Future and Information Technology 12. The Evolution of the Computer age 13. The Buyer’s Guide: How to Buy Your Own Microcomputer System 14. The Upgrader’s Guide: How to Upgrade Your Microcomputer System Glossary Credits Index 9 Ref-3:
J. Glenn Brookshear, 2011, Computer Science: An Overview, Addison‐
Wesley Chapter 0 Introduction 1
Chapter 1 Data Storage 19
Chapter 2 Data Manipulation 73
Chapter 3 Operating Systems 109
Chapter 4 Networking and the Internet 139
Chapter 5 Algorithms 187
Chapter 6 Programming Languages 239
Chapter 7 Software Engineering 299
Chapter 8 Data Abstractions 341
Chapter 9 Database Systems 383
Chapter 10 Computer Graphics 425
Chapter 11 Artificial Intelligence 461
Chapter 12 Theory of Computation 509
Appendixes 545
A ASCII 547
B Circuits to Manipulate Two’s Complement
Representations 548
C A Simple Machine Language 551
D High-Level Programming Languages 553
E The Equivalence of Iterative and Recursive
Structures 555
F Answers to Questions & Exercises 557
Index 597