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Transcript
Artificial Intelligence
An Engineering Approach
Zack Weber
ELE 382
11.13.06
Computers are getting faster,
capable
of
performing
massive
computations at incredible speeds.
Humans are creative, insightful, and
powerful. Artificial Intelligence tries to
couple a computer’s insane computation
with the ability to learn and to adapt, in
essence think like a person. To the
majority of the world, this is either scary
as anything, or the greatest idea ever. To
biomedical engineers, it can mean great
advancements.
Using
the
technology
of
Artificial Intelligence, machines can be
used to accelerate the world we are
creating.
The idea started as early as the
17th century with Rene Descartes
envisioning animals in the future being
complex machines, at least partly. The
idea evolved as the 1900s approached,
and in the 1950s, algorithms began to be
produced. The 60s and 70s brought
promising ideas and mechanical methods
of computation. The 80s and 90s began
to use neural networks to model the
neuron, in an effort for engineers to be
able to build such neural networks.
The brain sends its signals
through a network of neurons connected
by dendrites and axons, which meet at
the synapse. Learning involves the
rearranging of the synapses, changing
the
internal
workings
of
the
mind.
This gives room for learning and
advancing.
Although
computers
are
extremely powerful, they are limited to
what humans program them with.
Artificial Intelligence aims at bridging
that gap by training computers, as
opposed to programming them. This
idea is called Pattern Recognition and it
involves inputting various input patterns
and providing the system with a given
output.
The more input patterns
received ‘teach’ the system, and when it
encounters a pattern it does not
recognize, the
computer will
provide
an
output that is
the
least
different from
all
the
possible
outputs. The model to represent a
neuron is very similar to that of a real
neuron, with the possible inputs coming
in, with one output out. There are to be
two modes, the teaching mode and the
using mode.
The implementations of this
technology are vast. Many consumer
products will benefit from AI, such as
household items and games. Video
games today are already very close to
AI. There are business implementations,
and
more
importantly
medical
implementations.
Such
include
cardiovascular mapping and the artificial
nose. Another is the Instant Physician,
which provides courses of action
depending on patient history and
symptoms.
Sources:
http://www.stottlerhenke.com/ai_general/using_
ai.htm
http://en.wikipedia.org/wiki/Neural_network
http://www.doc.ic.ac.uk/~nd/surprise_96/journa
l/vol4/cs11/report.html