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Transcript

History

What is AI?

Current implementations

Future of AI

Conclusion

References
Important individuals in AI development

Alan Turing
• Father of modern computer science
• Turing test
• Algorithm concept
•
John McCarthy
• Coined the term “artificial intelligence” in 1955
• Developed LISP language
• Significantly influenced ALGOL language
Robotics

Leonardo da Vinci’s mechanical knight (1495)
• His model lead to designs for humanoid robots

George Devol’s industrial robot (1961)
• First industrial robot to be installed in a factory
Games
 Pac Man
• Released in 1980
• AI allowed each ghost to have distinct behaviors
and movements

Shogun: Total War
• Released in 2000
• Thousands of AI-controlled soldiers in a battle
• Display the emotion of groups of soldiers to
simulate battles realistically


AI is the study and design of intelligent
agents where an intelligent agent is a system
that perceives its environment and takes
actions that maximize its chances of success.
AI basically puts human intelligence into a
machine.
The problem


The human mind is currently not fully understood
There is no method of determining when a machine is
actually intelligent
Two general types of AI:
Weak AI
Strong AI
Weak AI


Only simulates human thoughts and actions
Actions, decision, and ideas are programmed
into it

Imitate humans based on their programming

Weak AI are all current forms of AI
Strong AI



AI that matches or exceeds human
intelligence
Also called “True AI” as they are truly
intelligent
Example: Robots from the movies Terminator,
I Robot, Transformers, and etc.
Characteristics of Strong AI

Ability to learn freely and adapt to their
environment

Self-awareness

Independent reasoning

Free will
The problem



To create strong AI, we need to know what
intelligence is
Without that understanding, we cannot
determine when AI reaches that level
Our current reference is human intelligence,
which we cannot fully understand
AI in everyday life
Cars
• Self-parking
• Cruise control
• Speech recognition
Banks
• Monitoring for fraud
Cell Phones
• Voice recognition
Internet
• Search Engines
Intelligent Homes

Passive infrared sensors

Temperature sensors

Water heating control

Central heating control

Magnetic door and window contacts

Electricity and light sensors
Military

Miniature robot tank

Unmanned underwater vehicles

Unmanned aerial vehicles
Medicine

Computer enabled overlays (surgery)

Learning Retinal Implant System

Hearing aids
Video Games

Chess
• Explores huge numbers of potential future moves

Far Cry (2004)
• Exhibited very advanced AI for its time

Half-Life (1998)
• Interacting cut scenes with intelligent AI

F.E.A.R (2005)
• The AI uses a planner to generate context-sensitive
behaviors, the first time in a mainstream game
Gradual Change


Despite the rapid advance of technology, the
arrival of Strong AI will be a gradual process
“The road from here to there is through
thousands of these benign steps” said by Mr.
Kurzweil, author of two books on AI and
director of engineering at Google
Jobs


Robots are replacing human workers
Right now Japan uses about 320 robots of all
sorts per 10,000 employees, while Germany
uses 148, Sweden 99, and around 80 in the
United States
Far Future



AI is everywhere
In fact, artificial intelligence already inhabits our
lives
It would be a matter of time that Strong AI would
start existing around us.

History of AI
• Important individuals, inventions, and games

What is AI?
• Weak AI, Strong AI

Current implementations
• Daily life, homes, military, medicine, and games

Future of AI
• Gradual change and jobs



http://en.wikipedia.org/wiki/Artificial_intellig
ence
http://en.wikipedia.org/wiki/Robotics
http://aigamedev.com/open/highlights/topai-games/