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LESSON PLAN---GAMES—Jenni Campbell
Objective: To reinforce the definition of terms to enhance the ability of students to apply
information to the solution of problems.
This lesson will be used as a review for students after several chapters have been
completed. In Geometry the mastery of terms is a crucial element of success.
Two different games will be used in the unit:
The first will be SLAP HAPPY. These terms are from chapter 5 of the Geometry
curriculum. Terms will be written on the white board. Two students will be selected by drawing
names from a cup (with all student names). The students will be given “slappers” and will stand
with their back to the white board. A definition will be read by the teacher, when a student (in
front) knows the term they will turn and slap the term. If they are correct they remain at the
front of the class and the other student sits down. Students at their seats should be asked to
write the term on a piece of paper when they figure it out. Another student’s name will be
selected from the cup and the game continues.
The following terms will be on the board: median, altitude, perpendicular bisector, angle
bisector, concurrent lines, point of concurrency, incenter, circumcenter, centroid, perpendicular
segments, orthocenter.
The second game is BINGO. Bingo cards will be generated on the computer for each
student. Small cups of M&Ms will be given to each student to use as markers on their cards
(encourage them to wait to eat the candy until the game is over!!).
These terms are general terms from the beginning of the course and are essential for students
to understand. The definitions will be called out by the teacher from index cards generated by
the teacher. The students will put an M&M on the square with the correct term. Before the
game starts determine whether students need a line, an “X”, an “L”, a whole card or any other
design of choice. A candy bar will provided to
student who wins a game. The teacher will check that the student who wins has correctly
identified the definitions.
The following terms will be used for Bingo: obtuse angle, linear pair, midpoint, congruent,
complementary angles, perimeter, collinear, equilateral triangle, equiangular triangle,
supplementary angles, perpendicular segments, congruent triangles, regular polygon, vertical
angles, scalene triangle, included angle, isosceles triangle, distance formula, vertex angle,
obtuse angle, included side, right triangle, alternate interior angles, biconditional statement,
consecutive interior angles, acute triangle, alternate exterior angles, conditional statement,
corresponding angles, slope, parallel lines, slope intercept form, point slope form, transversal,
perpendicular lines,
ASSESSMENT—student’s understanding of these terms will be on going. A quiz could be
used the day after the game to assess student’s mastery of the terms. It could also be
incorporated in bell work in the following days to once again check understanding. As stated
before students must have mastery of these terms. For example, a student needs to know what
an angle bisector is to identify the same from a diagram.