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www.rohatensky.com [email protected] Landon Rohatensky 306 536 5093 87 Noonan Ave, Regina Education University of Regina Expected May 2016 GPA: 3.57 B.S., Computer Science Sacred Heart High School June 2011 Bilingual degree for English and French GPA 3.76 Work Experience Saskatchewan Roughriders - Social Media & Marketing Intern May-December 2013 • Managed and moderated social media channels on a daily basis • Supported the development and deployment of digital marketing initiatives, including social media contesting and fan engagement activities • Assisted in the production of hundreds of videos including ‘The Coaches Show’ broadcast TV show • Designed consistent, clear and informative messaging that engaged fans across all social networks MSI Computer Camps - Director 2010-Present • Collaborated in organizing two 5 day non-profit camps to expose teens to modern technologies • Designed and taught lessons on video game development using Cinema4D, Unity3D and Oculus Rift • Researched new technologies which can be taught to stimulate teens and jump start their education Relevant Coursework • Building Interactive Gadgets • Object-Oriented Design Computer Science Projects URCourses Mobile • Intro To Computer Graphics • Data Structures & Abstractions • Introduction to Digital Systems • Web Oriented Programming Visit portfolio at Rohatensky.com for more of my work. Winter 2013 • Created a iOS application to quickly browse URCourses with a mobile device • Implemented classroom navigation functionality by adopting the Google Maps API • Assisted the University Web Services in evaluating an effective platform for future mobile use Public Twitter Photo Booth Fall 2012 • Independently produced an Android application for a public internet enabled photo booth • Interfaced with the Twitter and Instagram APIs to retrieve photos • Implemented and Arduino to communicate information from a digital coin acceptor via USB • Created full technical drawings of the printer and it’s components in SolidEdge ST Enterprise: iPhone Game Winter 2012 • Independently produced an iOS game using Objective-C, featuring the Cocos2D framework • Implemented a custom physics engine to simulate planetary gravity in space • Produced graphical assets in Adobe Photoshop Specific Technical Knowledge Languages: Arduino, Ajax, C++, C#, CSS, HTML, Java, MySQL, Objective-C, Open GL, Perl, Python Production: Adobe Photoshop, Illustrator, Lightroom, Premiere Pro, Unity3D Platforms: iOS, Linux, Mac OS X, Unix, Windows 3d Modelling: Cinema4D, Google SketchUp, Lightwave, SolidEdge ST References Available Upon Request.