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VISUAL ARTS Module Title: COMPUTER GRAPHICS Sequence Reference: MDL1FVRT M1 4 Number of Lessons: Goal and Subgoal Emphasis: Middle School Level Content Focus: 1.1, 1.3, 1.4, 1.5 2.3 3.1 Computer Graphics Technique and Skill History and Culture Creativity, Composition and Exhibition Curriculum Objectives: M2 M3 Content Detail: At the end of this module, students will: connect the required hardware recognize programme and vocabulary relative to graphic and commercial arts recognize the necessary relationship of mastering basic fine arts skills in combination with graphic skills scanning - scanning images onto computer - scanning programme, e.g. Adobe Photoshop - scanning hardware, programme tools equipment - tools to select, crop, size, smudge and brush, etc. - magnifying images to use ‘bits’ for detail work - visual texture and art style (e.g. pointalison, zig zag, wind-blown, etc.) - printing commercial art PageMaker programme redesigning consumer objects business cards and letterheads, etc. Module Evaluation: portfolio of artwork two page written report quiz Note: Assessment of student learning is to be detailed on individual lesson plans. Prerequisite Skill Areas Special Resources (if any): familiarity with basic tools and equipment, e.g. ruler, brush, pencil enthusiasm and imagination (materials, equipment & community involvement): computer and related hardware (drives, mouse, etc.) and software and diskettes scanner paper electrical outlets printers newspaper advertising companies and departments GLOSSARY: alignment bitmap clipboard crop disk drive document edit font highlight icon menu bar shadow zoom the way text lines up on a page a dot-by-dot representation of text character or graphic image an area in the computer’s memory that works as a holding place for what you last cut or copy to select part of an image to keep the device that holds a disk, retrieves information from it and saves information on it whatever you create with an application programme to eliminate, to correct, adapt or put together component parts a collection of letters, numbers, punctuations and symbols with a consistent appearance emphasizing data on a computer screen by changing color or light intensity an image that graphically (in picture) represents an object, a concept or a message the strip that contains the title of the menus available the darkest part of an image, represented by the largest dots to change the view of a window REFERENCES - TEACHER: refer to Appendix REFERENCES - STUDENT: refer to Appendix