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Instructional Methods METHOD ADVANTAGES DISADVANTAGES Informational COMMENTS Lecture; Lecturette (shorter); Lecture-forum (with question cards or question/answer period). Conveys lots of info., fast; efficient forum allows exploration of content in more detail. Audience is a largely passive role. Panel; Panel forum; Expanding panel (vacant chairindividual can join panel when wishing to express opinion). Debate Adds different points of view to content. Largely passive role of participants with exception of expanding panel; expanding panel not practical with groups larger than 20. Provides different points of view; thought-provoking. Lots of information; fast; new points of view; a more organized question and answer format; reaction panel can speak. Largely passive audience. (same as for panel) Audience largely passive; reaction panel may not represent all views of group. Trainer should structure listening assignment with clear purpose; must select panelists from a cross-section of the group. Reinforce content, add entertainment; video allows lights to remain on-flexible start and stop for discussion. Passive methods for an audience; possibility of equipment problems. Participants are active; allows chance to hear other points of view; quieter people can express. Inexperienced leader may not be able to use for attitudinal purposes. These methods are not appropriate early in session; never to start session; always introduce & de-brief; say, “Look for___, ___, & __.” Leader should set & test eqpt. Before session; have adapter plug & extra bulbs. Trainer should be able to give clear instructions and keep discussion on target. Groups of 4-6 most effective. Main function is judging when to cut off discussion. Presentation; Presentation with listening teams (participants given listening assignment before presentation; Question speaker afterward); Presentation with reaction panel (small group listens and forms panel following presentation). Film; Prepared videotape; Slides; Educational T.V. Group discussion (of given topic); Buzz groups (short, time-limited discussion on given subject). Ann Downer, EdD, NWAETC Trainer should be an interesting speaker, able to self-limit and stick to time, be able to facilitate questions effectively. Leader must express solid set of ground rules and skill to enforce them. April 2003 METHOD ADVANTAGES DISADVANTAGES COMMENTS Brainstorming Good for problem-solving; quick change of pace; fillers; allowing all to participate; validates ideas of group. Not worth much without clear trigger question and evaluation/discussion following; somewhat over-used method; requires careful facilitation. Reading (alone or aloud); Reading with discussion or report. More actively involving; provides a chance for in-depth insight and different perspectives. May require more reading/writing skills than participants have; leader may have to fill in after reports. Do not evaluate, criticize, omit or discuss contributions until all are written; record in contributor’s own words; use another person to record if possible. Requires skill to select relevant material; reading skill by participants. Role-play; Mini-role-play; Playing self “movie”. Doodling; Portraits (of self or others). (see Behavioral Methods) (see Behavioral Methods) (see Behavioral Methods) Thought provoking; good for making thoughts and opinions more concrete, warm-up activity. (see Behavioral Methods) Sustained interaction allows quieter people to express themselves; validates participants. Involving, active; good for warmup. Requires participant self-direction. Need to relate to relevant learning goals. (see Behavioral Methods) Time consuming requires great degree of self-direction and group maturity. Willingness and trust of group necessary. (see Behavioral Methods) Keep groups small and diverse with sustained interaction and clear purpose. Need to provide direction and purpose; to related method to relevant goals. Attitudinal Simulation games Task groups Pantomime skits Behavioral Role-Play; Mini-Role-Play Useful for practice of new skills, active for participants & observers can impact attitude and behavior. Requires maturity and willingness of groups; requires excellent facilitation skills of trainer. “Movie” (role-play assisted by feedback, “more__, or less __”). Useful in rehearsing new skills, behaviors. (same as for role-play intensive and time consuming) Ann Downer, EdD, NWAETC Trainer needs skill and understanding; getting people into roles, giving directions, establishing climate of trust. Trainer needs insight into threat posed by activity to some individuals; ability to help group process & debrief. Use in well-formed group. Can be structured into dyad, triad, and fishbowl. A packaged game requires leader preparation to familiarize with rules & directions April 2003 ADVANTAGES DISADVANTAGES Simulation games METHOD Intense involvement skills practice in problem solving and decisionmaking; competitive. Competitive requires a game and possibly consultant to help facilitate; time consuming. Tape recording with playback; Videotape recording with playback Very concrete learning tool; participant involved in judging own performance. Opportunity to apply new knowledge; requires judgment good assessment tool; participant active; chance to practice skills. Criteria must be clear; feedback and assessment based on specific behaviors; requires equipment. Case study must be relevant to learner’s needs and daily concerns. Helps participant to clarify and crystallize thoughts, opinions, values; opportunity to apply knowledge to “real” situation. Allows for optional modeling of desired behavior/skill can be active; good for learning simple skills. Requires writing skills; must be relevant assignment to participant. Different points of view and feedback; participant active; good for translating information into skills. Group should have enough knowledge or insight to coach one another. Case study; Mini-case study (problem situations for small groups to analyze): Critical incident (small piece of case stating most critical or dramatic moment). “In-basket” (form of case study; “Letters, memos” etc. given to participant to respond to). Demonstration; Demonstration with practice (by participants). Skills practice lab (small participant groups practice together) Method more effective if participants are active; feedback must follow immediately after practice. COMMENTS A package game requires leader preparation to familiarize with rules and directions. Trainer should establish purpose and performance criteria clearly. Trainer needs to have knowledge and skills to “solve” the problem; may need to design own studies; compare approaches of several groups and reinforce best solutions. Leader needs knowledge of participant’s daily concerns/needs; ability to critique responses. Requires skill to model desired behavior; break procedure down into simple steps; ability to provide feedback. Act as a resource to groups. Planning Group discussion with decisionmaking regarding a new action; Individual or group planning session with report Ann Downer, EdD, NWAETC Validates maturity and needs of group members; members have best insight into own problems and needs on-the-job; group leaves session with practical, constructive & mutual goals; groups get ideas from one another. Requires mature group that can self-direct and stay on task; time consuming. Leader should serve as resource once directions are given. April 2003