Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Research on AI & Computer Games at Lehigh By: Héctor Muñoz-Avila And: Aaron Battalion Todd Fisher Hai Hoang Stephen Lee-Urban Marc Ponsen Megan Vasta Brian Auslander Matt Dilts http://www.cse.lehigh.edu/~munoz/projects/AIGames/ Kit Ming Chang Frank Cremen John Gerace Ben Mautner Chris Olsisnki Jarret Raim Chad Hogg Your name… The Origins • Long term interest on Games • 2002: Aaron Battalion & Todd Fisher wanted to do an Ind. Study on “Game stuff” • 2003: First Installation of Unreal Tournament Bots at Lehigh First Steps: 2003 • Kit Ming Chang report on Age of Empires Rule-Based System: “CLIPS” • Frank Cremen, Ben Mautner and Chris Olsisnki build Poker game http://www.cse.lehigh.edu/%7Emunoz/projects/AIGames/poker-web/LUPoker.html • Small grant from NRL on game (military simulationrelated) research Building Up - 2004 • Exploratory paper on hierarchical explanation in games • Exploratory paper on using hierarchical planning for controlling a team of Unreal Tournament bots • First class Game Programming at Lehigh – Graduate-level course • Exploratory grant from DARPA on game (military simulation-related) research Expansion – 2005-2006 • Paper on using hierarchical planning for controlling a team of Unreal Tournament bots in the First International Conference on Artificial Intelligence and Interactive Digital Entertainment (Hoang) • Work on translation of gaming language to AI languages (LeeUrban) • Chapter appearing at AI Game Programming Wisdom 3 on hierarchical planning for controlling a team of Unreal Tournament bots (Hoang) • Paper on Reinforcement Learning in Real Time Strategy Games (at Innovative Applications of AI conference) (Vasta) • Grant from DARPA on game (military simulation-related) research • Donation from Poker Academy http://press.arrivenet.com/tec/article.php/593714.html • AI Game Programming course taught for the second time – Undergraduate (senior) level and graduate level Today – Established Research • Grant from NSF where Games are used as testing environment http://www3.lehigh.edu/News/V2news_story.asp?iNewsID=1989& strBack=%2Fdefault.asp • Paper on using reinforcement learning to control a team of Unreal Tournament bots in the Innovations of AI Conference (Vasta & Lee-Urban) • Chapter at AI Game Programming Wisdom 4 on the same topic (Vasta & Lee-Urban) • AI Game Programming course taught for the third time – Undergraduate level • Using Call To Power 2 as a testbed (Gundevia, Hogg, & Dilts) • Using Case-based reasoning to control team of Unreal Tournament bots (Auslander, Lee-Urban, & Hogg) • General game Playing Competition (Dilts, Lee-Urban, & Hogg)