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REDIE. Revista Electrónica de Investigación Educativa E-ISSN: 1607-4041 [email protected] Universidad Autónoma de Baja California México Martínez Borda, Rut; Lacasa, Pilar Video Game Narratives: A "Walk Through" Of Children´s Popular Culture And Formal Education REDIE. Revista Electrónica de Investigación Educativa, vol. 10, núm. 1, 2008, pp. 1-18 Universidad Autónoma de Baja California Ensenada, México Available in: http://www.redalyc.org/articulo.oa?id=15510102 Abstract The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary ecological influences on children is the mass media, we need to consider how media messages create an environment that can teach people about society´s rules, attitudes, values and norms (Bakhtin, 1981; Gee, 2003, 2004; Jenkins, 2004). From a methodological point of view we assumed an ethnographical and action research perspective. An inductive approach to the data was taken, in order to define analytical categories that consider participants´ activities in specific contexts. Main results show that children´s reconstruction of computer games stories is dependent on specific contexts. Keywords Video games, narratives, theatre, new literacies. How to cite Complete issue More information about this article Journal's homepage in redalyc.org Scientific Information System Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Non-profit academic project, developed under the open access initiative