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REDIE. Revista Electrónica de Investigación
Educativa
E-ISSN: 1607-4041
[email protected]
Universidad Autónoma de Baja California
México
Martínez Borda, Rut; Lacasa, Pilar
Video Game Narratives: A "Walk Through" Of Children´s Popular Culture And Formal
Education
REDIE. Revista Electrónica de Investigación Educativa, vol. 10, núm. 1, 2008, pp. 1-18
Universidad Autónoma de Baja California
Ensenada, México
Available in: http://www.redalyc.org/articulo.oa?id=15510102
Abstract
The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the
classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary
ecological influences on children is the mass media, we need to consider how media messages create an environment that can
teach people about society´s rules, attitudes, values and norms (Bakhtin, 1981; Gee, 2003, 2004; Jenkins, 2004). From a
methodological point of view we assumed an ethnographical and action research perspective. An inductive approach to the data
was taken, in order to define analytical categories that consider participants´ activities in specific contexts. Main results show that
children´s reconstruction of computer games stories is dependent on specific contexts.
Keywords
Video games, narratives, theatre, new literacies.
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