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Lecture 11 – Stochastic Processes Topics • Definitions • Review of probability • Realization of a stochastic process • Continuous vs. discrete systems • Examples • Classification scheme 8/14/04 J. Bard and J. W. Barnes Operations Research Models and Methods Copyright 2004 - All rights reserved Basic Definitions Stochastic process: System that changes over time in an uncertain manner State: Snapshot of the system at some fixed point in time Transition: Movement from one state to another Examples • Automated teller machine (ATM) • Printed circuit board assembly operation • Runway activity at airport 2 Elements of Probability Theory Experiment: Any situation where the outcome is uncertain. Sample Space, S: All possible outcomes of an experiment (we will call it “state space”). Event: Any collection of outcomes (points) in the sample space. A collection of events E1, E2,…,En is said to be mutually exclusive if Ei Ej = for all i ≠ j = 1,…,n. Random Variable: Function or procedure that assigns a real number to each outcome in the sample space. Cumulative Distribution Function (CDF), F(·): Probability distribution function for the random variable X such that F(a) = Pr{X ≤ a}. 3 Model Components (continued) Time: Either continuous or discrete parameter. t0 t1 t2 t3 t4 time State: Describes the attributes of a system at some point in time. s = (s1, s2, . . . , sv); for ATM example s = (n) Convenient to assign a unique nonnegative integer index to each possible value of the state vector. We call this X and require that for each s X. For ATM example, X = n. In general, Xt is a random variable. 4 Activity: Takes some amount of time – duration. Culminates in an event. For ATM example service completion. Transition: Caused by an event and results in movement from one state to another. For ATM example, a a 0 1 d a 3 2 d a d d Stochastic Process: A collection of random variables {Xt}, where t T = {0, 1, 2, . . .}. 5 Markovian Property Given that the present state is known, the conditional probability of the next state is independent of the states prior to the present state. Present state at time t is i: Xt = i Next state at time t + 1 is j: Xt+1 = j Conditional Probability Statement of Markovian Property: Pr{Xt+1 = j | X0 = k0, X1 = k1,…,Xt = i} = Pr{Xt+1 = j | Xt = i} for t = 0, 1,…, and all possible sequences i, j, k0, k1, . . . , kt–1. 6 Realization of the Process Deterministic Process Time between arrivals Pr{ta } = 0, < 1 min Time for servicing customer Pr{ts } = 0, < 0.75 min Arrivals occur every minute. = 1, 1 min = 1, 0.75 min Processing takes exactly 0.75 minutes. n Number in system, n 2 1 0 0 1 2 3 4 5 6 7 8 9 10 time (no transient response) 7 Realization of the Process (continued) Stochastic Process Pr{ts } = 0, < 0.75 min Time for servicing customer = 0.6, 0.75 1.5 min = 1, 1.5 min n a 3 a 2 a 1 a d a d a a d a d d a a d Number in system, n d d d d 0 0 2 4 6 8 10 12 time 8 Birth and Death Processes Pure Birth Process; e.g., Hurricanes 0 1 a0 2 a1 3 a2 4 a3 … Pure Death Process; e.g., Delivery of a truckload of parcels 0 d1 1 d2 2 d3 3 d4 … 4 Birth-Death Process; e.g., Repair shop for taxi company d2 d1 0 2 1 a0 d3 a1 d4 3 a2 4 … a3 9 Queueing Systems Queue Discipline: Order in which customers are served; FIFO, LIFO, Random, Priority Five Field Notation: Arrival distribution / Service distribution / Number of servers / Maximum number in the system / Number in the calling population 10 Queueing Notation Distributions (interarrival and service times) M = Exponential D = Constant time Ek = Erlang GI = General independent (arrivals only) G = General Parameters s = number of servers K = Maximum number in system N = Size of calling population 11 Characteristics of Queues Infinite queue: e.g., Mail order company (GI/G/s) d 0 2d 1 a 2 … sd sd s –1 a s a s +1 … a Finite queue: e.g., Airline reservation system (M/M/s/K) … sd K–1 K a a. Customer arrives but then leaves a … sd K–1 K a b. No more arrivals after K 12 Characteristics of Queues (continued) Finite input source: e.g., Repair shop for trucking firm (N vehicles) with s service bays and limited capacity parking lot (K – s spaces). Each repair takes 1 day (GI/D/s/K/N). d 2d 0 1 Ka … (K– s + 1)a … (K–1)a sd s –1 2 sd s s+1 (K– s )a … K –1 sd K a In this diagram N = K so we have GI/D/s/K/K system. 13 Examples of Stochastic Processes Service Completion Triggers an Arrival: e.g., multistage assembly process with single worker, no queue. a 0 d1 1 d2 2 d3 3 d4 4 5 d5 state = 0, worker is idle state = k, worker is performing operation k = 1, . . . , 5 14 Examples (continued) Multistage assembly process with single worker with queue. (Assume 3 stages only) s = (s1, s2) where s1 = number of parts in system { s = current operation being performed 2 1,3 Assume 2,3 a d3 d3 d2 k = 1, 2, 3 d2 1,2 a d1 0,0 a 1,1 d3 2,2 a d1 a 2,1 3,3 a … d2 3,2 … d1 a 3,1 … 15 Queueing Model with Two Servers, One Operation 0 if server i is idle s = (s1, s2 , s3) where si = { 1 if server i is busy i = 1, 2 s3 = number in queue Arrivals d1 1 … d2 2 (1,0,0) Statetransition network d1 0 (0,0,0) a 1 d2 a d1 d2 2 a d1 ,d2 d1 , d2 3 (1,1,0) 4 a 5 • • • a (1,1,1) (1,1,2) (0,1,0) 16 Series System with No Queues Arrivals Transfer 1 2 Component Notation State Transfer 0 if server i is idle si = Activities Y = {a, d1, d2 , d3} Finished Definition s = (s1, s2 , s3) State space S = { (0,0,0), (1,0,0), . . . , (0,1,1), (1,1,1) } 3 { 1 if server i is busy for i = 1, 2, 3 The state space consists of all possible binary vectors of 3 components. a = arrival at operation 1 dj = completion of operation j for j = 1, 2, 3 17 Transitions for Markov Processes Exponential interarrival and service times (M/M/s) State space: S = {1, 2, . . .} Probability of going from state i to state j in one move: pij State-transition matrix 1 p11 2 p21 P= m pm1 p12 p1m p22 p2m pm2 pmm Theoretical requirements: 0 pij 1, j pij = 1, i = 1,…,m 18 Single Channel Queue – Two Kinds of Service Bank teller: normal service (d), travelers checks (c), idle (i) Let p = portion of customers who buy checks after normal service s1 = number in system s2 = status of teller, where s2 {i, d, c} (1,c) c a d, p … d, p d, 1– p (2,d) a (3,c) c d, 1– p (1,d) a (2,c) c d, p d, 1– p (0,i) a (3,d) … Statetransition network a 19 Part Processing with Rework Consider a machining operation in which there is a 0.4 probability that upon completion, a processed part will not be within tolerance. Machine is in one of three states: 0 = idle, 1 = working on part for first time, 2 = reworking part. (0) State-transition network s1, 0.4 a (1) (2) a = arrival s1 = service completion from state 1 s1, 0.6 s2 s2 = service completion from state 2 20 Markov Chains • A discrete state space • Markovian property for transitions • One-step transition probabilities, pij, remain constant over time (stationary) Example: Game of Craps Roll 2 dice: Win = 7 or 11; Loose = 2, 3, 12; otherwise 4, 5, 6, 8, 9, 10 (called point) and roll again win if point loose if 7 otherwise roll again, and so on. (There are other possible bets not include here.) 21 State-Transition Network for Craps not (4,7) not (5,7) not (6,7) not (8,7) not (9,7) not (10,7) P4 P5 P6 P8 P9 P10 4 5 Win 6 8 10 9 7 5 6 4 (7, 11) Start 7 8 9 7 10 7 7 7 Lose (2, 3, 12) 22 Transition Matrix for Game of Craps Start P= Win Lose P4 P5 P6 P8 P9 P10 Start 0 Win 0 1 0 0 0 0 0 0 0 Lose 0 0 1 0 0. 0 0 0 0 P4 0 0.083 0.167 0.75 0 0 0 0 0 P5 0 0.111 0.167 0 0.722 0. 0 0 0 P6 0 0.139 0.167 0 0 0.694 0 0 0 P8 0 0.139 0.167 0 0 0 0.694 0 0 P9 0 0.111 0.167 0 0 0 0 0.722 0 P10 0 0.083 0.167 0 0 0 0 0 0.75 0.222 0.111 0.083 0.111 0.139 0.139 0.111 0.083 23 State-Transition Network for Simple Markov Chain (0.6) 1 (0.1) (1) 3 1 (0.3) 1 (0.8) P= 2 0.6 2 0.8 3 1 2 3 0.3 0.1 0.2 0 0 0 (0.2) 24 Classification of States Accessible: Possible to go from state i to state j (path exists in the network from i to j). d2 d1 0 2 1 a1 a0 0 a0 d3 1 a1 d4 3 a2 … 4 … a3 a2 2 4 3 a3 Two states communicate if both are accessible from each other. A system is irreducible if all states communicate. State i is recurrent if the system will return to it after leaving some time in the future. If a state is not recurrent, it is transient. 25 Classification of States (continued) A state is periodic if it can only return to itself after a fixed number of transitions greater than 1 (or multiple of a fixed number). A state that is not periodic is aperiodic. 0 (0.5) 0 4 (0.5) (1) (1) 2 1 (1) a. Each state visited every 3 iterations (1) (1) 2 1 (1) b. Each state visited in multiples of 3 iterations 26 Classification of States (continued) An absorbing state is one that locks in the system once it enters. d1 0 d2 d3 2 1 a1 3 a2 4 a3 This diagram might represent the wealth of a gambler who begins with $2 and makes a series of wagers for $1 each. Let ai be the event of winning in state i and di the event of losing in state i. There are two absorbing states: 0 and 4. 27 Classification of States (continued) Class: set of states that communicate with each other. A class is either all recurrent or all transient and may be either all periodic or aperiodic. States in a transient class communicate only with each other so no arcs enter any of the corresponding nodes in the network diagram from outside the class. Arcs may leave, though, passing from a node in the class to one outside. 3 0 2 1 5 6 4 28 Illustration of Concepts 0 Example 1 State 0 1 2 3 0 0 X 0 X 1 X 0 0 0 2 X 0 0 0 3 0 0 X X 1 3 2 Every pair of states communicates, forming a single recurrent class; however, the states are not periodic. Thus the stochastic process is aperiodic and irreducible. 29 Illustration of Concepts Example 2 0 State 0 1 2 3 4 0 X X 0 0 X 1 X X 0 0 0 2 0 0 X X 0 3 0 0 0 X 0 4 0 0 0 0 0 4 1 3 2 States 0 and 1 communicate and for a recurrent class. States 3 and 4 form separate transient classes. State 2 is an absorbing state and forms a recurrent class. 30 Illustration of Concepts Example 3 0 State 0 1 2 3 0 0 0 0 X 1 X 0 0 0 2 X 0 0 0 3 0 X X 0 1 3 2 Every state communicates with every other state, so we have irreducible stochastic process. Periodic? Yes, so Markov chain is irreducible and periodic. 31 What you Should know about Stochastic Processes • What a state is • What a realization is (stationary vs. transient) • What the difference is between a continuous and discrete-time system • What the common applications are • What a state-transition matrix is • How systems are classified 32