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Pond The OceanStore Prototype Introduction Problem: Rising cost of storage management Observations: Universal connectivity via Internet $100 terabyte storage within three years Solution: OceanStore OceanStore Internet-scale Cooperative file system High durability Universal availability Two-tier storage system Upper tier: powerful servers Lower tier: less powerful hosts OceanStore More on OceanStore Unit of storage: data object Applications: email, UNIX file system Requirements for the object interface Information universally accessible Balance between privacy and sharing Simple and usable consistency model Data integrity OceanStore Assumptions Infrastructure untrusted except in aggregate Most nodes are not faulty and malicious Infrastructure constantly changing Resources enter and exit the network without prior warning Self-organizing, self-repairing, self-tuning OceanStore Challenges Expressive storage interface High durability on untrusted and changing base Data Model The view of the system that is presented to client applications Storage Organization OceanStore data object ~= file Ordered sequence of read-only versions Every version of every object kept forever Can be used as backup An object contains metadata, data, and references to previous versions Storage Organization A stream of objects identified by AGUID Active globally-unique identifier Cryptographically-secure hash of an application-specific name and the owner’s public key Prevents namespace collisions Storage Organization Each version of data object stored in a B-tree like data structure Each block has a BGUID • Cryptographically-secure hash of the block content Each version has a VGUID Two versions may share blocks Storage Organization Application-Specific Consistency An update is the operation of adding a new version to the head of a version stream Updates are applied atomically Represented as an array of potential actions Each guarded by a predicate Application-Specific Consistency Example actions Replacing some bytes Appending new data to an object Truncating an object Example predicates Check for the latest version number Compare bytes Application-Specific Consistency To implement ACID semantic Check for readers If none, update Append to a mailbox No checking No explicit locks or leases Application-Specific Consistency Predicate for reads Examples • Can’t read something older than 30 seconds • Only can read data from a specific time frame System Architecture Unit of synchronization: data object Changes to different objects are independent Virtualization through Tapestry Resources are virtual and not tied to particular hardware A virtual resource has a GUID, globally unique identifier Use Tapestry, a decentralized object location and routing system Scalable overlay network, built on TCP/IP Virtualization through Tapestry Use GUIDs to address hosts and resources Hosts publish the GUIDs of their resources in Tapestry Hosts also can unpublish GUIDs and leave the network Replication and Consistency A data object is a sequence of read-only versions, consisting of read-only blocks, named by BGUIDs No issues for replication The mapping from AGUID to the latest VGUID may change Use primary-copy replication Replication and Consistency The primary copy Enforces access control Serializes concurrent updates Archival Storage Replication: 2x storage to tolerate one failure Erasure code is much better A block is divided into m fragments m fragments encoded into n > m fragments Any m fragments can restore the original object Caching of Data Objects Reconstructing a block from erasure code is an expensive process Need to locate m fragments from m machines Use whole-block caching for frequentlyread objects Caching of Data Objects To read a block, look for the block first If not available Find block fragments Decode fragments Publish that the host now caches the block Amortize the cost of erasure encoding/decoding Caching of Data Objects Updates are pushed to secondary replicas via application-level multicast tree The Full Update Path Serialized updates are disseminated via the multicast tree for an object At the same time, updates are encoded and fragmented for long-term storage The Full Update Path The Primary Replica Primary servers run Byzantine agreement protocol Need more than 2/3 nonfaulty participants Messages required grow quadratic in the number of participants Public-Key Cryptography Too expensive Use symmetric-key message authentication codes (MACs) Two to three orders of magnitude faster Downside: can’t prove the authenticity of a message to the third party Used only for the inner ring Public-key cryptography for outer ring Proactive Threshold Signatures Byzantine agreement guarantees correctness if not more than 1/3 servers fail during the life of the system Not practical for a long-lived system Need to reboot servers at regular intervals Key holders are fixed Proactive Threshold Signatures Proactive threshold signatures More flexibility in choosing the membership of the inner ring A public key is paired with a number of private keys Each server uses its key to generate a signature share Proactive Threshold Signatures Any k shares may be combined to produce a full signature To change membership of an inner ring Regenerate signature shares No need to change the public key Transparent to secondary hosts The Responsible Party Who chooses the inner ring? Responsible party: A server that publishes sets of failureindependent nodes • Through offline measurement and analysis Software Architecture Java atop the Staged Event Driven Architecture (SEDA) Each subsystem is implemented as a stage With each own state and thread pool Stages communicate through events 50,000 semicolons by five graduate students and many undergrad interns Software Architecture Language Choice Java: speed of development Strongly typed Garbage collected Reduced debugging time Support for events Easy to port multithreaded code in Java • Ported to Windows 2000 in one week Language Choice Problems with Java: Unpredictability introduced by garbage collection Every thread in the system is halted while the garbage collector runs Any on-going process stalls for ~100 milliseconds May add several seconds to requests travel cross machines Experimental Setup Two test beds Local cluster of 42 machines at Berkeley • Each with 2 1.0 GHz Pentium III • 1.5GB PC133 SDRAM • 2 36GB hard drives, RAID 0 • Gigabit Ethernet adaptor • Linux 2.4.18 SMP Experimental Setup PlanetLab, ~100 nodes across ~40 sites • 1.2 GHz Pentium III, 1GB RAM • ~1000 virtual nodes Storage Overhead For 32 choose 16 erasure encoding 2.7x for data > 8KB For 64 choose 16 erasure encoding 4.8x for data > 8KB The Latency Benchmark A single client submits updates of various sizes to a four-node inner ring Metric: Time from before the request is signed to the signature over the result is checked Update 40 MB of data over 1000 updates, with 100ms between updates The Latency Benchmark Latency Breakdown Update Latency (ms) Key Size 512b 1024b Update 5% Size Time Median Time 95% Time Phase Time (ms) Check 0.3 Serialize 6.1 4kB 39 40 41 2MB 1037 1086 1348 Apply 1.5 4kB 98 99 100 Archive 4.5 2MB 1098 1150 1448 Sign 77.8 The Throughput Microbenchmark A number of clients submit updates of various sizes to disjoint objects, to a four-node inner ring The clients Create their objects Synchronize themselves Update the object as many time as possible for 100 seconds The Throughput Microbenchmark Archive Retrieval Performance Populate the archive by submitting updates of various sizes to a four-node inner ring Delete all copies of the data in its reconstructed form A single client submits reads Archive Retrieval Performance Throughput: 1.19 MB/s (Planetlab) 2.59 MB/s (local cluster) Latency ~30-70 milliseconds The Stream Benchmark Ran 500 virtual nodes on PlanetLab Inner Ring in SF Bay Area Replicas clustered in 7 largest P-Lab sites Streams updates to all replicas One writer - content creator – repeatedly appends to data object Others read new versions as they arrive Measure network resource consumption The Stream Benchmark The Tag Benchmark Measures the latency of token passing OceanStore 2.2 times slower than TCP/IP The Andrew Benchmark File system benchmark 4.6x than NFS in read-intensive phases 7.3x slower in write-intensive phases