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Chapter 3: Transport Layer OBJECTIVES: understand principles behind transport layer services: multiplexing/demultipl exing reliable data transfer flow control congestion control learn about transport layer protocols in the Internet: UDP: connectionless transport TCP: connection-oriented transport TCP congestion control 1-1 Transport services and protocols provide logical communication between app processes running on different hosts transport protocols run in end systems send side: breaks app messages into segments, passes to network layer rcv side: reassembles segments into messages, passes to app layer more than one transport protocol available to apps Internet: TCP and UDP application transport network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical application transport network data link physical 1-2 Transport vs. Network Layer network layer: logical communication between hosts PDU: datagram packets may be lost, duplicated, reordered in the Internet – “best effort” service transport layer: logical communication between processes relies on, enhances, network layer services PDU: segment extends “host-to-host” communication to “process-to-process” communication 1-3 TCP/IP Transport Layer Protocols reliable, in-order delivery (TCP) congestion control flow control connection setup unreliable, unordered delivery: UDP no-frills extension of “best-effort” IP What does UDP provide in addition to IP? • process-to-process deliver • error checking 1-4 Multiplexing/Demultiplexing HTTP Transport Layer Network Layer FTP Telnet Transport Layer Network Layer Use same communication channel between hosts for several logical communication processes How does Mux/DeMux work? Sockets: doors between process & host UDP socket: (dest. IP, dest. Port) TCP socket: (src. IP, src. port, dest. IP, dest. Port) 1-5 Connectionless demux UDP socket identified by two-tuple: (dest IP address, dest port number) When host receives UDP segment: checks destination port number in segment directs UDP segment to socket with that port number IP datagrams with different source IP addresses and/or source port numbers are directed to the same socket 1-6 Connection-oriented demux TCP socket identified by 4-tuple: source IP address source port number dest IP address dest port number recv host uses all four values to direct segment to appropriate socket Server host may support many simultaneous TCP sockets: each socket identified by its own 4-tuple Web servers have different sockets for each connecting client non-persistent HTTP will have different socket for each request 1-7 UDP: User Datagram Protocol [RFC 768] “bare bones” Internet transport protocol “best effort” service, UDP segments may be: lost delivered out of order to app Why use UDP? No connection establishment cost (critical for some applications, e.g., DNS) No connection state Small segment headers (only 8 bytes) Finer application control over data transmission 1-8 UDP Segment Structure often used for streaming multimedia apps loss tolerant rate sensitive Other appl. using UDP Length, in bytes of UDP segment, including Protocols header DNS SNMP reliable transfer over UDP: add reliability at application layer application-specific error recovery! 32 bits source port # dest port # length checksum Application data (message) UDP segment format 1-9 UDP checksum Goal: detect “errors” (e.g., flipped bits) in transmitted segment Sender: Receiver: treat segment contents compute checksum of as sequence of 16-bit integers checksum: addition (1’s complement sum) of segment contents sender puts checksum value into UDP checksum field received segment check if computed checksum equals checksum field value: NO - error detected YES - no error detected. 1-10 Internet Checksum Example When adding numbers, a carryout from the most significant bit needs to be added to the result Note: Example: add two 16-bit integers Weak error protection? Why is it useful? 1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 wraparound 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 sum 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0 checksum 1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1 1-11 Checksum Calculation At the sender Set the value of the checksum field to 0. Add all segments using one’s complement arithmetic The final result is complemented to obtain the checksum At the receiver Add all segments, and complement’s the results All zero’s => accept datagram, else reject 1-12 UDP Checksum Fill checksum with 0’s Divide into 16-bit words (adding padding if required) Add words using 1’s complement arithmetic Complement the result and put in checksum field Deliver UDP segment to IP source port # dest port # length checksum data (add padding to make data a multiple of 16 bits) 32 bits 1-13 Principles of Reliable Data Transfer important in application, transport, and link layers Fundamentally important problem in networking Sending Process Receiving Process Reliable Channel Application Layer Sending Process Transport Layer RDT protocol (sending side) Network Layer Receiving Process RDT protocol (receiving side) Unreliable Channel characteristics of unreliable channel will determine complexity of reliable data transfer (rdt) protocol 1-14 Reliable Data Transfer: FSMs We’ll: incrementally develop sender, receiver sides of reliable data transfer protocol (rdt) consider only unidirectional data transfer but control info will flow on both directions! use finite state machines (FSM) to specify sender, receiver state: when in this “state” next state uniquely determined by next event state 1 event causing state transition actions taken on state transition event actions state 2 1-15 Rdt1.0: Data Transfer over a Perfect Channel underlying channel perfectly reliable no bit errors packets received in the order sent no loss of packets separate FSMs for sender, receiver: sender sends data into underlying channel receiver read data from underlying channel Wait for call from above rdt_send(data) packet = make_pkt(data) udt_send(packet) sender Wait for call from below rdt_rcv(packet) extract (packet,data) deliver_data(data) receiver 1-16 Rdt2.0: channel with bit errors [stop & wait protocol] Assumptions All packets are received Packets may be corrupted (i.e., bits may be flipped) Checksum to detect bit errors How to recover from errors? Use Automatic Repeat reQuest) ARQ mechanism acknowledgements (ACKs): receiver explicitly tells sender that the packet is received correctly negative acknowledgements (NAKs): receiver explicitly tells sender that the packet had errors sender retransmits pkt on receipt of NAK What about error correcting codes? ARQ needs error detection capability 1-17 rdt2.0: FSM specification rdt_send(data) sndpkt = make_pkt(data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) Wait for Wait for call from ACK or udt_send(sndpkt) above NAK rdt_rcv(rcvpkt) && isACK(rcvpkt) L sender receiver rdt_rcv(rcvpkt) && corrupt(rcvpkt) udt_send(NAK) Wait for call from below rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) 1-18 rdt2.0: Observations rdt_send(data) sndpkt = make_pkt(data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) Wait for Wait for call from ACK or udt_send(sndpkt) above NAK 1. A stop-and-Wait protocol 2. What happens when ACK or NAK has bit errors? Approach 1: resend the current data packet? rdt_rcv(rcvpkt) && isACK(rcvpkt) L sender Duplicate packets 1-19 Handling Duplicate Packets sender adds sequence number to each packet sender retransmits current packet if ACK/NAK garbled receiver discards (doesn’t deliver up) duplicate packet 1-20 rdt2.1: sender, handles garbled ACK/NAKs rdt_send(data) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || Wait for Wait for isNAK(rcvpkt) ) ACK or call 0 from udt_send(sndpkt) NAK 0 above rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt) L rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isNAK(rcvpkt) ) udt_send(sndpkt) L Wait for ACK or NAK 1 Wait for call 1 from above rdt_send(data) sndpkt = make_pkt(1, data, checksum) udt_send(sndpkt) 1-21 rdt2.1: receiver, handles garbled ACK/NAKs rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq0(rcvpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) sndpkt = make_pkt(NAK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq1(rcvpkt) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) sndpkt = make_pkt(NAK, chksum) udt_send(sndpkt) Wait for 0 from below Wait for 1 from below rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt) rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq0(rcvpkt) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) 1-22 rtd2.1: examples PKT(0) PKT(0) x ACK PKT(0) ACK ACK Receiver expects a pkt with seq. # 1 PKT(1) Duplicate pkt. x NAK x PKT(1) PKT(1) ACK PKT(0) sender receiver sender receiver 1-23 rdt2.1: summary Sender: seq # added to pkt two seq. #’s (0,1) will suffice. Why? must check if received ACK/NAK corrupted twice as many states state must “remember” whether “current” pkt has 0 or 1 seq. # Receiver: must check if received packet is duplicate state indicates whether 0 or 1 is expected pkt seq # note: receiver can not know if its last ACK/NAK received OK at sender 1-24 rdt2.2: a NAK-free protocol same functionality as rdt2.1, using ACKs only instead of NAK, receiver sends ACK for last pkt received OK receiver must explicitly include seq # of pkt being ACKed duplicate ACK at sender results in same action as NAK: retransmit current pkt 1-25 rdt2.2: sender, receiver fragments rdt_send(data) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || Wait for Wait for isACK(rcvpkt,1) ) ACK call 0 from 0 udt_send(sndpkt) above sender FSM fragment rdt_rcv(rcvpkt) && (corrupt(rcvpkt) || has_seq1(rcvpkt)) udt_send(sndpkt) Wait for 0 from below rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0) receiver FSM fragment L rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK1, chksum) udt_send(sndpkt) 1-26 rdt3.0:The case of “Lossy” Channels Assumption: underlying channel can also lose packets (data or ACKs) Approach: sender waits “reasonable” amount of time for ACK (a Time-Out) Time-out value? Possibility of duplicate packets/ACKs? if pkt (or ACK) just delayed (not lost): retransmission will be duplicate, but use of seq. #’s already handles this receiver must specify seq # of pkt being ACKed 1-27 rdt3.0 sender rdt_send(data) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) start_timer rdt_rcv(rcvpkt) L rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,1) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,0) ) timeout udt_send(sndpkt) start_timer rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0) stop_timer stop_timer timeout udt_send(sndpkt) start_timer L Wait for ACK0 Wait for call 0from above L rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,1) ) Wait for ACK1 Wait for call 1 from above rdt_send(data) rdt_rcv(rcvpkt) L sndpkt = make_pkt(1, data, checksum) udt_send(sndpkt) start_timer 1-28 rdt3.0 in action 1-29 rdt3.0 in action 1-30 stop-and-wait operation sender receiver first packet bit transmitted, t = 0 last packet bit transmitted, t = L / R D first packet bit arrives last packet bit arrives, send ACK ACK arrives, send next packet, t = D + L / R Can we do better??? 1-31 Pipelining: Motivation Stop-and-wait allows the sender to only have a single unACKed packet at any time example: 1 Mbps link (R), end-2-end round trip propagation delay (D) of 92ms, 1KB packet (L): Ttransmit = U L (packet length in bits) 8kb/pkt = R (transmission rate, bps) 10**3 kb/sec sender = L/R D+L/R = 8ms 100ms = 8 ms = 0.08 microsec onds 1KB pkt every 100 ms -> 80Kbps throughput on a 1 Mbps link What does bandwidth x delay product tell us? 1-32 Pipelining: Motivation 1-33 Pipelined protocols Pipelining: sender allows multiple, “in- flight”, yet-to-be-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver Two generic forms of pipelined protocols go-Back-N selective repeat 1-34 Pipelining: increased utilization sender receiver first packet bit transmitted, t = 0 last bit transmitted, t = L / R first packet bit arrives last packet bit arrives, send ACK last bit of 2nd packet arrives, send ACK last bit of 3rd packet arrives, send ACK D ACK arrives, send next packet, t = D + L / R Increase utilization by a factor of 3! U sender = 3*L/R D+L/R = 24ms 100ms = 0.24 microsecon ds 1-35 Go-Back-N Allow up to N unACKed pkts in the network N is the Window size Sender Operation: If window not full, transmit ACKs are cumulative On timeout, send all packets previously sent but not yet ACKed. Uses a single timer – represents the oldest transmitted, but not yet ACKed pkt Why limit the unACKed pkts to N??? 1-36 Go-Back-N 1-37 GBN: sender extended FSM rdt_send(data) L base=1 nextseqnum=1 if (nextseqnum < base+N) { sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum) udt_send(sndpkt[nextseqnum]) if (base == nextseqnum) start_timer nextseqnum++ } else refuse_data(data) Wait rdt_rcv(rcvpkt) && corrupt(rcvpkt) timeout start_timer udt_send(sndpkt[base]) udt_send(sndpkt[base+1]) … udt_send(sndpkt[nextseqnum-1]) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) base = getacknum(rcvpkt)+1 If (base == nextseqnum) stop_timer else start_timer 1-38 GBN: receiver extended FSM default udt_send(sndpkt) L Wait expectedseqnum=1 sndpkt = make_pkt(expectedseqnum,ACK,chksum) rdt_rcv(rcvpkt) && notcurrupt(rcvpkt) && hasseqnum(rcvpkt,expectedseqnum) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(expectedseqnum,ACK,chksum) udt_send(sndpkt) expectedseqnum++ ACK-only: always send ACK for correctly-received pkt with highest in-order seq # may generate duplicate ACKs need only remember expectedseqnum out-of-order pkt: discard (don’t buffer) -> no receiver buffering! Re-ACK pkt with highest in-order seq # 1-39 GBN in action There is a performance issue with GBN? 1-40 Selective Repeat receiver individually acknowledges all correctly received pkts buffers pkts, as needed, for eventual in-order delivery to upper layer sender only resends pkts for which ACK not received sender timer for each unACKed pkt sender window N consecutive seq #’s again limits seq #s of sent, unACKed pkts 1-41 Selective repeat: sender, receiver windows 1-42 Selective repeat sender data from above : receiver pkt n in [rcvbase, rcvbase+N-1] if next available seq # in send ACK(n) timeout(n): in-order: deliver (also window, send pkt resend pkt n, restart timer ACK(n) in [sendbase,sendbase+N1]: mark pkt n as received if n smallest unACKed pkt, advance window base to next unACKed seq # out-of-order: buffer deliver buffered, in-order pkts), advance window to next not-yet-received pkt pkt n in [rcvbase-N,rcvbase-1] ACK(n) otherwise: ignore 1-43 Selective Repeat Example 0123 456789 PKT0 PKT1 PKT2 PKT3 0 1234 56789 01 2345 6789 ACK0 ACK1 0 1234 56789 ACK2 0 1234 56789 ACK3 Time-Out PKT4 01234 5678 9 PKT1 ACK4 ACK1 01234 5678 9 Sender Receiver 1-44 Another Example 1-45 Selective repeat: dilemma Example: seq #’s: 0, 1, 2, 3 window size=3 receiver sees no difference in two scenarios! incorrectly passes duplicate data as new in (a) Q: what is the relationship between seq # size and window size? 1-46 Transmission Control Protocol 1-47 TCP segment structure 32 bits URG: urgent data (generally not used) ACK: ACK # valid PSH: push data now (generally not used) RST, SYN, FIN: connection estab (setup, teardown commands) Internet checksum (as in UDP) source port # dest port # sequence number acknowledgement number head not UA P R S F len used checksum Receive window Urg data pnter Options (variable length) counting by bytes of data (not segments!) # bytes rcvr willing to accept application data (variable length) 1-48 Sequence and Acknowledgement Number TCP views data as unstructured, but ordered stream of bytes. Sequence numbers are over bytes, not segments Initial sequence number is chosen randomly TCP is full duplex – numbering of data is independent in each direction Acknowledgement number – sequence number of the next byte expected from the sender ACKs are cumulative 1-49 TCP seq. #’s and ACKs Seq. #’s: byte stream “number” of first byte in segment’s data ACKs: seq # of next byte expected from other side cumulative ACK Q: how receiver handles out-of-order segments A: TCP spec doesn’t say, - up to implementor Host A Host B 1000 byte data host ACKs receipt of data Host sends another 500 bytes time 1-50 TCP reliable data transfer TCP creates rdt service on top of IP’s unreliable service Pipelined segments Cumulative acks TCP uses single retransmission timer Retransmissions are triggered by: timeout events duplicate acks Initially consider simplified TCP sender: ignore duplicate acks ignore flow control, congestion control 1-51 TCP sender events: data rcvd from app: Create segment with seq # seq # is byte-stream number of first data byte in segment start timer if not already running (think of timer as for oldest unacked segment) expiration interval: TimeOutInterval timeout: retransmit segment that caused timeout restart timer Ack rcvd: If acknowledges previously unacked segments update what is known to be acked start timer if there are outstanding segments 1-52 NextSeqNum = InitialSeqNum SendBase = InitialSeqNum loop (forever) { switch(event) event: data received from application above create TCP segment with sequence number NextSeqNum if (timer currently not running) start timer pass segment to IP NextSeqNum = NextSeqNum + length(data) event: timer timeout retransmit not-yet-acknowledged segment with smallest sequence number start timer event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) start timer } } /* end of loop forever */ TCP sender (simplified) Comment: • SendBase-1: last cumulatively ack’ed byte Example: • SendBase-1 = 71; y= 73, so the rcvr wants 73+ ; y > SendBase, so that new data is acked 1-53 TCP Flow Control receive side of TCP connection has a receive buffer: flow control sender won’t overflow receiver’s buffer by transmitting too much, too fast speed-matching app process may be service: matching the send rate to the receiving app’s drain rate slow at reading from buffer 1-54 TCP Flow control: how it works Rcvr advertises spare Assumption: TCP receiver discards out-of order segments) spare room in buffer = RcvWindow = RcvBuffer-[LastByteRcvd LastByteRead] room by including value of RcvWindow in segments Sender limits unACKed data to RcvWindow guarantees receive buffer doesn’t overflow 1-55 Principles of Congestion Control Congestion: informally: “too many sources sending too much data too fast for the network to handle” Different from flow control! Manifestations: Packet loss (buffer overflow at routers) Increased end-to-end delays (queuing in router buffers) Congestion results in unfairness and poor utilization of network resources Resources used by dropped packets (before they were lost) Retransmissions Poor resource allocation at high load 1-56 Congestion Control: Approaches Goal: Throttle senders as needed to ensure load on the network is “reasonable” End-end congestion control: no explicit feedback from network congestion inferred from end-system observed loss, delay approach taken by TCP Network-assisted congestion control: routers provide feedback to end systems single bit indicating congestion (e.g., ECN) sender should send at explicit rate 1-57 TCP Congestion Control: Overview end-end control (no network assistance) Limit the number of packets in the network to window W Roughly, rate = W RTT Bytes/sec W is dynamic, function of perceived network congestion 1-58 TCP Congestion Controls Tahoe (Jacobson 1988) Slow Start Congestion Avoidance Fast Retransmit Reno (Jacobson 1990) Fast Recovery SACK Vegas (Brakmo & Peterson 1994) Delay and loss as indicators of congestion 1-59 Slow Start “Slow Start” is used to reach the equilibrium state Initially: W = 1 (slow start) On each successful ACK: WW+1 Exponential growth of W each RTT: W 2 x W Enter CA when W >= ssthresh ssthresh: window size after which TCP cautiously probes for bandwidth receiver sender cwnd 1 2 data segment ACK 3 4 5 6 7 8 1-60 Congestion Avoidance Starts when W ssthresh On each successful ACK: sender 1 2 receiver data segment ACK W W+ 1/W Linear growth of W each RTT: WW+1 3 4 1-61 CA: Additive Increase, Multiplicative Decrease We have “additive increase” in the absence of loss events After loss event, decrease congestion window by half – “multiplicative decrease” ssthresh = W/2 Enter Slow Start 1-62 Detecting Packet Loss Assumption: loss 10 11 indicates congestion Option 1: time-out Waiting for a time-out can be long! 12 X 13 14 15 16 17 10 11 11 Option 2: duplicate ACKs How many? At least 3. 11 11 Sender Receiver 1-63 Fast Retransmit Wait for a timeout is quite long Immediately retransmits after 3 dupACKs without waiting for timeout Adjusts ssthresh ssthresh W/2 Enter Slow Start W=1 1-64 How to Set TCP Timeout Value? longer than RTT but RTT varies too short: premature timeout unnecessary retransmissions too long: slow reaction to segment loss 1-65 How to Estimate RTT? SampleRTT: measured time from segment transmission until ACK receipt ignore retransmissions SampleRTT will vary, want estimated RTT “smoother” average several recent measurements, not just current SampleRTT 1-66 TCP Round-Trip Time and Timeout EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT RTT: gaia.cs.umass.edu to fantasia.eurecom.fr 350 EWMA influence of past sample decreases exponentially fast typical value: = 0.125 RTT (milliseconds) 300 250 200 150 100 1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106 time (seconnds) SampleRTT Estimated RTT 1-67 TCP Round Trip Time and Timeout [Jacobson/Karels Algorithm] Setting the timeout EstimtedRTT plus “safety margin” large variation in EstimatedRTT -> larger safety margin first estimate of how much SampleRTT deviates from EstimatedRTT: DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT| (typically, = 0.25) Then set timeout interval: TimeoutInterval = µ*EstimatedRTT + Ø*DevRTT Typically, µ =1 and Ø = 4. 1-68 TCP Tahoe: Summary Basic ideas Gently probe network for spare capacity Drastically reduce rate on congestion Windowing: self-clocking Other functions: round trip time estimation, error recovery for every ACK { if (W < ssthresh) then W++ else W += 1/W (SS) (CA) } for every loss { ssthresh = W/2 W =1 } 1-69 TCP Tahoe Window W2 W1 ssthresh=W2/2 ssthresh=W1/2 Reached initial ssthresh value; switch to CA mode W2/2 W1/2 Time Slow Start 1-70 Questions? Q. 1. To what value is ssthresh initialized to at the start of the algorithm? Q. 2. Why is “Fast Retransmit” triggered on receiving 3 duplicate ACKs (i.e., why isn’t it triggered on receiving a single duplicate ACK)? Q. 3. Can we do better than TCP Tahoe? 1-71 TCP Reno Note how there is “Fast Recovery” after cutting Window in half Window Reached initial ssthresh value; switch to CA mode Slow Start Time 1-72 TCP Reno: Fast Recovery Objective: prevent `pipe’ from emptying after fast retransmit each dup ACK represents a packet having left the pipe (successfully received) Let’s enter the “FR/FR” mode on 3 dup ACKs ssthresh W/2 retransmit lost packet W ssthresh + ndup (window inflation) Wait till W is large enough; transmit new packet(s) On non-dup ACK (1 RTT later) W ssthresh (window deflation) enter CA mode 1-73 TCP Fairness Fairness goal: if K TCP sessions share same bottleneck link of bandwidth R, each should have average rate of R/K TCP connection 1 TCP connection 2 bottleneck router capacity R 1-74 Chapter 3: Summary principles behind transport layer services: multiplexing, demultiplexing reliable data transfer flow control congestion control instantiation and implementation in the Internet UDP TCP Next Lecture: leaving the network “edge” (application, transport layers) into the network “core” 1-75