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Transcript
Overlay Networks
Outline
Overlay networks overview
Routing overlays
Resilient Overlay Networks
Content Distribution Networks
CS 640
1
Overlay Networks Overview
• Logical network on top of the physical network
• Underlying idea: Let the applications make their own forwarding
decisions
• Enables us to introduce new functionality into the network
• How it works:
– Each node processes and forwards packets in an application specific way
– The links are implemented as tunnels
*Image from: http://www.cs.virginia.edu/~mngroup/hypercast/general.html
CS 640
2
Routing Overlays
• Can we try routing algorithms not supported by
router vendors?
– YES! Using Overlays.
• Experimental Versions of IP
– IP multicast deployed in Mbone and 6BONE as an overlay
– Multicast-aware routers tunnel through legacy routers
• End System Multicast
– Lets the end hosts implement their own multicast trees
– The goal is to find the embedded multicast tree that
spans all group members
CS 640
3
End System Multicast Cont.
• Using unicast naïvely is not efficient:
A
C
R1
R2
B
D
• Optimal, by DVMRP:
A
C
R1
R2
B
D
• The best we can get with end system multicast:
A
C
R1
B
R2
CS 640
D
4
Managing the Overlay
•
•
•
For joining the network, the host needs to know the IP address of
at least one other node in the network
A connected node sends periodic “keep alive” message to its
neighbors
Each node exchanges the list of all nodes that it knows of with its
neighbors
– These messages propagate through the mesh similar to the Distance
Vector algorithm
•
•
•
Before leaving the mesh, a node sends a “leave mesh” message to
its neighbors
Once a node detects a partition, it creates a new edge by sending a
“join mesh” message
End hosts measure the round-trip latency to other nodes
– Add new links or drop links based on these measurements
CS 640
5
Resilient Overlay Networks
• Idea: To find alternative routes for traditional unicast
applications
• Why do we need alternative routes?
– BGP Does not guarantee shortest paths
• Tradeoff:
– Getting optimal routes vs. scalability
– BGP scales well, but does not give optimal routes
– RON can give optimal routes, but does not scale well
• The bad: Needs active monitoring of links -> Expensive
– Monitors Latency, available bandwidth, and loss probability
• The good: Fast recovery from network failures
CS 640
6
Content Distribution Networks
• CDNs use replication to overcome bottlenecks in
the underlying system
– Geographically distribute server surrogates that cache
pages in backend servers
• Helps increase response time in flash crowds
• Data distribution
– Servers proactively replicate their data across
surrogates
– If a surrogate does not have a page, it asks the backend
server
– Only static and not dynamic pages are distributed
CS 640
7
Redirectors
• Redirectors forward client requests to the
appropriate server.
• Objective is to
– Reduce response time
– Maximize system throughput: # Requests satisfied in a specific
period
• Implementing Redirection
– DNS-based: Augment DNS to return different addresses.
• This requires use of short TTLs.
– Http redirect: The server responds with a new/better server
• Incurs an additional round-trip latency
• Servers can be overloaded with the redirection task
CS 640
8
Policies
• Naïve: Round Robin, or select servers randomly
• Network proximity: Minimize response time
– One way to implement is to choose servers from the
same ISP as the client
• Balance the load: Maximize system throughput
• Locality: Select a server that is likely to have the
page in cache
– One way to implement is to use hashing to map URLs to
servers
• Finding the right balance between these criterion
is a subject of ongoing research.
CS 640
9