* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Download Lecture 3 - Network hardware, Ethernet
Wake-on-LAN wikipedia , lookup
Asynchronous Transfer Mode wikipedia , lookup
Computer network wikipedia , lookup
Piggybacking (Internet access) wikipedia , lookup
Recursive InterNetwork Architecture (RINA) wikipedia , lookup
Zero-configuration networking wikipedia , lookup
Airborne Networking wikipedia , lookup
IEEE 802.1aq wikipedia , lookup
Low Pin Count wikipedia , lookup
Power over Ethernet wikipedia , lookup
Cracking of wireless networks wikipedia , lookup
Network tap wikipedia , lookup
Point-to-Point Protocol over Ethernet wikipedia , lookup
Chapter 2 Tidbits Outline A little hardware Ethernet Reading: Sec. 2.1, 2.2, 2.6 Spring 2010 CS 332 1 Why? • Host architecture affects “realistic” data transfer rates, which affects protocol design • It’s a good idea to see a bit of the details of how at least one kind of LAN works – Ethernet is popular (though being replaced by faster technologies) – It uses a media access control (MAC) protocol that gives a good introduction to some of the problems encountered in MAC design Spring 2010 CS 332 2 Example Workstation Architecture CPU Netw ork adaptor Cache (To netw ork) I/O bus Memory Spring 2010 CS 332 3 Key Features • Memory is finite (say 1GB – 8 GB) – Memory (along with bandwidth) are two key scarce network resources that must be carefully managed – Scarce because on a switch or router, packets must be buffered in memory while awaiting transmission over link • Each node connects to network via a network adaptor (card, interface) – Sits on system I/O bus and transfers data between memory and network link – Device driver (OS component) on workstation manages the adaptor (i.e., where (memory address) should incoming data be stored, what commands are sent to adaptor and when) • While CPU speeds are doubling every 18 months, same is not true of memory speeds (only approx. 7% increase per year) – It is the speed of memory access, not how fast the processor is, that limits how fast we can transfer data on the network! Spring 2010 CS 332 4 Interfacing to the wire Network Controller Cable Transceiver Cable System Backplane Tap Transceiver Chassis • Transceiver functions • – – – – – – Signal detection – Collision detection – Jam signaling Spring 2010 Controller functions Transmit and receive packets Frame construction Address recognition Packet buffering Checksum generation & verification – DMA interaction with memory CS 332 5 The Memory Bottleneck I/O bus 3200 Mbps Memory 8512 Mbps CPU Crossbar Memory Bandwidth on a modern PC-class machine Spring 2010 CS 332 6 The Memory Bottleneck • Looks like we should be able to transmit frames between network adaptor and host memory at rate of 8512 Mbps – Misleading: the figure measures peak bandwidth! (64 bit wide bus @ 133 MHz = 8512 Mbps) – ignores overhead – Limitation is size of data blocks being transferred across bus – Ex. Takes 8 clock cycles to acquire bus, regardless of number of bytes transferred (bus arbitration), so 64 byte payload takes 16 cycles (bus is 64 bits wide so 8 cycles for data + 8 for bus acquisition) so max bandwidth is 8 (8 8) 8512 4256 Mbps Spring 2010 CS 332 7 But There’s More… • Memory/CPU bandwidth (3200 Mbps) is realistic, but same order of magnitude as range of network bandwidths machine can support. • So yes, there is a network-speed path to CPU registers… • We may need to "touch" each word of data in a network packet multiple times to process it (possibly because it needs to be copied from one buffer to another). – If memory/CPU path crossed n times, then effective throughput is 3200 Mbps/n. – Ex. If copying needs to be done 5 times (not uncommon), then your peak bandwidth is now 640 Mbps. • Fixing involves protocol stack architecture, understanding cache/memory interaction, etc. Spring 2010 CS 332 8 LANs and the OSI RM Typical LANs need only address Data Link layer issues of providing communication between two computers which are “directly connected.” • Primary Data Link Layer Tasks – – – – – Data Framing Error Detection Acknowledgments Retransmissions Duplicate detection Spring 2010 CS 332 9 LANs and the OSI RM Because most LANs use broadcast media, the Data Link layer is divided between the “Logical Link Control” sublayer (for “point-to-point” Data Link layer functionality) and the “Media Access” sublayer, which disguises the broadcast service provided by the physical layer as a set of point to point links. • Primary Media Access Sublayer Tasks – Arbitrating access to shared medium – Error detection Spring 2010 CS 332 10 Section 2.6 in text! Ethernet (IEEE 802.3) • Multiple access network – Nodes send and receive frames over a shared link • Carrier Sense Multiple Access with Collision Detect (CSMA/CD) – CSMA: all nodes can distinguish between an idle and busy link – CD: nodes listen as they transmit and can therefore detect when frame it is transmitting has interfered with a frame transmitted by another node • Evolved philosophically from the Aloha packet radio network (both mediate access to a shared medium—for Aloha it was the atmosphere, for Ethernet a coaxial cable). Spring 2010 CS 332 11 Ethernet (802.3) • DEC, Intel, Zerox joined forces to define 10Mbps Ethernet standard in 1978. – 100Mbps and 1Gps Ethernet are designed for point-topoint switched network, so not the “true” ethernet algorithm. • IEEE Standard 802.3 is the “official” protocol, though not every Ethernet follows this standard (slight differences in certain packet header fields, etc). Spring 2010 CS 332 12 Physical Properties • Implemented on coaxial cable of up to 500 meters in length • Hosts connect by “tapping” into it. – Taps at least 2.5 meters apart • Transceiver is small device directly attached to tap – Detects when line is idle and drives signal when host is transmitting • All protocol logic implemented in the adaptor (not transceiver) Spring 2010 CS 332 13 Multiple Ethernet Segments • Multiple Ethernet segments can be joined together by repeaters – No more than four repeaters between any two hosts (so Ethernet has a total reach of only 2500 meters). – Like single Ethernet, each host hears every message sent on network • An Ethernet is limited, regardless of whether repeaters used, to 1024 hosts • Again, any signal is heard by everyone – Terminators attached to end of each segment absorb signal and keep if from reflecting back and interfering with trailing signals Spring 2010 CS 332 14 All hosts in the same collision domain Spring 2010 CS 332 15 Frame Format • 64 bit preamble for synchronization (unseen by host) • 48 bit address fields for both destination and source • Type field (to which higher level protocol should this frame be delivered) Spring 2010 CS 332 16 Frame Format (cont.) • Body: minimum of 46 and maximum of 1500 bytes of data – Minimum required to keep frames long enough for collision detection • 32 bit CRC (cyclic redundancy check) for error checking • 802.3 format slightly different (16 bit length field replaces the type field) – Software kludged so that it can handle either Spring 2010 CS 332 17 Addresses • Typically written in hex notation – Ex. 8:0:2b:e4:b1:2 • Every Ethernet Adaptor in world has unique Ethernet address – Burned into ROM at factory – Each manufacturer has different prefix • Ex. AMD starts with x080020 • Each frame transmitted on Ethernet received by every adaptor on that Ethernet Spring 2010 CS 332 18 Adaptor Accepts: • Frames addressed to its own address • Frames addressed to the broadcast address (all 1s) • Frames addressed to a multicast address (first bit 1) if instructed to listen for that address by host • All frames, if it is in promiscuous mode • Note that every adaptor receives enough of every frame to do address recognition • It passes to host only the frames that it accepts Spring 2010 CS 332 19 Transmitter Algorithm • When adaptor has frame to send and line is idle, it transmits frame immediately – Upper bound of 1500 bytes ensures that no adaptor can occupy the line for too long • If adaptor has frame to send and line is busy, it waits for line to go idle then transmits immediately – Well, all adaptors wait 9.6 μsec after one frame before sending next Spring 2010 CS 332 20 Transmitter Algorithm (cont.) • It is possible for two or more adaptors to begin transmitting at same time (a collision) • If collision occurs, both adaptors transmit a 32 bit jamming sequence, then stop transmitting. – So in minimal case an adaptor sends 96 bits: 64 bit preamble and 32 bit jamming sequence (this is called a runt frame) – Runt frame only occurs if senders are near. In worst case they may need to send as many as 512 bits (64) bytes past preamble to detect collision (thus the 46 data byte miminum: 14 bytes of header plus 46 bytes of data plus 4 byte CRC = 64 bytes). – Why 512 bits?! Spring 2010 CS 332 21 512 Bits… Worst case scenario: A sends frame at time t A’s frame arrives at B at time t+d B begins transmitting at time t+d and collides with A’s frame B’s runt (32 bits) arrives at A at time t +2d Host A must transmit for 2d to be sure it detects all possible collisions! Spring 2010 CS 332 22 512 Bits (cont.) • A maximally configured Ethernet is 2500 meters long • Has max of 4 repeaters • Round trip delay has been determined to be 51.2 μs long, which on 10Mbps Ethernet is 512 bits • Bottom line: limits placed on Ethernet are designed to limit latency on the network, and thus allow the access algorithm to work somewhat efficiently Spring 2010 CS 332 23 And after the Collision? • Min. pkt. length insures all colliding hosts detect the collision • How do we decide when to try again? – Remember, a station has no information about what other stations are involved or where they are located. Spring 2010 CS 332 24 Binary Exponential Backoff Algorithm • After first collision, randomly choose to retransmit after 0 or 1 slot times. • If another collision, double the retransmission interval to four possible slots, and pick one at random. • Repeat until: – Success – you're done; or – 16 tries and no success. Quit and declare network broken. (Interval only increases first 10 times.) Spring 2010 CS 332 25 BEB Notes • Good because it requires no global (in the sense of knowing what's going on at other stations) state info. Completely distributed. • Introduces a probabilistic element into the performance of the protocol • We can't make hard guarantees about delay. (Token ring was better about this.) Spring 2010 CS 332 26 Ethernet Success • Extremely easy to administer and maintain – No switches that can fail – No routing or configuration tables to maintain – Easy to add new hosts • Inexpensive – Cable is cheap – Only additional cost is network adapter for each host (potentially as little as $5 per host these days) Spring 2010 CS 332 27