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Download Part I: Introduction
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application transport network data link physical The Network Layer & Routing network data link physical network data link physical network data link physical network data link physical network data link physical application transport network data link physical network data link physical network data link physical network data link physical application transport network data link physical The network layer moves transport layer segments from host to host in the network, to deliver them to their destination. This layer involves each and every host and router in the network. We will study the key principles and algorithms of routing, with a focus on the Internet Protocol (IP) service model. 4: Network Layer 4a-1 Network layer functions transport packet from sending to receiving hosts network layer protocols in every host, router three important functions: path determination: route taken by packets from source to destination - routing algorithms switching: move packets from router’s input to appropriate router output call setup: some network architectures require router call setup along path before data flows (what types?) application transport network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical application transport network data link physical 4: Network Layer 4a-2 Virtual circuits the source-to-destination path behaves much like a telephone circuit performance-wise network actions along source-to-destination path call setup, teardown for each call before data can flow each packet carries VC identifier (not destination host ID) every router/switch on source-destination path maintains a “state” for each passing connection Recall: transport-layer connection only involved two end systems link and router resources (bandwidth, buffers) may be dedicated to the VC to get circuit-like performance but… what about start-up delay? 4: Network Layer 4a-3 Virtual circuits: signaling protocols used to setup, maintain and teardown the VC used in ATM, frame-relay and X.25 not used in the Internet (why?) application transport 5. Data flow begins network 4. Call connected data link 1. Initiate call physical 6. Receive data application 3. Accept call 2. incoming call transport network data link physical 4: Network Layer 4a-4 Datagram networks: the Internet model no call setup at network layer routers: do not maintain state for the end-to-end connections no network-level concept of a “connection” packets are typically routed using only destination host ID which is carried in the packet packets between same source-destination pair may take different paths application transport network data link 1. Send data physical application transport network 2. Receive data data link physical 4: Network Layer 4a-5 Routing Routing protocol Goal: determine “good” path (sequence of routers) thru network from source to dest. Graph abstraction for routing algorithms: graph nodes are routers graph edges are physical links link cost: delay, $ cost, or congestion level 5 2 A B 2 1 D 3 C 3 1 5 F 1 E 2 “good” path: typically means minimum cost path other def’s possible 4: Network Layer 4a-6 Routing Algorithm classification Global or decentralized cost information? Global: all routers have complete topology & link cost info “link state” algorithms Decentralized: router knows physicallyconnected neighbors, link costs to route to neighbors iterative process of computation & exchange of info with neighbors “distance vector” algorithms Static or dynamic? Static: routes change slowly over time Dynamic: routes change more quickly periodic algorithmdriven updates responsive to link cost changes 5 A 2 1 B 2 D 3 C 3 1 5 F 1 E 2 4: Network Layer 4a-7 4: Network Layer 4a-8 4: Network Layer 4a-9 4: Network Layer 4a-10 4: Network Layer 4a-11 4: Network Layer 4a-12 4: Network Layer 4a-13 Dijsktra’s Algorithm 1 Initialization: 2 N = {A} // Source node is “A” 5 3 for all nodes v 3 4 if v adjacent to A B 2 5 then D(v) = c(A,v) A 2 3 6 else D(v) = infinity 1 D 7 1 8 Loop 9 find w not in N such that D(w) is a minimum 10 add w to N 11 update D(v) for all v adjacent to w and not in N: 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N C 5 F 1 E 2 4: Network Layer 4a-14 Dijkstra’s algorithm: example Step 0 1 2 3 4 5 start N A AD ADE ADEB ADEBC ADEBCF D(B),p(B) D(C),p(C) D(D),p(D) D(E),p(E) D(F),p(F) 2,A 1,A 5,A infinity infinity 2,A 4,D 2,D infinity 2,A 3,E 4,E 3,E 4,E 4,E 5 2 A B 2 1 D 3 C 3 1 5 F 1 E 2 4: Network Layer 4a-15 Distance Vector Routing Algorithm iterative: continues until no nodes exchange info. self-terminating: no “signal” to stop asynchronous: nodes need not exchange info/iterate in lock step! distributed: each node communicates only with directly-attached neighbors Distance Table data structure each node has its own row for each possible destination column for each directly- attached neighbor to node example: in node X, for destination Y via neighbor Z: DX(Y,Z) distance from X to = Y, via Z as next hop Z = c(X,Z) + minw {D (Y,w)} 4: Network Layer 4a-16 Distance Table: example 7 A B 1 C E cost to destination via D () A B D A 1 14 5 B 7 8 5 C 6 9 4 D 4 11 2 2 8 1 E 2 D E D (C,D) = c(E,D) + min {DD(C,w)} = 2+2 = 4 w E D (A,D) = c(E,D) + min {DD(A,w)} = 2+3 = 5 E D (A,B) w loop back through E! = c(E,B) + min {D B(A,w)} w = 8+6 = 14 loop back through E! 4: Network Layer 4a-17 Distance table gives routing table E cost to destination via Outgoing link D () A B D E A 1 14 5 A A,1 B 7 8 5 B D,5 C 6 9 4 C D,4 D 4 11 2 D D,2 Distance table to use, cost Routing table >> next link, cost 4: Network Layer 4a-18 Distance Vector Algorithm (Bellman-Ford): At all nodes, X: 1 Initialization: 2 for all adjacent nodes v: 3 D X(*,v) = infinity /* the * operator means "for all rows" */ 4 D X(v,v) = c(X,v) 5 for all destinations, y 6 send min D X(y,w) to each neighbor /* w over all X's neighbors */ w 4: Network Layer 4a-19 Distance Vector Algorithm (cont.): 8 loop 9 wait (until I see a link cost change to neighbor V 10 or until I receive update from neighbor V) 11 12 if (c(X,V) changes by d) 13 /* change cost to all dest's via neighbor v by d */ 14 /* note: d could be positive or negative */ 15 for all destinations y: D X(y,V) = D X(y,V) + d 16 17 else if (update received from V wrt destination Y) 18 /* shortest path from V to some Y has changed */ 19 /* V has sent a new value for its min DV(Y,w) */ w 20 /* call this received new value "newval" */ X 21 for the single destination y: D(Y,V) = c(X,V) + newval 22 X 23 if we have a new min D (Y,w) for any destination Y w X 24 send new value of min D (Y,w) to all neighbors w 25 4: Network Layer 26 forever 4a-20 Comparison of LS and DV algorithms Message complexity LS: with n nodes, E links, O(nE) msgs sent/broadcast DV: exchange between neighbors only convergence time varies Speed of Convergence LS: O(n2) algorithm requires O(nE) msgs may have oscillations DV: convergence time varies may be routing loops count-to-infinity problem • poisoned reverse is sometimes successful Robustness: what happens if router malfunctions? LS: node can advertise incorrect link cost each node computes only its own table DV: DV node can advertise incorrect path cost each node’s table used by others • errors propagate through the network 4: Network Layer 4a-21