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Mobile Computing Models Original notes by Sumi Helal References 5.1: J. Jing, A. Helal, A. Elmagarmid, "Client-Server Computing in Mobile Environments," ACM Computing Surveys, June 1999. 5.2: B. Noble, M.Satyanarayanan, D. Narayanan, J. Tilton, J. Flinn, K. Walker "Agile Application-Aware Adaptation for Mobility," Proceedings of the Sixteenth ACM Symposium on Operating Systems. 5.3: M. Ebling and M. Satyanarayanan, "On the Importance of Translucence for Mobile Computing," Proceedings of the 15th ACM Symposium on Operating Systems Principles, May 1998, , CO 5.4: A. Joseph and M. Kaashoek, "Building Reliable Mobile-Aware Applications using the Rover Toolkit," To appear in ACM Wireless Networks (WINET). 5.5: R. Gray, D. Kotz, S. Nog, D. Rus, and G. Cybenko, "Mobile Agents for Mobile omputing," Technical Report PCS-TR96-285, Dept. of Computer Science, Dartmouth College, May 1996. 5.6: B. Zenel and D. Duchamp, "A General Purpose Proxy Filtering Mechanism Applied to the Mobile Environment," Proceedings of the third annual ACM/IEEE Conference on Mobile Computing and Networking, Sept. 1997. References 5.7 Data Dissemination: 5.7.1: S. Zdonik, M. Franklin, S. Acharya, and R. Alonso, "Are ``Disks in the Air'' Just Pie in the Sky?," Proceedings of the IEEE Workshop on Mobile Computing Systems Applications, Santa Cruz, CA, December 1994 5.7.2: S. Acharya, R. Alonso, M. Franklin and S. Zdonik,"Broadcast Disks: Data Management for Asymmetric Communication Environments," Proceedings of the ACM SIGMOD, Conference, San Jose, CA, May 1995. 5.7.3: S. Hameed and N. Vaidya, "Log-time Algorithms for Scheduling Single and Multiple Channel Data Broadcast," Proceedings of the third annual ACM/IEEE Conference on Mobile Computing and Networking, Sept. 1997. 5.8 Client/Server Caching: 5.8.1: J. Jing, A. Elmagarmid, A. Helal, and R. Alonso, Bit-Sequences, "An Adaptive Cache Invalidation Method in Mobile Client/Server Environments," the ACM-Baltzer Journal on Special Topics in Mobile Networks and Applications (MONET), Volume 2, Number 2, pp115-127, October 1997 5.8.2: H. Lei and D. Duchamp, "An analytical approach to file prefetching," USENIXAnnual Technical Conference, 1997. Mobile Computing Models Hierarchy of Computing Models Taxonomy of C/S Adaptations Unaware Client/Server Model Client/Proxy/Server Model Thin Client/Server Model Disconnected Operation Dynamic Client/Server Models Mobile Agents Hierarchy of Computing Models Mobile Workflow Ad-hoc Mobile Server Mobile Transaction Mobile Query Mobile Mobile Client Client Client/Server Fixed Network Servers and clients Client/Server Computing Cache Coherency: - cache invalidation - update propagation client cache Request Client Reply Sockets server cache Client State Server Sockets TLI TLI Fixed Network RPC RMI RPC RMI Client/Server Design Stateless/stateful client/server design Caching and cache invalidation server invalidates client cache and/or client requests server to validate its cache. file system caching: writes => update propagation Connectionless/connection-oriented design TCP/IP & Interfaces Other issues: multi-threading &deadlocks Fixed Network C/S Assumptions Client Connectivity Client is always connected with availability comparable to the server’s. Server can always invalidate the client cache Server Availability & Reliability Server is highly available. Reliable if stateless (but state info is exchanged in every C/S interaction), or if implements recovery procedures (may require client availability) Network fast*, reliable*, BER < 10-6, bounded delay variance Taxonomy of C/S Adaptations System-transparent, The conventional, “unaware” client/server model System-aware, application-transparent the client/proxy/server model the disconnected operation model System-transparent, application-transparent application-aware dynamic client/server model the mobile agent (object) model System-aware, application-aware The Unaware Client/Server Model Full client on mobile host and full server on fixed network (SLIP/PPP C/S) Client and Server are not mobility-aware Client caching does not work as the client can be disconnected when the server invalidates the cache Not reliable and of unpredictable performance Requires special cache invalidation algorithms to enable caching despite long client disconnections The Client/Proxy/Server Model Adding mobility-awareness between the client and the server. Client and server are not mobility-aware. Proxy functions as a client to the fixed network server, and as a mobility-aware server to the mobile client Proxy may be placed in the mobile host (Coda’s Venus), or the fixed network, or both (WebExpress) Application- and user-dependent One advantage: enables thin client design for resourcepoor mobile computers Thin Client/Server Model Thin Client Keyboard and mouse events Server Display events Thin client fits in resource poor info appliances Bounded communication Requires at least weak connection CITRIX WinFrame and ICA thin client VNC client InfoPad The Disconnected Operation Model Approach Provide full client and a thin version of the server on the mobile platform. In addition, needed data is replicated into the mobile platform. Upon reconnection, updated replicas are synchronized with the home server. Conflict resolution strategies are needed (Coda/Venus & Oracle Lite) Approach I: II: Provide a full client and a mobility agent that intercepts requests to the unreachable server, emulates the server, buffers the requests, and transmit them upon reconnection (Oracle Mobile Agents) The Dynamic Client/Server Model Servers (or their thin versions) dynamically relocate between mobile and fixed hosts. Proxies created and relocated dynamically A spectrum of design and adaptation possibilities Dynamic availability/performance tuning Dynamic Client/Server Model Mobile objects: applications programmed with dynamic object relocation policies for adaptation (Rover’s RDOs) Collaborative disconnected mobile clients turns into a group of collaborating, mobile servers and clients connected via an ad-hoc net. (Bayou architecture) Virtual Groups: Mobility of Servers: servers relocate in the fixed network, near the mobile host, transparently, as the latter moves. The Mobile Agent Model Mobile agent programmed with platform limitations and user profile receives a request; moves into the fixed network near the requested service Mobile agent acts as a client to the server, or invokes a client to the server Based on the nature of the results, experienced communication delays, and programmed knowledge, the mobile agent performs transformations and filtering. Mobile agent returns back to mobile platform, when the client is connected. Mobile Agents in the Mobile Environment File System Proxy in Coda Disconnected operation (Venus): hoarding, emulating, reintegrating Weakly connected operation: both object and volume call-backs Isolation-Only Transactions Isolation-Only Transactions in Coda Isolation-Only Transactions (ACID): no failure atomicity guarantees. Also Durability is guaranteed only conditionally. The WebExpress Intercept Model Wireless Web Browser in Mowgli Thin Client InfoPad Architecture Mobile Data Management in C/S Design Push/Pull data dissemination Broadcast disks Indexing on air Client caching strategies and cache invalidation algorithms Push/Pull Data Dissemination B/W downstream upstream Pull data delivery: clients request (validate) data by sending uplink msgs to server Push data delivery: servers push data (and validation reports) through a broadcast channel,to a community of clients Broadcast Disks Periodic broadcast of one or more disks using a broadcast channel Each disk can be bcast at different speed Disk speed can be changed based on client access pattern Indexing on Air inx inx inx inx inx inx inx inx inx inx Server dynamically adjusts bcast hotspot Clients read the index, enters into doze mode, and then perform selective tuning Query Time: time taken from point a client issues a query until answer is received Listening Time: time spent by client listening to the channel. Caching in Mobile Client/Server: Problems Cashing is critical to many applications such as Web browsing and file and database systems Classical cache invalidation techniques do not work effectively in the mobile environment because of: client disconnection (call-backs do not work) slow and limited up-link bandwidth for client invalidation (detection approach is inefficient) very limited scalability for application servers with a large number of clients limited caching capacity due to client memory and power consumption limitations Caching in Mobile Client/Server: Solutions Variable granularity of cache coherency (Coda) Enabling ideas: Broadcast disks: periodic broadcast of disk-organized data; does not require upstream communication for disk reads Indexing on the air: broadcast of disk and its index; allows selective tuning; increases access time but reduces tuning time; allows dormant state Cache cache invalidation: Broadcasting Timestamps [Barbará et al] Bit Sequence [Jing et al] Varied Granularity of Cache Coherency in Coda Server maintains version stamps for each object and its containing volume. When an object is updated, the server updates its version stamp and that of its containing volume. In anticipation of disconnection, clients cache volume version stamps Upon reconnection, clients present volume version stamps to server for validation If valid, so is every object cached at the client, otherwise, cached objects are invalidated individually Cache Invalidation Reports Time Window id, ts id, ts id, ts id, ts id, ts Broadcast period Server bcast invalidation report showing all items updated within preceding w seconds Client connected: invalidation is straightforward Clients must invalidate their entire cache if their disconnection period exceeds w seconds. The Bit-Sequences Caching Strategy Addresses invalidation report size optimizations: bit-sequence naming (each bit in a BS represents one data object) update aggregation (one timestamp for a group of updates) Effectiveness of invalidation report: accuracy of validating the status of cached data items w.r.t. invalidation report size Addresses invalidation report effectiveness for clients with unpredictable disconnection time hierarchical structure of BS’s (clients with different disconnection times can use different BS’s in the structure) Basic Bit-Sequences Method Server: Bit-Sequences construction algorithm Client: cache invalidation algorithm Design: different bitmapping strategies Report size: L= 2N+bTlog(N) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 DB B4 1 0 0 0 1 1 110 1 0 1 0 0 0 1 TS(B4) 50 B3 0 0 0 1 1 01 1 B2 0 110 B1 10 TS(B3) 140 TS(B2) 16 0 TS(B1) time 200 Bit-Sequences Invalidation Precision UPDATE UPDATE UPDATE x x xx x xx TS(Bk) Td TS(Bk-1) TS(Bk-2) Scenario 1 TS(Bk) UPDATE UPDATE UPDATE x x xx x xx Td TS(Bk-1) Scenario 2 TS(Bk-2) Case Studies Bayou Odyssey Rover Case Study1: Bayou Main Features Novel Aspects Bayou architecture Bayou application-specific conflict resolution Bayou replication management http://www.parc.xerox.com/csl/projects/bayou/ Main Features of Bayou Replicated, weakly consistent storage system for collaborative applications Ad-hoc network of portable computers participate in managing a mobile, replicated storage system Suitable for a group of collaborators, all mobile and disconnected from fixed network, sharing (reading/writing) appointment calendars, meeting notes, evolving design documents, etc. Novel Aspects of Bayou Support for application-specific detection and resolution of update conflicts dependency checks client-provided, per-write conflict resolution (merge procedures) Eventual replica convergence through a peer--wise anti-entropy process Per-client consistency guarantees Roll-back and undo capabilities The Bayou Architecture Storage System Storage System Application Bayou API Client Stub Server State Client Read or Write Anti-entropy Server State Server Server Storage System Application Server State Storage System Bayou API Client Stub Read or Write Server Server State Client Server Application-Specific Conflict Resolution in Bayou Along with desired update, a write operation includes a dependency check: As server query & expected query results a pre-condition to performing the write operation, the dependency check must succeed A conflict is detected if query, when run against server data, does not produce same results. Application-Specific Conflict Resolution in Bayou If dependency check fails, write is not performed and server runs a merge procedure: also submitted along with the write operation templates or rules written in a high-level interpretive language uses server data and application-specific data to resolve the conflict when run, produces a revised update request Write operations are atomic Conflict Resolution in Bayou Example (Application-specific): Write { reserve an hour time slot by meeting room sched application; dependency_check: (list of previously scheduled meetings that overlap with requested time slot, NULL); merge_procedure: (); } Others: detect read/write conflicts detect write/write conflicts Replication Management in Bayou Clients send their writes to only one server (weak consistency) Bayou servers propagate their writes during pair-wise contacts. This process is called Anti-entropy and results on the two server agreeing on the writes and their order. Eventually all writes will reach all servers (eventual consistency) Bayou: Summary Applications Adaptation Model Mobile Data Non-real time collaborative applications: meeting room scheduler and bibliographic database, appointment calendars, evolving design documents, news bulletin boards. Application-specific adaptation to disconnection and intermittent connectivity; applications are permitted to make trade-off of replicated data consistency and availability by using individually selectable session guarantees. Disconnected collaborative group; full (or disconnected) client architecture. System support for detection of update conflicts, application-specific resolution of update conflicts, eventual replica convergence through a peer-wise anti-enthropy process, and per-client consistency guarantees. Case Study 2: Odyssey Odyssey client architecture Odyssey system components Odyssey applications: Video player Web browser Odyssey Client Architecture Viceroy Generic Support Wardens Type-Specific Support Applications Cache Manager API Extensions (Kernel) Main Features of Odyssey Application-aware adaptation approach Odyssey monitors system resources and notifies applications of relevant changes Applications decide when and how to adapt, to maintain certain level of fidelity General support for adaptation: Viceroy Type-specific support: Warden Caching support Odyssey System Components Odyssey Objects Client API to allow applications to: operate on Odyssey objects express resource needs (expectations) be notified when needed resources are no longer available respond by changing levels of fidelity Odyssey API Resource_id lower bound upper bound name of upcall handler Request( in path, in resource_descriptor, out request_id) Cancel(in request_id) Resource Negotiation Operations Resource Descriptor Fileds Handle( in request_id, in resource_id, in resource-level) Upcall Handler Network Bandwidth Network Latency Disk cache Space CPU Battery Power Money bytes/second microseconds Kilobytes SPECCint95 minutes cents Generic Resources in Odyssey Tsop( in path, in opcode, in insize, in inbuf, in out outsize, out outbuf) Type-specific Operations Video Player in Odyssey Web Browser in Odysset Odyssey: Summary Applications Adaptation Model Mobile Data File system access, video playing, and Web browsing. Application-aware adaptation with the system support that provides resource monitoring, notifies applications of resource changes, and enforces resource allocation decisions. Classic client-server architecture. Distilled server data delivery based on the client Feedbacks. Case Study 3: Rover Basic features of Rover Novel features of Rover Rover system components Constructing mobile applications using Rover Rover applications Basic Features of Rover Rover is a ToolKit for developing applications that can be used in both the fixed and mobile environment Supports both application-transparent and application-aware adaptations Supports the dynamic client/server model Can build Rover apps from scratch or migrate existing apps (with some effort) to be mobile Novel Features of Rover Support Mobile objects disconnected operation dynamic client/server Mixed for: communication/computation modes: Relocatable Dynamic Objects (RDO) Queued Remote Procedure Calls (QRPC) Applications decide to use RDO or QRPC Relocatable Dynamic Objects (RDO) Objects can be relocated from the fixed network to the mobile computer. Client applications then interacts directly with the local copy of the RDA If cached RDO is updated it can be tentatively considered the primary copy and is exported back to the fixed network Advantages: Performance (under weak connectivity) and functionality (under disconnections) Queued RPC (QRPC) Non-blocking remote procedure calls, even when fixed host is disconnected Client applications use QRPC to fetch RDO’s. Upon connection, or when an RDO arrives, the requesting client is called back QRPC is also used to commit updates made to RDO’s Non-executed QRPC’s are kept in an operation log As network connection comes and goes, the operation logs are flushed back to the servers Rover’s Relocatable Dynamic Object (RDO) Architecture Rover Component Architecture erver Constructing Mobile Applications in Rover Split the application into clients and servers modules Decide where each module resides initially (mobile host or fixed network) Encapsulate each module as an RDO Add application-specific semantics to RDOs Add application-specific conflict resolution procedures. Rover Applications Application-transparent adaptation Rover NNTP proxy and Rover HTTP proxy Application-aware adaptation Rover Exmh (mail browser), Rover Webcal (distributed calendar system), Rover Irolo (graphical Rolodex tool), and Rover stock market watcher Rover: Summary Applications Adaptation Model Mobile Data E-mails, appointments, to do lists, reminders, calendars; and web pages and images. Application-aware adaptation with the use of Rover Toolkits that deal with intermittent and lowbandwidth connection and resource-poor clients; application-transparent adaptation by using Rover proxies. Dynamic client-server architecture with the use of RDO’s. Asynchronous and disconnected operations with the support of QRPC.