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Computer-Mediated Communication Hyperpersonal Effect and Visual/Aural interfaces for CMC Coye Cheshire // May 25, 2017 Hyperpersonal communication Receivers overattribute from limited cues Assume similarity based on group affiliation Senders maintain tight control over cues Selective self-presentation — Little “given off” in text CMC Bottom line: Exceptionally favorable perception in the face of limited information 5/25/2017 Computer-Mediated Communication 1 “ The sensorial parsimony of plain text tends to entice users into engaging their imaginations to fill in missing details while, comparatively speaking, the richness of stimuli in fancy [systems] has an opposite tendency, pushing users’ imaginations into a more passive role. — Curtis (1992) ” 5/25/2017 Computer-Mediated Communication 2 Social affinity Long-term, no photos Long-term, photos Short-term, photos Short-term, no photos 5/25/2017 Computer-Mediated Communication 3 “ The study of CMC effects is not best served by blanket statements about technology main effects on social, psychological, and interpersonal processes, nor by proclamations that online relationships are less rewarding than FTF ones. Rather, qualities of CMC are … more often the product of interesting and predictable interactions of several mutual influences than main effects of media. — Walther et al. (2001) ” 5/25/2017 Computer-Mediated Communication 4 Faces 5/25/2017 Computer-Mediated Communication 5 What are faces good for? Conveying, among other things: Individual identity Social identity Expression Gaze By means of: Source: galante.com Structure Dynamics Decorations 5/25/2017 Computer-Mediated Communication 6 Basic emotions Anger Disgust Fear Joy Sadness Surprise 5/25/2017 Ekman (1999) Ekman, Friesen, & Ellsworth (1972) (and many others) Characteristics of basic emotions 1. Distinctive universal signals 2. Distinctive physiology 3. Automatic appraisal 4. Distinctive universals in antecedent events 5. Distinctive appearance developmentally 6. Presence in other primates 7. Quick onset 8. Brief duration 9. Unbidden occurrence 10. Distinctive thoughts, memories images 11. Distinctive subjective experience Computer-Mediated Communication 7 Facial muscles 5/25/2017 Computer-Mediated Communication Action units 8 5/25/2017 Computer-Mediated Communication 9 Representing the face: “Being close may be worse.” 5/25/2017 Computer-Mediated Communication 10 5/25/2017 Computer-Mediated Communication 11 The “Uncanny Valley” 5/25/2017 Computer-Mediated Communication 12 5/25/2017 Computer-Mediated Communication 13 Designing with faces and bodies We read meaning in lots of things, but especially human forms! There is no such thing as neutral. If you’re going to use faces (or anything socially salient) in a design, consider: Appropriate semantics Appropriate precision 5/25/2017 Computer-Mediated Communication 14 5/25/2017 Computer-Mediated Communication 15 5/25/2017 Computer-Mediated Communication 16 Eyes 5/25/2017 Computer-Mediated Communication 17 5/25/2017& Kohshima 2001 Computer-Mediated Communication Kobayashi 18 5/25/2017 Computer-Mediated Communication Kobayashi & Kohshima 2001 19 Video conferencing 5/25/2017 Computer-Mediated Communication 20 The gaze angle problem, or… Why so glum? Source: http://staffx.webstore.ntu.edu.sg/personal/astjcham/Web/Research/percepter.htm 5/25/2017 Computer-Mediated Communication 21 Source: http://www.freepatentsonline.com/7126627.html 5/25/2017 Computer-Mediated Communication 22 Yang & Zhang 2004 5/25/2017 Computer-Mediated Communication 23 Source: D. Nguyen 5/25/2017 Computer-Mediated Communication 24 Cameras Projectors MultiView Display 5/25/2017 Source: D. Nguyen Computer-Mediated Communication 25 Visual social interfaces 5/25/2017 Computer-Mediated Communication 26 Babble social proxy 5/25/2017 Computer-Mediated Communication 27 Social translucence: To design digital systems that support coherent behavior by making participants and their activities visible to one another (Erickson and Kellogg) Visibility: make social information apparent Awareness: knowing based on what you see Accountability: knowing that I know you know Why? To recreate a “social physics.” Why not “social transparency”? 5/25/2017 Computer-Mediated Communication 28 Chat Circles 2 5/25/2017 Computer-Mediated Communication 29 Auditory interfaces (We have no “earlids”) 5/25/2017 Computer-Mediated Communication 30 Talking in Circles 5/25/2017 Computer-Mediated Communication 31 Designing visual social interfaces Create affordances with social translucence Use rich media deliberately, when warranted Represent humans and their faces carefully Be ambiguous: users can interpret just fine Reflect users’ actions back to them Let the big picture emerge from details Consider whether customization is worth it 5/25/2017 Computer-Mediated Communication 32