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Microsoft Summer School, June 2010 Communications, Travel and Social Networks since 1840: A Study Using Agent-based Models Supervisors: Nigel Gilbert, Richard Harper Lynne Hamill Centre for Research in Social Simulation University of Surrey, UK Outline • Communication & travel • Computational sociology • Results • Doing a PhD 2 Communication & travel Overview Key idea: The more we communicate, the more we travel. Approach: • Person-to-person social communication • Interaction of transport, communication & social networks • Three case studies 3 Communications & travel 1. 1840-1913: Mail & rail 100 90 Items of mail Rail journeys 70 60 50 40 30 20 10 1910 1900 1890 1880 1870 1860 1850 0 1840 No. per head per year 80 4 Communications & travel 2. 1951-2001: Phones & cars 100 90 Phones Cars 70 60 50 40 30 20 10 2001 1996 1991 1986 1981 1976 1971 1966 1961 1956 0 1951 Percent of households 80 5 Communications & travel 3. 1998-2007: Digital age 80 60 40 20 Fixed phone Home computer Internet 2007 2006 2005 2004 2003 2002 2001 2000 1999 0 1998 Percent of households 100 Mobile phone 6 Communications & travel General model: adoption Adoption of a new mode of communication depends on • availability • affordability • skills • social networks 7 Communications & travel General model: use (1) A new mode of communication affects communication use in four ways: • Social solidarity effect • Communication substitution • New practices • Global village effect 8 Communications & travel General model: use (2) A new mode of communication affects travel in three ways • Travel substitution effect • Travel complementarity effect • Travel communications effect 9 Computational sociology Sociology • Study of society • Individuals & society – the micro-macro problem • Emergence & complexity Strogatz (1994): “…linear systems can be broken down into parts. Then each part can be solved separately and finally recombined to get the answer. But many things in nature don’t act in this way. Whenever parts of a system interfere, or cooperate, or compete, there are nonlinear interactions going on. Most of everyday life is nonlinear.” 10 Computational sociology Computational sociology 11 Computational sociology Agent-based models Two components • Environment: – representing social space • Agents: who interact with one another and the environment – representing individuals or households, with characteristics that can change over time 12 Computational sociology Examples 100 % with internet 80 60 40 20 Model 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 0 Results 13 Results Key results • Demand for communications and travel generated from social networks. • The importance of literacy • Same model with different parameters can reproduce adoption of mobiles and internet • Internet differs from previous communication modes because in enables new contacts 14 Results Forecasts: 2021 • Texting: – two-thirds higher compared to 2007 • Internet: – Personal networks 15% larger – 2½ times more online links than in 2007 15 Doing a PhD Tips • Stay focussed • Take supervisors’ advice • Don’t underestimate the time needed for the ‘end game’ • Enjoy it! 16 Thank you Lynne Hamill Centre for Research in Social Simulation University of Surrey, UK www.hamill.co.uk 17