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Android OS Google's Mobile Device Operating System Intro & Overview Steve Mance Agenda • • • • • • • Intro/Overview Hardware and IO Kernel Software Architecture Programming Languages Application Framework and Components Future for mobile and non-mobile platforms Intro/Overview - What is Android? • Operating System optimized for Mobile Devices • Open Source • Maintained by Google • Based on the Linux kernel Intro/Overview - System Overview Intro/Overview - History • Android Inc. founded 2003 • Purchased by Google from initial dveloper in 2005 • Version 2.0 released 2009 o Starts to take hold in the Smartphone Market • Version 3.0 released 2011 o Predominantly used in Tablets Intro/Overview - Features • Apps o The "Programs" of Android o Composed of application components • Widgets o Provide information and tools directly on the Home Screen o No need to launch an activity • Marketplace o A place for App distribution, run by Google o Developers can sell their apps or give them away freely o Third Party distributors also available Intro/Overview - Marketshare Intro/Overview - Marketshare • Late 2009/Early 2010 Android begins it's growth in the US Smartphone market • As of Janurary 2011 the Android OS has the highest marketshare in smartphones in the US • Now more prevalent than iOS (Apple) and Blackberry (RIM) Intro/Overview - Relevant Devices Phones: HTC Thunderbolt Motorola Droid/2/X HTC Evo Samsung Nexus S +Many More Tablets: Motorola Xoom Samsung Galaxy Tab 4G Dell Streak Asus Eee-Pad Transformer +More Hardware and I/O Dmitiry Lozovatskiy Device Requirements Chipset: ARM-based (32-bit Advanced reduced instruction set computer architecture machine). Dalvik VM graphics processing, currently assume an ARM architecture. Memory: in 128 MB RAM; 256 MB Flash External. Android can boot and run configurations with less memory, but it isn't recommended. Storage: Mini or Micro SD. Not necessary for basic bring up, but recommended. Primary Display: QVGA (320×240) TFT LCD or larger, 16-bit color or better. Touch screen interface no smaller than 2.8 inches in size. Navigation Keys: 5-way navigation with 5 application keys, power, camera and volume controls. Camera: Must have a resolution of at least 2 megapixels, but not required. USB: Standard mini-B USB . For flashing the device system images and debugging. Bluetooth: 1.2 or 2.0, but not required. Kernel Geoff Hetherington About the Android Kernel • Derived from the Linux 2.6 kernel, with added enhancements not found in Linux • Kernel mode and user mode are used the same as in the Linux kernel Ashmem • Anonymous Shared Memory • Ashmem uses virtual memory • The kernel is allowed to free this shared memory • More viable for low memory devices, because it can discard shared memory units Pmem • Process memory allocator • Similar to ashmem, but uses physically contiguous memory as opposed to virtual memory • Manages large, contiguous regions of memory shared between user space and the kernel drivers Binder • A tool for inter-process communication • Binder driver manages synchronization between processes • Facilitated using different states o Receive blocked o Ready o Send blocked o Reply blocked Logger • System logging, separate from the Linux kernel’s own logging system • Stores logs from applications, events, and the system • Write path is optimized to avoid overhead from open(), write(), and close() Android Power Management • Wake locks are used to hold the machine awake until a wake lock is released • Wake locks issued in user space, handled by kernel • Power management can shut CPU down if there are no active wake locks Multithreading and Multitasking • Expensive operations are done in a background service • Slow work is done in a background thread • Ensure the UI is responsive to the user • Processes are not killed when the user closes an application, instead they remain in the background Removal From Linux Kernel • Android code removed from Linux kernel as of December, 2009 • Kernel development has been removed from the Linux kernel tree • Android kernel includes features that would need to be integrated into Linux kernel to merge it into main kernel tree Software Architecture Raanan Korinow System Libraries • libc for C and C++ o Why not glibc? • libpthread o not 100% POSIX compliant • Isn't Android programmed in Java? • SDK vs NDK More Libraries • SSL • SQLite • WebKit (and LibWebCore for embeddable webpages) • Audio Manager • Media Framework o MediaPlayer Graphics Libraries • Scalable Graphics Library (SGL- for 2D) • OpenGL for Embedded Devices (for 3D) • FreeType (vector and bitmap fonts) • Surface Manager o Composes 2D and 3D windows, widgets, apps, toolbars and more using Surface Flinger o Uses Binder IPC to get buffers from apps to put into frames Hardware Abstraction Libraries • GPS, Radio, Camera, Bluetooth, other I/O • Hardware drivers must implement in order for applicationss to use them • Applications interact with the abstraction libraries, not the driver • Promotes variety in hardware without breaking applications • Gives OS tighter control over devices Android vs Linux Software Architecture • No native window library • Does not support full set of GNU libraries • Difficult to port Linux applications to Android, but possible if working within libc constraints Reboot Bug (2008) Android allowed a remote device to be controlled over serial port If device not attached, phone would execute ALL text input as shell commands Typing “reboot” in an email/browser/anywhere would result in phone rebooting Architecture and Components at fault! Promptly fixed, but jeopardized Android’s reputation. Programming on Android Jin Kim Application Development • Most Android applications written in Java • However, no Java Virtual Machine in the platform • Java classes compiled into Dalvik virtual machine • Dalvik - a specialized virtual machine designed specifically for Android Android Software Development Kit (SDK) • The SDK includes a comprehensive set of development tools. • Includes a debugger, libraries, documentation, sample code • These tools are accessed through an Eclipse plugin called ADT (Android Development Tools) or from command line • Developing with Eclipse is preferred (but not required) Steps for Developing Applications 1. Install Eclipse or own IDE 2. Install ADT plugin, or an editor of your choice 3. Set up Android Virtual Devices or hardware devices on which you will install your applications 4. Create an Android project o Contains all source code and resource files for your application. Built into an .apk package that you can install on Android devices. 5. Build and run your application Steps for Developing Applications 6. Debug your application with the SDK debugging tools o Involves using a JDWP-compliant debugger along with the tools provided with Android SDK. 7. Test your application with the Testing and Instrumentation framework o The Android SDK provides a testing and instrumentation framework to help set up and run tests Support for Additional Languages • In 2009, Google announced the Android Native Development Kit (NDK) o Allows developers to build Android software components with C and C++ o Comes with limitations, however o Intended to be used alongside Java to code individual parts of programs, not as a full alternative • Google also launched the Android Scripting Environment (ASE) - allows developers to build apps with Python and Lua New Language • July, 2009, Google released language called Simple, designed specifically for Android apps • Simple - based on BASIC • Easy to learn and use language • Gives both amateur and professional programmers a quick and easy way to write Android apps Application Components Jason Loewy Android Components • Four types: Activities Services - Content Providers - Broadcast Receivers • Part of the building blocks of applications • Each component type performs its own unique action Component - Activity • Activities can be thought of as a single view that provides a user interface • Each activity is it's own entity but all activities work together to form the application. Component - Services • Services are tasks that run in the background • Run on the main process thread unless otherwise specified • Examples include playing music while using other applications, handling network transactions, etc (Image from http://marakana.com) Component - Content Provider • Content Providers allow for cross application communication • Applications must have necessary permission levels to communicate • For example allows applications to select an image from the phones library, select a contacts info from the contacts list, etc Component - Broadcast Receiver • Broadcast are system wide notifications • Broadcast Receivers allow applications to receive those notifications and act accordingly • For example releasing allocation memory on a low memory warning. Android's Future Adam LaFave Growth Android predicted to grow in market share: o 38.6% (#2) tablet OSes by 2015 o 48.8% (#1) phone OSes by 2015 Reasons for Growth • Open Source o Many handset / tablet makers utilize this free OS (HTC, Motorola, Samsung) Saturates the market with Android hardware on multiple carriers o Free to develop on -- no overhead charge for developing apps (iOS) • Strong fan base • Alternative to iOS-based devices • It's Google With Great Growth Comes Great Responsibility Fragmentation • Different screen sizes, hardware features, user interfaces and carrier-decided OS updates cause inconsistent Android experience • After selling a device, manufacturer has little incentive to offer updates Security • More users = more attractive to malware writers • "Open" market means it's customer's responsibility to stay away from malicious software • Smartphone use in business world poses risk Mobile Growth Visualized Merger With Chrome OS Eric Schmidt (ex-CEO): o The two efforts [Android and Chrome OS] will ultimately converge. o "We're working overtime to get these technologies merged in the right way." What does this mean for Android? Merger With Chrome OS Chrome OS heavily utilizes the cloud. o A small hard drive is only needed for the OS itself. The merger may bring more cloud services to Android, possibly eliminating the need for internal storage. o Pictures, songs, videos, etc. may not need to be stored on the devices themselves -- instead pulled from the cloud when requested. References and Resources http://elinux.org/Android_Kernel_Features http://cs736-android.pbworks.com/w/page/5834465/ASHMEM http://elinux.org/Android_Logging_System http://developer.android.com/index.html http://developer.android.com/resources/articles/painless-threading.html http://android-developers.blogspot.com/2010/04/multitasking-android-way.html http://www.kroah.com/log/linux/android-kernel-problems.html http://www.silicon.com/technology/software/2011/02/16/android-chrome-os-to-converge-says-googles-eric-schmidt-39746988/ http://www.gartner.com/it/page.jsp?id=1626414 http://www.gartner.com/it/page.jsp?id=1622614 http://www.eweek.com/c/a/Mobile-and-Wireless/Androids-Surging-Popularity-10-Factors-Driving-Its-Growth-485860/ http://www.pcworldme.net/2011/02/20/fragmentation-could-stunt-androids-growth/ http://developer.android.com/guide/basics/what-is-android.html http://arstechnica.com/open-source/news/2009/06/android-goes-beyond-java-gains-native-cc-dev-kit.ars http://www.informationweek.com/news/internet/google/218700186