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CEN 333-316
Computer Organization and Design
ISA
Hesham Al-Twaijry
Edited by: Mansour Al Zuair
These Lectures: ISA & MIPS
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
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Operands and data types
Computational operations
Memory access & addressing
Branches
Components
of an
Procedure call
ISA
Instruction encoding
Assembling and linking
Alternatives
Later in course: exceptions and interrupts
Chapter 2
2
Assembly Language

Basic job of a CPU: execute lots of instructions.

Instructions are the primitive operations that the CPU may
execute.

Different CPUs implement different sets of instructions. The set
of instructions a particular CPU implements is an Instruction Set
Architecture (ISA).
•
Chapter 2
Examples: Intel 80x86 (Pentium 4), IBM/Motorola PowerPC
(Macintosh), MIPS, Intel IA64, ...
3
Instruction Set Architectures

Early trend was to add more and more instructions to new CPUs
to do elaborate operations
•

VAX architecture had an instruction to multiply polynomials!
RISC philosophy (Cocke IBM, Patterson, Hennessy, 1980s) –
Reduced Instruction Set Computing
•
•
Chapter 2
Keep the instruction set small and simple, makes it easier to build
fast hardware.
Let software do complicated operations by composing simpler
ones.
4
MIPS Architecture



MIPS – semiconductor company that built
one of the first commercial RISC
architectures
We will study the MIPS architecture in
some detail in this class
Why MIPS instead of Intel 80x86?
•
•
Chapter 2
MIPS is simple, elegant. Don’t want to get
bogged down in gritty details.
MIPS widely used in embedded apps, x86
little used in embedded, and more
embedded computers than PCs
5
MIPS Architectural Approach

Load/store or register-register instruction set
•
Data must be in registers to be operated on
– register operations affect the entire contents of register
•
•
•

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Only load/store instructions affect memory
True in all RISC instruction sets
True in all instruction sets designed since 1980
Emphasis on efficient implementation
Simplicity: provide primitives rather than solutions
Chapter 2
6
Assembly Variables: Registers

Unlike HLL like C or Java, assembly cannot use variables
•

Assembly Operands are registers
•
•

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Why not? Keep Hardware Simple
limited number of special locations built directly into the hardware
operations can only be performed on these!
Benefit: Since registers are directly in hardware, they are very
fast (faster than 1 billionth of a second)
Drawback: Since registers are in hardware, there are a
predetermined number of them
•
Chapter 2
Solution: MIPS code must be very carefully put together to
efficiently use registers
7
Assembly Variables: Registers

32 registers in MIPS
•

Each MIPS register is 32 bits wide
•


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Why 32? Smaller is faster
Groups of 32 bits called a word in MIPS
Registers are numbered from 0 to 31
Each register can be referred to by number or name
Number references:
$0, $1, $2, … $30, $31


By convention, each register also has a name to make it easier to code
For now:
$16 - $23
$8 - $15



$s0 - $s7
$t0 - $t7
In general, use names to make your code more readable
Chapter 2
8
Assembly Variables: Registers
Name Register number
$zero
0
$v0-$v1
2-3
$a0-$a3
4-7
$t0-$t7
8-15
$s0-$s7
16-23
$t8-$t9
24-25
$gp
28
$sp
29
$fp
30
$ra
31
Chapter 2
Usage
the constant value 0
values for results and expression evaluation
arguments
temporaries
saved
more temporaries
global pointer
stack pointer
frame pointer
return address
9
C, Java variables vs. registers

In C (and most High Level Languages) variables declared first
and given a type
•
Example:
int fahr, celsius;
char a, b, c, d, e;

Each variable can ONLY represent a value of the type it was
declared as (cannot mix and match int and char variables).

In Assembly Language, the registers have no type; operation
determines how register contents are treated
Chapter 2
10
Comments in Assembly and instructions


Another way to make your code more readable: comments!
Hash (#) is used for MIPS comments
•



anything from hash mark to end of line is a comment and will be
ignored
In assembly language, each statement (called an Instruction),
executes exactly one of a short list of simple commands
Unlike in C (and most other High Level Languages), each line of
assembly code contains at most 1 instruction
Instructions are related to operations (=, +, -, *, /) in C or Java
Chapter 2
11
Data Types: Typical
•
•
Bit: 0, 1
Bit string: sequence of bits of a particular length
•
•
•
•
•
Character:
•
•
Digits 0-9 encoded as 0000b thru 1001b, two per byte
Not supported in most newer architectures
Integers:
•
•
Supported as a byte (signed or unsigned)
Decimal:
•
•
•
8 bits is a byte
16 bits is a half-word
32 bits is a word
64 bits is a double-word
2's complement: next chapter
Floating point: M x 2E
•
•
•
Chapter 2
Single precision
Double precision
Extended precision
12
MIPS I Storage Model
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232 bytes of memory: accessible by loads/stores
31 x 32-bit GPRs (R0 = 0)
32 x 32-bit FP regs–organized as 16 pairs
HI, LO: used for integer multiply/divide
PC: branch and procedure call
$0
$1
°
°
°
$31
0
$f0
$f1
°
°
°
$f15
PC
lo
hi
Chapter 2
13
Computational Instructions

Arithmetic/logical instructions
•
•
•
Three operand format: result + two sources
Operands: registers, 16-bit immediates
Signed & unsigned arithmetic operations:
– Sign-extension for immediates
– Trapping of overflow for signed values
•
Compare instructions
– Signed vs. Unsigned: comparison is different

Integer multiply/divide
•

Use HI/LO registers
Floating point instructions
•
•
•
Chapter 2
Operate on floating point registers
Double and single precision
Typical: add, multiply, divide, subtract
14
MIPS Addition and Subtraction

Syntax of Instructions:
1 2,3,4
where:
1) operation by name
2) operand getting result (“destination”)
3) 1st operand for operation (“source1”)
4) 2nd operand for operation (“source2”)

Syntax is rigid:
•
•
Chapter 2
1 operator, 3 operands
Why? Keep Hardware simple via regularity
15
Addition and Subtraction of Integers

Addition in Assembly
Example: add
$s0,$s1,$s2 (in MIPS)
Equivalent to:
a = b + c (in C)
where MIPS registers $s0,$s1,$s2 are associated with C variables
a, b, c
•

Subtraction in Assembly
Example: sub
$s3,$s4,$s5 (in MIPS)
Equivalent to:
d = e - f (in C)
where MIPS registers $s3,$s4,$s5 are associated with C variables
d, e, f
•
Chapter 2
16
Addition and Subtraction of Integers

How do the following C statement?
a = b + c + d - e;

Break into multiple instructions
add $t0, $s1, $s2 # temp = b + c
add $t0, $t0, $s3 # temp = temp + d
sub $s0, $t0, $s4 # a = temp - e


Notice: A single line of C may break up into several lines of
MIPS.
Notice: Everything after the hash mark on each line is ignored
(comments)
Chapter 2
17
Addition and Subtraction of Integers

How do we do this?
f = (g + h) - (i + j);

Use intermediate temporary register
add $t0,$s1,$s2
add $t1,$s3,$s4
sub $s0,$t0,$t1
Chapter 2
# temp = g + h
# temp = i + j
# f=(g+h)-(i+j)
18
MIPS instructions

Register Zero
How do we do f = g (in C) ?
add $s0,$s1, $zero (in MIPS)
where MIPS registers $s0,$s1 are associated with C variables f, g

Immediates:
Add
f = g + 10 (in C)
addi $s0,$s1,10 (in MIPS)
where MIPS registers $s0,$s1 are associated with C variables f,
g
•
Chapter 2
19
MIPS instructions

There is no Subtract Immediate in MIPS: Why?
•
•

if an operation can be decomposed into a simpler operation, don’t
include it
addi …, -X = subi …, X => so no subi
addi $s0,$s1,-10 (in MIPS)
f = g - 10 (in C)
where MIPS registers $s0,$s1 are associated with C variables f, g
Chapter 2
20
MIPS Integer Arithmetic
Instruction
Example
Meaning
Comments
add
subtract
add immediate
add unsigned
subtract unsign
add imm unsign
sub imm unsign
set less than
set less than imm
set less than uns
set l. t. imm. uns.
add $1,$2,$3
sub $1,$2,$3
addi $1,$2,100
addu $1,$2,$3
subu $1,$2,$3
addiu $1,$2,100
subiu $1,$2,100
slt $1,$2,$3
slti $1,$2,100
sltu $1,$2,$3
sltiu $1,$2,100
$1 = $2 + $3
$1 = $2 – $3
$1 = $2 + 100
$1 = $2 + $3
$1 = $2 – $3
$1 = $2 + 100
$1 = $2 – 100
$1 = ($2 < $3)
$1 = ($2 < 100)
$1 = ($2 < $3)
$1 = ($2 < 100)
3 operands; exception possible
3 operands; exception possible
+ constant; exception possible
3 operands; no exceptions
3 operands; no exceptions
+ constant; no exceptions
– constant; no exception
compare less than signed
compare w. constant signed
compare less than unsigned
compare< constant unsigned
Chapter 2
21
Multiply / Divide
Start multiply, divide
multiply
mult $2,$3
multiply unsign
multu$2,$3
divide
div $2,$3

divide unsign
divu $2,$3
Move result from multiply, divide
Move from Hi
mfhi $1
Move from Lo
mflo $1

Rationale:
Hi, Lo = $2 x $3
Hi, Lo = $2 x $3
Lo = $2 ÷ $3,
Hi = $2 mod $3
Lo = $2 ÷ $3,
Hi = $2 mod $3
64-bit signed product
64-bit unsigned product
Lo = quotient
Hi = remainder
Unsigned quotient
Unsigned remainder
$1 = Hi
$1 = Lo
Used to get copy of Hi
Used to get copy of Lo

•
•
deal with 64-bit result
simplify handling of instruction
LO
Registers
Chapter 2
A
d
d
HI
22
MIPS Logical Instructions
Instruction
Example
Meaning
Comment
and
or
xor
nor
and immediate
or immediate
xor immediate
shift left log
shift right log
shift right arith
shift left log var
shift right log var
shift right arith
load upper imm
and $1,$2,$3
or $1,$2,$3
xor $1,$2,$3
nor $1,$2,$3
andi $1,$2,10
ori $1,$2,10
xori $1, $2,10
sll $1,$2,10
srl $1,$2,10
sra $1,$2,10
sllv $1,$2,$3
srlv $1,$2, $3
srav $1,$2, $3
lui $1,40
$1 = $2 & $3
$1 = $2 | $3
$1 = $2  $3
$1 = ~($2 |$3)
$1 = $2 & 10
$1 = $2 | 10
$1 = $2  10
$1 = $2 << 10
$1 = $2 >> 10
$1 = $2 >> 10
$1 = $2 << $3
$1 = $2 >> $3
$1 = $2 >> $3
$1 = 40 << 16
Logical AND
Logical OR
Logical XOR
Logical NOR
Logical AND w. constant
Logical OR w. constant
Logical XOR w. constant
Shift left by constant
Shift right by constant
Shift right (sign extend)
Shift left by variable
Shift right by variable
Shift right arith. by var
Places immediate into upper
16 bits
Chapter 2
23
How about larger constants?


We'd like to be able to load a 32 bit constant into a register
Must use two instructions, new "load upper immediate"
instruction
lui $t0, 1010101010101010
filled with zeros
1010101010101010

0000000000000000
Then must get the lower order bits right, i.e.,
ori $t0, $t0, 1010101010101010
ori
Chapter 2
1010101010101010
0000000000000000
0000000000000000
1010101010101010
1010101010101010
1010101010101010
24
Memory Addressing

Byte addressing:
•

Since 1980 every machine uses addresses to level of 8-bits.
Three questions:
•
Can individual bytes be accessed?
– Yes, in almost every machine (half-words also)
•
How do byte addresses map into words?
– Byte order
– A word is accessible either as 32 bits or as 4 bytes
•
How can words be positioned in memory?
– Alignment
Chapter 2
25
Machine Language

Instructions, like registers and words of data, are also 32 bits
long
•
•

Example: add $t1, $s1, $s2
registers have numbers, $t1=9, $s1=17, $s2=18
Instruction Format:
00000010001 10010 01001 00000 100000
op
Chapter 2
rs
rt
rd
shamt funct
26
Byte Ordering


Two conventions–named based on Gulliver’s travels
Big Endian:
•
•

Little Endian:
•
•

address of most significant byte = word address
(x000 = Big End of word)
IBM 360/370, Motorola 68k, Sparc, HP PA
address of least significant byte = word address
(000x = Little End of word)
Intel 80x86, DEC Vax, DEC Alpha
Bimodal: MIPS, PowerPC (both mostly Big Endian)
3
2
1
little endian byte 0
0
msb
lsb
0
1
2
3
big endian byte 0
Chapter 2
27
Alignment



Alignment: require that objects fall on
address that is multiple of their size.
Important performance effect.
Historically:
•
•
•

Early machines (IBM 360 in 1964)
require alignment
Restriction removed in 1970s: too hard
for programmers!
RISC machines: reintroduce restriction–
important to performance
0
1
Aligned
Not
Aligned
Example: word access (also half-word
and double word)
Chapter 2
28
2
3
MIPS memory access


All memory access through loads and stores
Aligned words, halfwords, and bytes
•


halfwords and bytes may be sign or 0 extended
Floating-point loads/stores for FP registers
Single addressing mode (displacement or based):
16-bit sign-extended displacement (immediate field)
• + register
Registers
Memory
• = memory address
+
 In addition:
• displacement = 0 uses register contents as address
• register = 0 uses 16-bit displacement as address
•
Chapter 2
29
Data to load/
location to
store into
MIPS Load/store Instructions
Instruction
Example
Meaning
Comments
store word
store half
store byte
store float
sw
sh
sb
sf
8($4), $3
6($4), $3
7($4), $3
4($2), $f2
Mem[$4+8]=$3
Mem[$4+6]=$3
Mem[$4+7]=$3
Mem[$2+4]=$f2
Store word
Stores only lower 16 bits
Stores only lowest byte
Store FP word
load word
load halfword
load half unsign
load byte
load byte unsign
load float
lw $1, 8($2)
lh $1, 6($2)
lhu $1, 6($2)
lb $1, 5($2)
lbu $1, 5($2)
lf F1, 4($3)
$1=Mem[8+$2]
$1=Mem[6+$2]
$1=Mem[6+$2]
$1=Mem[5+$2]
$1=Mem[5+$2]
$f1=Mem[4+$3]
Load word
Load half; sign extend
Load half; zero extend
Load byte; sign extend
Load byte; zero extend
Load FP register
Chapter 2
30
MIPS Load/store Instructions


Load and store instructions
Example:
C code:
A[12] = h + A[8];
lw $t0, 32($s3)
add $t0, $s2, $t0
sw $t0, 48($s3)
Remember arithmetic operands are registers, not memory!
MIPS code:

Can’t write:
Chapter 2
add 48($s3), $s2, 32($s3)
31
Example

Can we figure out the code?
swap(int v[], int k);
{ int temp;
temp = v[k]
v[k] = v[k+1];
v[k+1] = temp;
}
swap:
muli $2, $5, 4
add $2, $4, $2
lw $15, 0($2)
lw $16, 4($2)
sw $16, 0($2)
sw $15, 4($2)
jr $31
Chapter 2
32
Machine Language

Instructions, like registers and words of data, are also 32 bits
long
•
•

Example: add $t1, $s1, $s2
registers have numbers, $t1=9, $s1=17, $s2=18
Instruction Format:
000000 10001 10010 01000 00000 100000
op

rs
rt
rd
shamt funct
Can you guess what the field names stand for?
Chapter 2
33
Machine Language

Consider the load-word and store-word instructions,
•
•

Introduce a new type of instruction format
•
•

What would the regularity principle have us do?
New principle: Good design demands a compromise
I-type for data transfer instructions
other format was R-type for register
Example: lw $t0, 32($s2)
35
op

10010
rs
01000
rt
32
16 bit number
Where's the compromise?
Chapter 2
34
Stored Program Concept


Instructions are bits
Programs are stored in memory
— to be read or written just like data
Processor

Memory
memory for data, programs,
compilers, editors, etc.
Fetch & Execute Cycle
•
•
•
Chapter 2
Instructions are fetched and put into a special register
Bits in the register "control" the subsequent actions
Fetch the “next” instruction and continue
35
MIPS Jump/branch Instructions

Two classes:
•
Jumps–unconditional, not pc-relative
– For procedure call, unconditional control, switch statements
•
Branches–conditional and PC relative
– For conditional control and pc-relative unconditional
Instruction
Jump
Jump register
Jump and link
Chapter 2
example meaning
j 10000 PC = 10000
jr $31
PC = $31
jal 10000 $31 = PC + 4;
PC = 10000
comment
jump to address
jump to address in register
Save PC next instruction
jump to address
36
MIPS Compare and Branch

Conditional branch is compare-and-branch
•
conditions:
– comparison against 0: equality, sign-test
– comparison of two registers: equality only
– remaining set of compare-and-branch take two instructions
•
unconditional formulated with $0: beq $0,$0,where
Instruction
branch equal
branch not eq
branch l.t. 0
branch l.t./eq 0
branch g.t. 0
branch g.t./eq 0
Chapter 2
Example
beq $1,$2,100
bne $1,$2,100
bltz $1,100
blez $1,100
bgtz $1,100
bgez $1,100
Meaning
if ($1 == $2) PC=PC+4+100
if ($1 != $2) PC=PC+4+100
if ($1 < 0) PC = PC+4+100
if ($1 <= 0) PC = PC+4+100
if ($1 > 0) PC = PC+4+100
if ($1 >= 0) PC = PC+4+100
37
Compiling C if into MIPS

Compile by hand
(true)
i == j
if (i == j)
i == j?
(false)
i != j
f=g-h
f=g+h
f = g+h;
Exit
else f = g-h;

Use this mapping: ° Final compiled MIPS code:
•
•
•
•
•
f: $s0,
g: $s1,
h: $s2,
i: $s3,
j: $s4
beq
$s3, $s4, True # branch i==j
sub
$s0, $s1, $s2
# f=g-h(false)
j
Fin
# go to Fin
$s0,$s1,$s2
# f=g+h (true)
True:
add
Fin:
Chapter 2
38
Example: Searching an Array

C code:
count=0;
for (index=head; index<=n; index++)
if (C[index] = = target) count ++;

MIPS assembly code, assuming:
•
•
loop:
next:
head in $1; starting address of C in $2; target in $3; n in $4
Register allocation: count in $5, index in $6
li
move
bgt
sll
addu
lw
bne
addui
addui
b
$5,0
$6,$1
$6,$4,exit
$7,$6,2
$7,$7,$2
$8,0($7)
$8,$3,next
$5,$5,1
$6,$6,1
loop
;
;
;
;
;
;
;
;
;
;
set count =0 (actually addui $5,$0,0)
initial index (actually addu $6,$1,$0)
if index>n exit (actually sgt, bne)
multiply index by 4
address of C [index]
$8 = C[index]
test if equal
increment count
increment index
unconditional branch to loop
exit:
•
Chapter 2
Simplest, but not best code!
39
Instruction Support for Functions
... sum(a,b);... /* a, b: $s0,$s1 */
}
int sum(int x, int y) {
return x+y;
}
address
1000
1004
1008
1012
1016
add
add
addi
j
...
$a0,$s0,$zero # x = a
$a1,$s1,$zero # y = b
$ra,$zero,1016 #$ra=1016
sum
#jump to sum
2000
sum: add $v0,$a0,$a1
2004
jr
Chapter 2
$ra
# new instruction
40
Instruction Support for Functions
•Single instruction to jump and save return address: jump and link (jal)
•Before:
1008
addi $ra,$zero,1016
#$ra=1016
1012
j
sum
#go to sum
•After:
1012
jal sum
# $ra=1016,go to sum
•Why have a jal? Make the common case fast: functions are very common.
• Syntax for jr (jump register):
jr
register
•Instead of providing a label to jump to, the jr instruction provides a
register which contains an address to jump to.
•Very useful for function calls:
jal stores return address in register ($ra)
jr jumps back to that address
Chapter 2
41
MIPS: Software Register Convention


Caller save: caller saves at call if needed after call
Callee save: called procedure saves if register needed
0
$0
zero constant 0
16
1
$at
reserved for assembler
...
2
$v0
expression evaluation &
23
$s7
3
$v1
function results
24
$t8
4
$a0
25
$t9
5
$a1
26
$k0
6
$a2
27
$k1
7
$a3
28
$gp
Pointer to global area
8
$t0
29
$sp
Stack pointer
30
$fp
frame pointer
31
$ra
Return Address (HW)
...
15
$t7
Chapter 2
arguments
temporary: caller saves
$s0
callee saves
temporary (cont’d)
reserved for OS kernel
42
MIPS Calling Convention

Caller (the calling function)
•
•
•

Callee: (the function being called) start-up
•
•
•

Load arguments: first four in $a0–$a3, rest on stack
Save caller-saved registers: $a0–$a3, $t0-$t9 if used
Execute jal instruction
Allocate memory in frame: $sp = $sp – frame size
Save callee-saved registers $s0–$s7,$fp,$ra if used
Create frame: $fp = $sp + frame size
Return:
•
•
•
•
Chapter 2
Place return value in $v0
Restore any callee-saved registers
Pop stack: $sp = $sp+frame size
Return by jr $ra
Only need to do
what is needed!
43
Register Conventions - saved






When callee returns from executing, the caller needs to know which
registers may have changed and which are guaranteed to be
unchanged.
Register Conventions: A set of generally accepted rules as to which
registers will be unchanged after a procedure call (jal) and which may
be changed.
$0: No Change. Always 0.
$s0-$s7: Restore if you change. Very important, that’s why they’re
called saved registers. If the callee changes these in any way, it must
restore the original values before returning.
$sp: Restore if you change. The stack pointer must point to the same
place before and after the jal call, or else the caller won’t be able to
restore values from the stack.
HINT -- All saved registers start with S
Chapter 2
44
Register Conventions - volatile




$ra: Can Change. The jal call itself will change this register.
Caller needs to save on stack if nested call.
$v0-$v1: Can Change. These will contain the new returned
values.
$a0-$a3: Can change. These are volatile argument registers.
Caller needs to save if they’ll need them after the call.
$t0-$t9: Can change. That’s why they’re called temporary:
any procedure may change them at any time. Caller needs to
save if they’ll need them afterwards.
Chapter 2
45
Instruction Encoding-I



3-formats, all 32-bits in length
fixed 6-bit opcode begins each instruction
ALU Format (also R format): one opcode
•
register-register-register ALU instructions
Bits
6
OP=0
5
rs
first
source
register
5
5
rt
rd
second
source
register
5
sa
6
funct
result
shift
function
register amount
code
 Function code:
 Detailed opcode: Add, Sub, or, and, ...
Chapter 2
46
Instruction Encoding-II

Immediate instruction format (I format):
Loads/stores (including floating point)
Immediate instructions (e.g. addi, lui, etc.)
different opcode for each instruction
•
•
•
Bits
6
5
OP
rs
5
16
rt
second
first
source
source
or base or target
register register
Chapter 2
immediate
immediate field
47
Instruction Encoding-III

Jump format (J format):
•
•
Bits
used for j, jal
26-bit offset field
6
OP
26
jump target
jump target address
Chapter 2
48
Addressing Modes
1. Immediate addressing
op
rs
rt
Immediate
2. Register addressing
op
rs
rt
rd
...
funct
Registers
Register
3. Base addressing
op
rs
rt
Memory
Address
+
Register
Byte
Halfword
Word
4. PC-relative addressing
op
rs
rt
Memory
Address
PC
+
Word
5. Pseudodirect addressing
op
Address
PC
Chapter 2
Memory
Word
49
Translation Hierarchy
C program
Compiler
Assembly language program
Assembler
Object: Machine language module
Object: Library routine (machine language)
Linker
Executable: Machine language program
Loader
Memory
Chapter 2
50
Assembling Programs

Assembly:
•
resolve labels on instructions and data:
– relative to PC for instructions
– relative to some register for data
– either two-pass or use backpatch
•
•
•
•
expand any macros and pseudoinstructions
handle any assembler directives: data layout
translate instructions to binary
create object file:
–
–
–
–
–
–
Chapter 2
headers
code segment (called text in Unix)
Data segment
Relocation information: instruction/data words to relocate
Symbol table: unresolved references + visible symbols
debugging information
51
Linking and Loading

Linker–combine multiple object modules, resolving cross
references:
•
•
•
•

Search and link in any library modules
Determine address for any data or code in module and fix-up the
address appropriately
Resolve cross references (both code and data)
If all modules present yields an executable.
Loader
•
•
•
•
Chapter 2
Reads executable
Loads code and data segments
Initializes registers, stack, and arguments
Jumps to program’s start-up routine to initiate execution
52
Alternative ISA Approaches

Internal storage: registers, stacks, none
•
•
•

Typical operations:
•
•

Heavily used ones are little changed since 1970
Fancy instructions in some machines, but under used
Operands and addressing: where can operands be
•
•
•
•

Registers: choice since 1984, all machines in use today
Stacks: in 1960s-70s
Only memory: not used successfully in 25 years
Register-register: all since 1980
Register-memory: 360, 80x86, 680x0
Memory-memory: VAX
Addressing: many different address modes
Instruction formats: fixed versus variable
Chapter 2
53
Operations Supported



Most machines support a base set of operations like those in the
MIPS ISA.
Recently many architectures have added limited support (both
operations and data types) for graphics and multimedia.
Examples of operations included in more elaborate instruction
sets:
•
•
•
•
•
•
Chapter 2
support for arithmetic and logical instructions on all data types
(bytes, half words)
support for larger integer data types
string instructions: copies, compares, translation
subroutine call instructions
support for data structures: queues, stacks
support for bit strings as a data type
54
Methods of Testing Condition

Condition Codes
•
•

Processor status bits set as a side-effect of arithmetic instructions
(possibly moves) or explicitly by compare or test instructions.
example:
add r1, r2, r3
bz label
Condition Register: evaluate into register, test:
•
example:
cmp r1, r2, r3
bgt r1, label

Compare and Branch
•
Chapter 2
example:
bgt r1, r2, label
55
Accessing and Addressing Operands



All recent machines are general-purpose register architectures
(mainly load/store architecture)
Substantial differences in both expressiveness and complexity
based on how operands are accessed.
Example– VAX:
•
•
•
Any operand can reside in a register or in memory
Any memory location can be addressed with any address mode
Example: ADDW3–adds 2 16-bit operands, result in 3rd
– Each operand can be a register, immediate, or in memory
 27 combinations!
– Each memory operand has a choice of 20+ addressing modes
 more than 20,000 different forms of the add instruction
– Instruction size varies accordingly
Chapter 2
56
Addressing Modes
Addressing mode
Example
Meaning
Register
Add R4,R3
R4  R4+R3
Immediate
Add R4,#3
R4  R4+3
Displacement
Add R4,100(R1)
R4  R4+Mem[100+R1]
Register indirect
Add R4,(R1)
R4  R4+Mem[R1]
Indexed / Base
Add R3,(R1+R2)
R3  R3+Mem[R1+R2]
Direct or absolute
Add R1,(1001)
R1  R1+Mem[1001]
Memory indirect
Add R1,@(R3)
R1  R1+Mem[Mem[R3]]
Auto-increment
Add R1,(R2)+
R4  R1+Mem[R2]; R2  R2
¬+d
Auto-decrement
Add R1,–(R2)
R2  R2–d;
¬ R1  R1+Mem[R2]
Scaled
Add R1,100(R2)[R3]
R1  R1+Mem[100+R2+R3*d]
Chapter 2
57
Examples of Instruction Formats
Variable:
…
Fixed:
Hybrid:
• If code size is most important, use variable length.
– may be dictated by instruction set.
•If performance is most important, use fixed length.
•Hybrid in use on 80x86 shares +/–.
Chapter 2
58
Rationale for ISA Choices

Metrics:
•
•
Design cost impact: HW and SW
Performance and other execution time metrics
– Instruction and data bytes accessed
•

Static metrics (code size)
Influences on ISA Effectiveness
•
•
Program usage: importance of various alternatives
Organizational techniques:
– Pipelining, memory hierarchies
•
•
•
Compiler technology
OS needs
Basic implementation technology:
– Memory vs logic; high-speed vs. operations in parallel
Chapter 2
59
Compilers and ISA

Ease of compilation
•
•
•
•

Efficiency of code:
•
•

Orthogonality: few special registers or special cases,
all operand modes available with any data type or instruction type
Completeness: support for wide range of applications
Regularity: no overloading of meaning for instruction fields
Streamlined: resource needs easily determined
Minimize hidden work–do what’s needed
Primitives rather than solutions
Register Assignment is critical in
•
Chapter 2
Easier if lots of registers
60
Operand Size Usage

Support these data sizes and types:
•
•
8-bit, 16-bit, 32-bit integers
32-bit and 64-bit floating point numbers
Doubleword
0%
69%
74%
Word
Halfword
Byte
Int Avg.
31%
19%
FP Avg.
0%
7%
0%
0%
20%
40%
60%
80%
Frequency of reference by size
Chapter 2
61
Addressing Mode Usage
40%
Displacement
Register deferred
Memory indirect
0%
•
•
•
•
•

16%
6%
10%
20%
30%
40%
50%
60%
Three programs measured on machine with all address modes (VAX), not
including registers:
•

gcc
spice
TEX
24%
6%
1%
1%
43%
11%
3%
0%

39%
17%
Immediate
Scaled
55%
32%
Displacement:
Immediate:
Register deferred (indirect):
Scaled:
Memory indirect:
Misc:
42% avg, 32% to 55%
33% avg, 17% to 43%
13% avg, 3% to 24%
7% avg, 0% to 16%
3% avg, 1% to 6%
2% avg, 0% to 3%
75% displacement & immediate
88% displacement, immediate & register indirect
Chapter 2
62
Immediate Size

How big are immediates?
•
•
•
50% to 60% fit within 8 bits
75% to 80% fit within 16 bits
Assuming sign extension!
60
50
40
30
20
10
0
0
4
8
12
16
20
24
28
32
Number of bits needed for immediate value
Chapter 2
63
Displacement Address Size



Average of 5 SPECfp and 5 SPECint programs
1% of addresses need > 16 bits
12-16 bits sufficient
30
Frequency (%)
25
20
Integer
Floating Point
15
10
5
0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Value
Chapter 2
64
Top 10 80x86 Instructions

Simple instructions dominate instruction frequency
Rank
Chapter 2
Instruction
Average Percent total executed
1
load
22%
2
conditional branch
20%
3
compare
16%
4
store
12%
5
add
8%
6
and
6%
7
sub
5%
8
move register-register
4%
9
call
1%
10
return
1%
Total
96%
65
Conditional Branch Distance

Distance from branch in log( instructions)
35% of integer branches are –4..+3 instructions
•
40%
35%
30%
25%
Integer
Floating Point
20%
15%
10%
5%
0%
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Number of bits needed to specify distance between target and branch
Chapter 2
66
Conditional Branches



PC-relative since most branches are relatively close to the
current PC address
At least 8 bits suggested (± 128 instructions)
Compare Equal/Not Equal most important for integer programs
(86%)
7%
LT/GE
Branch
40%
Int Avg.
FP Avg.
7%
GT/LE
23%
comparison
86%
EQ/NE
37%
0%
20%
40%
60%
80%
100%
Frequency of comparison
types in branches
Chapter 2
67
Summary: ISA Desires vs. MIPS








Use general purpose registers with a load-store architecture: Yes
Provide at least 16 general purpose registers plus separate floating-point
registers: 31 GPR & 32 FPR
Support these addressing modes: displacement (with address offset of 12 – 16
bits), immediate (size 8–16 bits), and register deferred: Yes: 16-bits for
immediate, displacement; (disp=0 => register deferred)
All addressing modes apply to all data transfer instructions : Yes
Use fixed instruction encoding if interested in performance and use variable
instruction encoding if interested in code size : Fixed
Support these data sizes and types: 8-bit, 16-bit, 32-bit integers and 32-bit and
64-bit floating point numbers: Yes
Support these simple instructions, since they will dominate the number of
instructions executed: load, store, add, subtract, move register-register, and,
shift, compare equal, compare not equal, branch (with a PC-relative address at
least 8-bits long), jump, call, and return: Yes, 16b branch offsets, simple branch
compares
Aim for a minimalist instruction set: Yes
Chapter 2
68
Stack example

Int leaf_example (int g, int h, int I, int j)
{
int f;
f = (g +h) – (I + j);
return f;
}

Answer
•
•
•
Chapter 2
We have 4 arguments and one return value
3 registers will be used $s0, $t0, and $t1
Create a space for three registers in the stack
69
Stack example cont.
Sub $sp, $sp, 12 # make room
Sw $t1, 8($sp)
Sw $t0,4($sp)
Sw $s0, 0($sp)
Add $t0, $a0, $a1
Add $t1, $a2, $a3
Sub $s0, $t0, $t1
add $v0, $s0, $zero
lw $s0, 0($sp)
lw $t0, 4($sp)
lw $t1, 8($sp)
add $sp, $sp, 12
jr $ra
# restore old values
High address
$sp
$sp
Contents of register $t1
Contents of register $t0
$sp
Low address
Chapter 2
a.
Contents of register $s0
b.
c.
70