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Computer Organization and Design
Addressing Modes
Montek Singh
Mon, Jan 31, 2011
Lecture 4
Operands and Addressing Modes
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•
•
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Where is the data?
Addresses as data
Names and Values
Indirection
Reading: Ch. 2.3
Just enough C
 For our purposes C is almost identical to JAVA
except:
 C has “functions”, JAVA has “methods”.
 function == method without “class”
 i.e., a global method
 C has “pointers” explicitly
 JAVA has them but hides them under the covers.
C pointers
int i;
int a[10];
int *p;
// simple integer variable
// array of integers
// pointer to integer(s)
*(expression)
is content at memory address computed by
expression
a[k] == *(a+k)
a is a constant of type “int *”
a[k] = a[k+1]
EQUIV
*(a+k) = *(a+k+1)
Legal uses of C Pointers
int i;
int a[10];
int *p;
// simple integer variable
// array of integers
// pointer to integer(s)
p = &i;
p = a;
p = &a[5];
*p
*p = 1;
*(p+1) = 1;
p[1] = 1;
p++;
//
//
//
//
//
//
//
//
& means address of
no need for & on a
address of 6th element of a
value of location pointed by p
change value of that location
change value of next location
exactly the same as above
step pointer to the next element
Legal uses of Pointers
int i;
// simple integer variable
int a[10];
// array of integers
int *p; // pointer to integer(s)
So what happens when
p = &i;
What is value of p[0]?
What is value of p[1]?
C Pointers vs. object size
Does “p++” really add 1 to the pointer?
NO! It adds 4.
Why 4?
char *q;
...
q++; // really does add 1
Clear123
void clear1(int array[], int size) {
for(int i=0; i<size; i++)
array[i] = 0;
}
void clear2(int *array, int size) {
for(int *p = &array[0]; p < &array[size]; p++)
*p = 0;
}
void clear3(int *array, int size) {
int *arrayend = array + size;
while(array < arrayend) *array++ = 0;
}
Pointer summary
 In the “C” world and in the “machine” world:
 a pointer is just the address of an object in memory
 size of pointer is fixed regardless of size of object
 to get to the next object:
 in machine code: increment pointer by the object’s size in bytes
 in C: increment pointer by 1
 to get the ith object:
 in machine code: add i*sizeof(object) to pointer
 in C: add i to pointer
 Examples:
 int R[5]  R is int* constant address; 20 bytes storage
 R[i]  *(R+i)
 int *p = &R[3]  p = (R+3)
(p points 12 bytes after start of R)
Last Time - “Machine” Language
32-bit (4-byte) ADD instruction:
00000000100000100001100000100000
op = R-type
Rs
Means, to MIPS,
Rt
Rd
func = add
Reg[3] = Reg[4] + Reg[2]
But, most of us would prefer to write
add $3, $4, $2
(ASSEMBLER)
or, better yet,
a = b+c;
(C)
Revisiting Operands
 Operands – the variables needed to perform an
instruction’s operation
 Three types in the MIPS ISA:
 Register:
add $2, $3, $4 # operands are the “contents” of a register
 Immediate:
addi $2,$2,1
# 2nd source operand is part of the instruction
 Register-Indirect:
lw $2, 12($28) # source operand is in memory
sw $2, 12($28) # destination operand is memory
 Simple enough, but is it enough?
Common “Addressing Modes”
MIPS can do these with appropriate
choices for Ra and const
Absolute (Direct):
lw $8, 0x1000($0)
– Value = Mem[constant]
– Use: accessing static data
Indirect:
lw $8, 0($9)
– Value = Mem[Reg[x]]
– Use: pointer accesses
Displacement:
lw
$8, 16($9)
– Value = Mem[Reg[x] + constant]
– Use: access to local variables
Indexed:
Memory indirect:
– Value = Mem[Mem[Reg[x]]]
– Use: access thru pointer in mem
Autoincrement:
– Value = Mem[Reg[x]]; Reg[x]++
– Use: sequential pointer accesses
Autodecrement:
– Value = Reg[X]--; Mem[Reg[x]]
– Use: stack operations
Scaled:
– Value = Mem[Reg[x] + Reg[y]]
– Use: array accesses (base+index)
– Value = Mem[Reg[x] + c + d*Reg[y]]
– Use: array accesses (base+index)
Is the complexity worth the cost?
Need a cost/benefit analysis!
From Hennessy & Patterson
Memory Operands: Usage
Usage of different memory operand modes
Absolute (Direct) Addressing
 What we want:
 The contents of a specific memory location
 Examples:
“C”
int x = 10;
main() {
x = x + 1;
}
“MIPS Assembly”
Allocates space
for a single
integer (4bytes) and
initializes its
value to 10
.data
.global x
x: .word 10
.text
.global main
main:
lw
$2,x($0)
addi $2,$2,1
sw
$2,x($0)
 Caveats
 In practice $gp is used instead of $0
 Can only address the first and last 32K of memory this way
 Sometimes generates a two instruction sequence:
lui
lw
$1,xhighbits
$2,xlowbits($1)
Indirect Addressing
 What we want:
 The contents at a memory
address held in a register
 Examples:
“C”
int x = 10;
main() {
int *y = &x;
*y = 2;
}
“la” is not a real instruction,
It’s a convenient
pseudoinstruction that
constructs a constant via
either a 1 instruction or
2 instruction sequence
“MIPS Assembly”
.data
.global x
x: .word
10
ori
$2,$0,x
lui
ori
$2,xhighbits
$2,$2,xlowbits
.text
.global main
main:
la
$2,x
addi $3,$0,2
sw
$3,0($2)
 Caveats
 You must make sure that the register contains a valid address
(double, word, or short aligned as required)
Displacement Addressing
 What we want:
 The contents of a memory location relative to a register
 Examples:
“C”
int a[5];
main() {
int i = 3;
a[i] = 2;
}
“MIPS Assembly”
.data
.global a
a: .space
20
Allocates space
for a 5
uninitialized
integers (20bytes)
.text
.global main
main:
addi $2,$0,3
addi $3,$0,2
sll $1,$2,2
sw
$3,a($1)
 Caveats
 Must multiply (shift) the “index” to be properly aligned
Displacement Addressing: Once More
 What we want:
 The contents of a memory location relative to a register
 Examples:
“C”
struct p {
int x, y; }
main() {
p.x = 3;
p.y = 2;
}
“MIPS Assembly”
.data
.global p
p: .space
8
.text
.global main
main:
la
$1,p
addi $2,$0,3
sw
$2,0($1)
addi $2,$0,2
sw
$2,4($1)
Allocates space
for 2 uninitialized
integers (8-bytes)
 Caveats
 Constants offset to the various fields of the structure
 Structures larger than 32K use a different approach
Conditionals
C code:
if (expr) {
STUFF
}
MIPS assembly:
(compute expr in $rx)
beq $rx, $0, Lendif
(compile STUFF)
Lendif:
C code:
if (expr) {
STUFF1
} else {
STUFF2
}
MIPS assembly:
(compute expr in $rx)
beq $rx, $0, Lelse
(compile STUFF1)
beq $0, $0, Lendif
Lelse:
(compile STUFF2)
Lendif:
There are little tricks that
come into play when
compiling conditional code
blocks. For instance, the
statement:
if (y > 32) {
x = x + 1;
}
compiles to:
lw
$24, y
ori $15, $0, 32
slt $1, $15, $24
beq $1, $0, Lendif
lw
$24, x
addi $24, $24, 1
sw
$24, x
Lendif:
Loops
MIPS assembly:
while (expr) Lwhile:
C code:
{
STUFF
}
(compute expr in $rx)
beq $rX,$0,Lendw
(compile STUFF)
beq $0,$0,Lwhile
Lendw:
Alternate MIPS
assembly:
beq $0,$0,Ltest
Lwhile:
(compile STUFF)
Ltest:
(compute expr in $rx)
bne $rX,$0,Lwhile
Lendw:
Compilers spend a lot of time optimizing in and around loops
- moving all possible computations outside of loops
- unrolling loops to reduce branching overhead
- simplifying expressions that depend on “loop variables”
For Loops
 Most high-level languages provide loop constructs that
establish and update an iteration variable, which is used to
control the loop’s behavior
C code:
int sum = 0;
int data[10] =
{1,2,3,4,5,6,7,8,9,10};
int i;
for (i=0; i<10; i++) {
sum += data[i]
}
MIPS assembly:
sum:
.word 0x0
data:
.word 0x1, 0x2, 0x3, 0x4, 0x5
.word 0x6, 0x7, 0x8, 0x9, 0xa
add $30,$0,$0
Lfor:
lw $24,sum($0)
sll $15,$30,2
lw $15,data($15)
addu $24,$24,$15
sw $24,sum
add $30,$30,1
slt $24,$30,10
bne $24,$0,Lfor
Lendfor:
Next Time
 We’ll write some real assembly code
 Play with a simulator
 Bring your Laptops!