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CMSC 132:
Object-Oriented Programming II
Nelson Padua-Perez
William Pugh
Department of Computer Science
University of Maryland, College Park
1
Overview
Testing
Unified Modeling Language (UML)
Models & views
Class diagrams
Sequence diagrams
2
Testing
Goal
Detect and eliminate errors in program
Feedback to improve software
Specification changes
Add new functionality
Extremely important for success!
3
Testing
Empirical testing
Test software with selected test cases
More scalable than verification
Not guaranteed to detect all errors
4
Testing – Terminology
Test case
Individual test
Test suite
Collection of test cases
Test harness
Program that executes a series of test cases
Test framework
Software that facilitates writing & running tests
Example – JUnit
5
Testing – Terminology
Test driver
Program to create environment for running tests
Declares variables, creates objects, assigns values
Executes code and displays results of tests
Stub
Skeleton code in place of unfinished method / class
Simply return if called
Possibly print message indicating stub called
Allows software testing to begin
6
Testing – Terminology
Tester (Quality Assurance)
Person devising and / or performing tests
More effective if 2nd person writes tests
Walkthrough
Programmer explains code to 2nd person
7
Types of Testing
Clear box testing
Allowed to examine code
Attempt to improve thoroughness of tests
Black box testing
No knowledge of code
Treat program as “black box”
Test behavior in response to inputs
8
Levels (Stages) of Testing
1. Unit test
2. Integration test
3. System test
4. Acceptance test
9
Unit Test
Test individual units extensively
Classes
Methods
Central part of “eXtreme Programming” (XP)
Extensive unit testing during development
Pair programming (1 coder, 1 tester)
Design unit tests along with specification
Approach
Test each method of class
Test every possible flow path through method
10
Flow Path
Unique execution sequence through program
Example
S1
while (B1) {
if (B2)
S2
else
S3
}
Flows
S1
S1, S2
S1, S3
S1, S2, S2
S1, S2, S3
S1, S3, S2
S1, S3, S3
…
11
Unit Test – Flow Path
Not possible to test all flow paths
Many paths by combining conditionals, switches
Infinite number of paths for loops
New paths caused by exceptions
Test coverage
Alternative to flow path
Ensure high % (if not all) of lines of code tested
Does not capture all possible flow paths
Even if all lines of code tested by some test case
12
Integration Test
Test interaction between units
Possible units fail when combined
May find problems in specifications
Approach
Test units together
Proceed bottom up, in increasing size
B
Example test sequence
1. AB, AC, AD, CD, CE
C
A
2. ACD
3. ABCDE
D
E
13
System Test
Test entire software
Include all components of software
In context in which software will be used
Ensure all pieces of software interact correctly
14
Acceptance Test
Test full functionality of software
Ensure program meets all requirements
Approach
Place software in user environment
Test software with
Real-world data
Real users
Typical operating conditions
Test cases selected by users
15
Acceptance Test – Stages
Alpha test
Test components during development
Usually clear box test
Beta test
Test in real user environment
Always black box test
16
Regression Test
Ensure functionality is not lost / changed
As software is modified / extended
Approach
Save suite of tests and expected results
Rerun test suite periodically after software changes
Report any loss of functionality
Typically run overnight
Software is more stable when developers leave
work
17
Developing Test Cases
Quality of testing depends on test cases
Tips on developing test cases
Develop test data during analysis & design phases
Attempt to exercise alternate program paths
Check boundary conditions
1st and last iterations of loop
1st and last values added to data structure
Pay close attention to problem specification
UML use cases  test cases
18
UML
UML (Unified Modeling Language)
Graphic modeling language for describing object-oriented
software
Started in 1994
Combined notations from 3 leading OO methods
OMT
(James Rumbaugh)
OOSE
(Ivar Jacobson)
Booch
(Grady Booch)
Industry standard
Many features
Large collection of notations
Multiple views
Multiple diagrams
We focus mainly on
Logical view of relationship between classes
19
UML Motivation
Software growing larger & complex
Difficult to analyze
Need to describe software design
Clearly
Concisely
Correctly
UML equivalent to software “blueprint”
Provides simple yet clear abstraction for software
Computer-aided software engineering (CASE)
Tools for generating & analyzing UML
20
(Some) UML Diagrams
Class
Describe static structure of the classes in system
Sequence
Describe dynamic behavior between users and
objects
Use case
Describe functional behavior seen by (external) user
State
Describe dynamic behavior of objects as finite state
machine
Activity
Model dynamic behavior of a system as a flowchart
21
Sequence Diagram
Object
:WatchUser
:SimpleWatch
:LCDDisplay
pressButton1()
blinkHours()
pressButton1()
blinkMinutes()
pressButton2()
:Time
incrementMinutes()
refresh()
pressButtons1And2()
commitNewTime()
stopBlinking()
Activation
Message
Sequence diagrams represent behavior as interactions
22
Use Case Diagrams
Package
SimpleWatch
Actor
ReadTime
WatchUser
Use case
SetTime
WatchRepairPerson
ChangeBattery
Use case diagrams represent functionality
of system from external user’s point of view
23
State Diagrams
Initial state
Event
button1&2Pressed
Blink
Hours
Increment
Hours
button1Pressed
Transition
button1&2Pressed
button2Pressed
State
Blink
Minutes
button2Pressed
Increment
Minutes
button1Pressed
Stop
Blinking
Blink
Seconds
button2Pressed
Increment
Seconds
button1&2Pressed
Final state
24
UML Class Diagrams
Represent the (static) structure of the system
During analysis
Used to model problem domain concepts
During detailed design
Used to model classes
25
Class Diagrams
Class contains
Name
State
Behavior
Visibility Specifiers
+ public
- private
# protected
~ package
26
UML Class Diagrams  Java Code
Different representation of same information
Name, state, behavior of class
Relationship(s) between classes
Should be able to derive one from the other
Motivation
UML  Java
Implement code based on design written in UML
Java  UML
Create UML to document design of existing code
27
Java  UML : Clock Example
Java
class Clock { // name
// state
private int seconds;
private int minutes;
private int hours;
// behavior
public void start();
public void adjustTime(int value);
public void reset();
}
Java Code
Class Diagram
28