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Chapter 2 Application Layer A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in powerpoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!) If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. This slide show has been modified by Gergana Miteva, Angela Murphy and Sonya Nikolova Thanks and enjoy! JFK/KWR All material copyright 1996-2002 J.F Kurose and K.W. Ross, All Rights Reserved Computer Networking: A Top Down Approach Featuring the Internet, 2nd edition. Jim Kurose, Keith Ross Addison-Wesley, July 2002. 2: Application Layer 1 Socket programming Goal: learn how to build client/server application that communicate using sockets Two types of client/server apps Protocol implementation by the RFC rules Proprietary implementation Two types of transport service unreliable datagram reliable, byte streamoriented socket an applicationcreated/owned, OS-controlled interface into which A process can both send and receive messages to/from another process 2: Application Layer 2 Sockets Socket: a “door” between application process and end-to-end-transport protocol (UDP or TCP) controlled by application developer controlled by operating system process process socket kernel buffers, variables host or server internet socket kernel buffers, variables controlled by application developer controlled by operating system host or server 2: Application Layer 3 Stream jargon A stream is a sequence of characters that flow into or out of a process. An input stream is attached to some input source for the process, eg, keyboard or socket. An output stream is attached to an output source, eg, monitor or socket. 2: Application Layer 4 Languages and Platforms Socket API is available for many languages on many platforms: C, Java, Perl, Python,… Unix, Linux, Windows,… Socket Programs written in any language and running on any platform can communicate with each other! 2: Application Layer 5 Transport Protocols: Review TCP connection-oriented service guaranteed delivery flow control congestion control mechanism (message segmentation) UDP connectionless service no flow and no congestion control faster data delivery, but no guarantee 2: Application Layer 6 Decisions Before you write socket code, decide Do you want a TCP-style reliable, full duplex, connection oriented channel? Or do you want a UDP-style, unreliable, message oriented channel? Will the code you are writing be the client or the server? • Client: you assume that there is a process already running on another machines that you need to connect to. • Server: you will just start up and wait to be contacted 2: Application Layer 7 Socket programming with TCP Client must contact server server process must first be running server must have created socket (door) that welcomes client’s contact Client contacts server by: creating client TCP socket specifying IP address, port number of server process When client creates socket: client TCP establishes connection to server TCP When contacted by client, server TCP creates new socket for server process to communicate with client Frees up welcoming port allows server to talk with multiple clients application viewpoint TCP provides reliable, stream transfer of bytes (“pipe”) between client and server 2: Application Layer 8 Socket Programming with TCP Client Process Server Process Welcoming Socket Three-way handshake bytes Client socket bytes Connection Socket 2: Application Layer 9 Socket programming with TCP Client Process process input stream output stream inFromServer 1) client reads line from standard input (inFromUser stream) , sends to server via socket (outToServer stream) 2) server reads line from socket 3) server converts line to uppercase, sends back to client 4) client reads, prints modified line from socket (inFromServer stream) outToServer Example client-server app: monitor inFromUser keyboard input stream client TCP clientSocket socket to network TCP socket from network 2: Application Layer 10 Example: Java client (TCP) import java.io.*; import java.net.*; class TCPClient { public static void main(String argv[]) throws Exception { String sentence; String modifiedSentence; Create input stream Create client socket, connect to server Create output stream attached to socket BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in)); Socket clientSocket = new Socket("hostname", 6789); DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream()); 2: Application Layer 11 Example: Java client (TCP), cont. Create input stream attached to socket BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream())); sentence = inFromUser.readLine(); Send line to server outToServer.writeBytes(sentence + '\n'); Read line from server modifiedSentence = inFromServer.readLine(); System.out.println("FROM SERVER: " + modifiedSentence); clientSocket.close(); } } 2: Application Layer 12 Pseudo code TCP server Create socket (WelcomeSocket) Bind socket to a specific port where clients can contact you Server listens on WelcomeSocket for client to contact it Loop Accept new connection (connectSocket) Read and Write Data Into connectSocket to Communicate with client Close connectSocket End Loop Close WelcomeSocket 2: Application Layer 13 Example: Java server (TCP) import java.io.*; import java.net.*; class TCPServer { Create welcoming socket at port 6789 Wait, on welcoming socket for contact by client Create input stream, attached to socket public static void main(String argv[]) throws Exception { String clientSentence; String capitalizedSentence; ServerSocket welcomeSocket = new ServerSocket(6789); while(true) { Socket connectionSocket = welcomeSocket.accept(); BufferedReader inFromClient = new BufferedReader(new InputStreamReader(connectionSocket.getInputStream())); 2: Application Layer 14 Example: Java server (TCP), cont Create output stream, attached to socket DataOutputStream outToClient = new DataOutputStream(connectionSocket.getOutputStream()); Read in line from socket clientSentence = inFromClient.readLine(); capitalizedSentence = clientSentence.toUpperCase() + '\n'; Write out line to socket outToClient.writeBytes(capitalizedSentence); } } } End of while loop, loop back and wait for another client connection 2: Application Layer 15 Client/server socket interaction: TCP (Java) Server (running on hostid) Client create socket, port=x, for incoming request: welcomeSocket = ServerSocket() TCP wait for incoming connection request connection connectionSocket = welcomeSocket.accept() read request from connectionSocket write reply to connectionSocket close connectionSocket setup create socket, connect to hostid, port=x clientSocket = Socket() send request using clientSocket read reply from clientSocket close clientSocket 2: Application Layer 16 Socket programming with UDP UDP: very different mindset than TCP no connection just independent messages sent no handshaking sender explicitly attaches IP address and port of destination server must extract IP address, port of sender from received datagram to know who to respond to application viewpoint UDP provides unreliable transfer of groups of bytes (“datagrams”) between client and server UDP: transmitted data may be received out of order, or lost 2: Application Layer 17 Example: Java client (UDP) input stream Client process monitor inFromUser keyboard Process Input: receives packet (TCP received “byte stream”) UDP packet receivePacket packet (TCP sent “byte stream”) sendPacket Output: sends client UDP clientSocket socket to network UDP packet UDP socket from network 2: Application Layer 18 Pseudo code UDP client Create socket Loop (Send Message To Well-known port of server)+ (Receive Message From Server) Close Socket 2: Application Layer 19 Example: Java client (UDP) import java.io.*; import java.net.*; Create input stream Create client socket Translate hostname to IP address using DNS class UDPClient { public static void main(String args[]) throws Exception { BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in)); DatagramSocket clientSocket = new DatagramSocket(); InetAddress IPAddress = InetAddress.getByName("hostname"); byte[] sendData = new byte[1024]; byte[] receiveData = new byte[1024]; String sentence = inFromUser.readLine(); sendData = sentence.getBytes(); 2: Application Layer 20 Example: Java client (UDP), cont. Create datagram with data-to-send, length, IP addr, port DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, 9876); Send datagram to server clientSocket.send(sendPacket); Read datagram from server clientSocket.receive(receivePacket); DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length); String modifiedSentence = new String(receivePacket.getData()); System.out.println("FROM SERVER:" + modifiedSentence); clientSocket.close(); } } 2: Application Layer 21 Pseudo code UDP server Create socket Bind socket to a specific port where clients can contact you Loop (Receive UDP Message from client x)+ (Send UDP Reply to client x)* Close Socket 2: Application Layer 22 Example: Java server (UDP) import java.io.*; import java.net.*; Create datagram socket at port 9876 class UDPServer { public static void main(String args[]) throws Exception { DatagramSocket serverSocket = new DatagramSocket(9876); byte[] receiveData = new byte[1024]; byte[] sendData = new byte[1024]; while(true) { Create space for received datagram Receive datagram DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length); serverSocket.receive(receivePacket); 2: Application Layer 23 Example: Java server (UDP), cont String sentence = new String(receivePacket.getData()); Get IP addr port #, of sender InetAddress IPAddress = receivePacket.getAddress(); int port = receivePacket.getPort(); String capitalizedSentence = sentence.toUpperCase(); sendData = capitalizedSentence.getBytes(); Create datagram to send to client DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, port); Write out datagram to socket serverSocket.send(sendPacket); } } } End of while loop, loop back and wait for another datagram 2: Application Layer 24 Client/server socket interaction: UDP Server (running on hostid) create socket, port=x, for incoming request: serverSocket = DatagramSocket() read request from serverSocket write reply to serverSocket specifying client host address, port umber Client create socket, clientSocket = DatagramSocket() Create, address (hostid, port=x, send datagram request using clientSocket read reply from clientSocket close clientSocket 2: Application Layer 25 UDP Server vs Client Server has a well-known port number Client initiates contact with the server Less difference between server and client code than in TCP Both client and server bind to a UDP socket Not accept for server and connect for client Client send to the well-known server port; server extracts the client’s address from the datagram it receives 2: Application Layer 26 TCP vs. UDP TCP “pipe” between the two processes the pipe is logically connected to the destination reliable byte stream channel UDP no welcoming socket, no pipe destination address attached to bytes unreliable transport service receiving process must unravel each received packet for packet’s information bytes 2: Application Layer 27