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					Checkers A Matlab Project by Spenser Davison, Edward Dyakiw, Justin Pezzi, and Scott Wu Checkers - Defined    Alternating turns, move your piece Jump over opponents piece if there is space Reaching the end of the board grants kings   Kings can move in any direction Remove all of your opponents pieces to win Checkers – Problems     It isn’t as simple as that when coding. One must design everything from the ground up. Assume the player doesn’t know how to play. Translating the rules was our toughest challenge. Checkers – Tasks  Draw the board    Construct a logical sequence of events   Fill in spaces Place checkers For each player Checking for human errors  Based on rules we defined Checkers - Solutions  Drawing board    Plotted horizontal and vertical lines Filled in black in appropriate boxes Made a checker    Drew a circle Filled it either black or red Each having a unique handle Checkers - Solutions  Sequence of events    Draw the checkerboard Give instructions Prompt a player to move  Check if that move is legal      Checks if king or not Change the invisible board based on new information Visually make the checker move/jump Check for a winner Ask to play again?  Repeat or End program Checkers - Solutions  Checking for human errors         Moving out of bounds Moving horizontally Moving vertically Moving on top of another piece Selecting incorrect piece Moving in wrong diagonal direction Moving too many spaces at one time Not moving at all Artificial Intelligence   Objective: Create a computer player for single player games. Major Tasks:  Locate all available pieces.  Identify free pieces for use.  Execute required moves (jumps).  Assign scores for different moves.  Select best move and execute.  Prevent invalid moves. Artificial Intelligence  Solutions:      Cycle through board and append an array with location of AI’s pieces. Cycle through array of locations and eliminate all pieces without available moves. Cycle through all pieces and executes any possible jumps from piece. Cycle through remaining pieces and assign separate scores for left and right. Cycle through list of scores and execute move with largest score. Return Best Move Receive Board Variable Assign Scores Find All Pieces Check Moves for a Jump Find Pieces with Moves Checkers Program Basic Flowchart Display Instruction s Setup Board How many Players? 1 Who goes First? 2 Reset Board Computer Who’s turn is it? Terminate Program Is there a winner? Player Yes Get AI Move No Yes Get Move Play Again? Yes Valid Move? Print Winner
 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            