Download Artificial intelligence

Survey
yes no Was this document useful for you?
   Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Document related concepts

Intelligence explosion wikipedia , lookup

Existential risk from artificial general intelligence wikipedia , lookup

The Talos Principle wikipedia , lookup

Artificial intelligence in video games wikipedia , lookup

Transcript
Artificial intelligence
In The Gaming Industy
For years games have used Artificial Intelligence,
normally we call them bots, like for example
your playing a first person shooter and theres
a few bots been added into the game, there
not real people, all they are is a set of if
statements, a program that acts as a human
playing a game, these can be changed like
higher level means increased accuracy. The
bots can even trace us in a game map and
decide on what weapon they want to use,
bots are getting smarter as technology
evolves.
IF hit here Then
DIE
IF hit here Then
Subtract 50% health
IF hit here Then
Subtract 25% health
IF hit lower than here Then
Subtract 5% health
This is a simple example if a bot
gets hit it runs through a list of if
statements until the right one is
found.
Bots can find its target by
using a built in map it will
follow your tracks.
It will know where you are
but could possible take the
long route to your location.
If you stayed put the bot will
find you if your moving about
it makes it harder for it to find
but it still finds you.
The bot will calculate your
location and start going to it
by time its there you should
have moved.
Even old games like Super Mario have a certain amount of A.I coded into them like
when a enemy throws a weapon or when the boss attacks.
Bowser is programmed to
attack Mario and defend the
switch behind, thus when
Mario jumps or makes a move
Bowser will do an action like
jump to protect the switch.