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CHAPTER DEVELOPING NEW PRODUCTS AND SERVICES © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-2 3M’S NEW GREPTILE GRIP GOLF GLOVE: HOW TO GET TO THE TOP OF THE LEADER BOARD • The Product? • The Target Market? • The Special Marketing Task? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-5 THE VARIATIONS OF PRODUCTS • Product • Product Line and Product Mix Product Line • Product Item • Stock Keeping Unit (SKU) Product Mix © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-6 Little Remedies How does an extensive product line benefit both consumers and retailers? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-7 THE VARIATIONS OF PRODUCTS • Classifying Products Type of User • Consumer Goods • Business Goods Degree of Tangibility • Nondurable Good • Services • Durable Good Services and New-Product Development © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-8 CLASSIFYING CONSUMER AND BUSINESS GOODS • Classification of Consumer Goods Convenience Goods Shopping Goods Specialty Goods Unsought Goods © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-9 FIGURE 10-1 Classification of consumer goods © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-10 Raymond Weil Watch What type of consumer good? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-11 CLASSIFYING CONSUMER AND BUSINESS GOODS • Classification of Business Goods Production Goods Support Goods • Installations • Accessory Equipment • Supplies • Industrial Services © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-12 NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL • What is a New Product? Newness Compared with Existing Products Newness in Legal Terms (Regular Distribution?) • Regular Distribution Newness from the Company’s Perspective © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-16 Sony’s PlayStation 2 and Microsoft’s Xbox How does the term “new” apply? PS2 Xbox © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-17 MARKETING NEWSNET Blindsided in the Twenty-First Century— The Convergence of Digital Devices © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-18 NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL • What is a New Product? Newness from the Consumer’s Perspective • Continuous Innovation • Dynamically Continuous Innovation • Discontinuous Innovation © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-19 FIGURE 10-2 Consumption effects define newness © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-20 NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL • Why Products Succeed or Fail Marketing Reasons for New-Product Failures • Insignificant Point of Difference © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-21 FIGURE 10-B What it takes to launch one commercially successful new product © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-22 MARKETING NEWSNET What Separates New-Product Winners and Losers © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-23 NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL • Why Products Succeed or Fail Marketing Reasons for New-Product Failures • Incomplete Market and Product Definition Before Product Development Starts Protocol • Too Little Market Attractiveness • Poor Execution of the Marketing Mix: Name, Price, Promotion, and Distribution © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-25 NEW PRODUCTS AND WHY THEY SUCCEED OR FAIL • Why Products Succeed or Fail Marketing Reasons for New-Product Failures • Poor Product Quality or Insensitivity to Customer Needs on Critical Factors • Bad Timing • No Economic Access to Buyers A Look at Some Failures © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-26 MARKETING NEWSNET When Less is More— How Reducing the Number of Features Can Open Up Huge Markets © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-28 Concept Check 1. From a consumer’s viewpoint, what kind of innovation would an improved electric toothbrush be? A: continuous innovation © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-30 FIGURE 10-4 Stages in the new-product process © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-33 FIGURE 10-C Strategic roles of most successful new products © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-34 THE NEW-PRODUCT PROCESS • Idea Generation Customer and Supplier Suggestions Employee and Co-Worker Suggestions Research and Development Breakthroughs Competitive Products © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-35 Volvo’s YCC How are new-product ideas generated? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-36 THE NEW-PRODUCT PROCESS • Screening and Evaluation Internal Approach External Approach • Concept Tests © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-38 3M Post-it Flag Highlighter How are new-product ideas screened & evaluated? + 3M Post-it Notes = Felt Tip Highlighters © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin 3M Post-it Flag Highlighters Slide 10-39 Frito-Lay Natural Snacks How are new-product ideas screened & evaluated? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-40 THE NEW-PRODUCT PROCESS • Business Analysis Prototype • Development © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-44 Mattel’s Barbie Why should laboratory and safety tests be done? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-45 ETHICS AND SOCIAL RESPONSIBILITY ALERT SUVs and Pickups versus Cars— Godzilla Meets a Chimp? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-46 THE NEW-PRODUCT PROCESS • Market Testing Test Marketing Simulated (or Laboratory) Test Markets (STM) When Test Markets Don’t Work © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-47 FIGURE 10-5 Six important U.S. test markets and the “demographics winner”: Wichita Falls, Texas, metropolitan statistical area © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-48 THE NEW-PRODUCT PROCESS • Commercialization Burger King’s French Fries: The Complexities of Commercialization The Risks and Uncertainties of the Commercialization Stage • Slotting Fee • Failure Fee Speed as a Factor in New-Product Success • Time to Market (TtM) • Fast Prototyping • Parallel Development © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-49 FIGURE 10-6 Marketing information and methods used in the new-product process © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-50 Burger King French Fries Why is commercialization risky? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-51 Hewlett-Packard Cross-Functional Team Why is time to market (TtM) important? © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-52 FIGURE 10-D Five alternative structures for product development projects © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-64 FIGURE 10-E Overall performance of five structures for product development projects © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-65 Product A product is a good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers and is received in exchange for money or some other unit of value. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-82 Product Line A product line is a group of products that are closely related because they satisfy a class of needs, are used together, are sold to the same customer group, are distributed through the same type of outlets, or fall within a given price range. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-83 Product Mix The product mix is the number of product lines offered by a company. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-84 Consumer Goods Consumer goods are products purchased by the ultimate consumer. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-85 Business Goods Business goods are products that assist directly or indirectly in providing products for resale. Also called as B2B goods, industrial goods, or organizational goods. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-86 Convenience Goods Convenience goods are items that the consumer purchases frequently, conveniently, and with a minimum of shopping effort. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-87 Shopping Goods Shopping goods are items for which the consumer compares several alternatives on criteria, such as price, quality, or style. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-88 Specialty Goods Specialty goods are items that a consumer makes a special effort to search out and buy. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-89 Unsought Goods Unsought goods are items that the consumer either does not know about or knows about but does not initially want. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-90 Production Goods Production goods are items used in the manufacturing process that become part of the final product. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-91 Support Goods Support goods are items used to assist in producing other goods and services. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-92 Protocol A protocol is a statement that, before product development begins, identifies: (1) a well-defined target market; (2) specific customers’ needs, wants, and preferences; and (3) what the product will be and do. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-93 New-Product Process The new-product process consists of seven stages a firm goes through to identify business opportunities and convert them to a salable good or service. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-94 New-Product Strategy Development New-product strategy development is the stage of the new-product process that defines the role for a new product in terms of the firm’s overall corporate objectives. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-95 Six Sigma Six Sigma is a means to “delight the customer” by achieving quality through a highly disciplined process to focus on developing and delivering near-perfect products and services. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-96 Idea Generation Idea generation is the stage of the newproduct process that involves developing a pool of concepts as candidates for new products. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-97 Screening and Evaluation Screening and evaluation is the stage of the new-product process that involves internal and external evaluations of the new-product ideas to eliminate those that warrant no further effort. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-98 Business Analysis Business analysis is the stage of the new-product process that involves specifying the product features and marketing strategy and making necessary financial projections needed to commercialize a product. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-99 Development Development is the stage of the newproduct process that involves turning the idea on paper into a prototype. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-100 Market Testing Market testing is the stage of the new-product process that involves exposing actual products to prospective consumers under realistic purchase conditions to see if they will buy. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-101 Commercialization Commercialization is the stage of the new-product process that involves positioning and launching a new product in full-scale production and sales. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-102 Slotting Fee A slotting fee is a payment a manufacturer makes to place a new item on a retailer’s shelf. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-103 Failure Fee A failure fee is a penalty payment a manufacturer makes to compensate a retailer for sales its valuable shelf space failed to make. © 2006 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Slide 10-104