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Projection Displays OPT 696D Contents Requirements Inputs and Outputs Sub-Systems Conservation of étendue Approaches and tradeoffs Requirements Cost Size and weight Noise Good looking image ANSI lumens Contrast Resolution Color gamut Subjective appearance Size and location of image Inputs and Outputs Inputs Power Video signal Focus/zoom inputs Image quality controls Outputs An image Audible noise Sub-Systems Electrical Thermal Mechanical Safety Optical Electrical Sub-System Most inputs are electronic This sub-system overlaps with the optical at the light valve Includes the menu system for settings Often includes buttons on housing as well as a remote control Controls thermal sub-system Thermal Sub-System The light source generates significant heat The source’s temperature can significantly impact its life and performance Some types of light valves are more sensitive than others to temperature Some liquid crystals turn into just liquids around 80oC Mechanical Sub-System This is what holds everything in place One of the few areas where there is some control of cost How loose are the assembly tolerances? What compensators are appropriate? Safety Lamp needs high voltage to start Lamp gets hot enough to cause burns One failure mode of the lamp is explosive Many lamps emit a significant amount of UV Optical Light source Illumination system Spatial/angular control Color separation Polarization Light valve Color combination (in some cases) Projection lens Screen (in some cases) Conservation of Étendue Start with a differential area and differential solid angle (i.e. differential étendue A1 1) There will be some flux in this étendue Propagate the light through an optical system and the flux will be contained in a new differential étendue A1 1= A2 2 Conservation of Étendue, Cont. The assumptions are that a deterministic ray trace can fully describe the system No scatter, diffraction or beamsplitters Essentially the same thing as the Lagrange invariant or conservation of radiance Each wavelength and orthogonal polarization state can be thought of as a separate source Throughput vs. Étendue I define throughput as the A product for finite areas and angles The throughput for a F/2 lens and ½ in CCD is 6.47 mm x 4.80 mm x sin2(14.5 deg) It is conceivable to not conserve throughput in a deterministic system Use throughput because it is simple to calculate Why Is This Relevant Some portion of the optical system will have the lowest étendue This should be set by the active area of the light valve and the NA of the projection lens You can only use the lumens from the source that are contained in the same amount of étendue Anything outside this étendue can not be used Light Source You need a source that has lots of lumens in a small étendue The most common choice is a short arc, mercury, high intensity discharge lamp •Typical arc gap is approximately 1.2 mm for ≈ 7,000 lm at 120 W •250 W lamps put out up to 15,000 lm Image from http://www.lighting.philips.com Spectral Distribution Mercury lamps do not have uniform spectral distribution They typically are red deficient Image from http://www.lamptech.co.uk LEDs for Projection Luminus makes LEDs specifically for the projection display market Phlatlight PT120 is largest LED set 12 mm2 area for each die Not quite Lambertian Over 3,000 lm from set Illumination System A 4:3 aspect ratio rectangle has about 61% of the area of the circumscribed circle A 16:9 aspect ratio rectangle has about 54% of the area of the circumscribed circle Must form a uniform, rectangular “spot” Spot must be aligned to the light valve How much should the spot be oversized? How To Get a Rectangular Spot Light pipe Source is imaged into input of rectangular lightpipe If lightpipe is long enough, output is spatially uniform Output surface is imaged onto light valve Fly’s eye integrator Lightpipe Approach For modestly large angles, small changes in the input location result in large changes in the output location For straight sides, the angular distribution does not change How Do System Requirements Drive Lightpipe Design? Size of reflector on lamp? Size of input and output? Length of lightpipe? Size of light valve? Fly’s Eye Fly’s Eye Description Input into two lens arrays is narrow angle beam There is one-to-one mapping from the first array to the second All of the light from one element in the first array goes through its matching lens in the second array The lens in the second array images the aperture of the first lens to infinity A monolithic lens images all of the apertures onto the light valve Schematic Layout of Fly’s Eye How Do System Requirements Drive Fly’s Eye Design? Size of reflector on lamp? Number of lens elements? Spacing of arrays? Size of light valve? Light Valves This is the device that spatially modulates the light to form the image Three technologies are currently viable High Temperature Poly-Silicon LCDs (HTPS or just LCD) Digital Micro-mirror Device (DMD) Liquid Crystal on Silicon (LCoS) Single most expensive item on bill of materials HTPS LCD Transmissive device Think of each pixel as an independently adjustable wave plate Polarizer on each side of device Illumination should not depart significantly from telecentric Switching times support video rates Up to 1.8” diagonals DMD Manufactured by Texas Instruments A MEMS device where each pixel is a mirror that can tilt to an on or off state In the on state, the mirror reflects light from the source into the entrance pupil of the projection lens In the off state, the mirror reflects the light out of the pupil Grey scale achieved with binary pulse width modulation Up to 0.9” diagonals DMD, Cont. Graphic of DMD concept Image from http://focus.ti.com TIR prism used to get light to and from DMD Image from http://www.oerlikon.com LCoS Reflective LCD Can put processing on LCoS chip Potential for high resolution Late to the market so not as mature Color Approaches Three panel Three separate light valves where the images are combined downstream Field sequential Each color image is shown sequentially The colors are switched faster than the integration time of the eye Three Panel Key feature is X cube A four piece prism with two different coatings Image from http://www.oerlikon.com Field Sequential Color wheel is most common Rotating disk with different colors that is synchronized to video image With LEDs, turn them on and off as needed Image from http://www.oerlikon.com Polarization Conversion LCDs can only use one polarization state If the source étendue is smaller than the rest of the system, it is possible to gain from a polarization conversion system (PCS) Adds cost and complexity, but gives you more lumens How Does a PCS Work? PBS Fold mirror ½ plate PCS and Fly’s Eye What About Étendue? You can not superimpose two identical sources in both space and angle The different polarization states are two separate sources When you separate them and switch the polarization of one, you double the étendue of the source Is a PCS Worth It? 5000 4500 4000 24 mm^2 212 mm^2 589 mm^2 1155 mm^2 1909 mm^2 2851 mm^2 0.7", F/2 0.9", F/1.5 0.7", F/2 PCS 0.9", F/1.5 PCS Lumens 3500 3000 2500 2000 1500 1000 500 0 0 50 100 throughput (mm^2 sr) 150 Projection Lens Typically fast Large BFD through moderately high index glass Some longitudinal chromatic aberration may be acceptable in a three panel system Wide FOV F/1.5 for LCD and F/2 for DMD Wider for optical keystone correction Zoom Can’t depart from telecentric by too much Screens Screens are rated with a gain Gain is the ratio of the on axis radiance generated by the screen compared to a Lambertain diffuser Screen gain completely ignores angular distribution Front projection screens are “easy” Rear projection screens are “hard” Front Projection Relatively easy to get a white screen Typically viewed under well controlled lighting conditions Uniformity with angle is usually good People are used to turning off the room lights Resolution is typically not an issue Rear Projection Tradeoff between a “white” screen, uniformity, resolution and efficiency Lighting environment is typically not as well controlled Tinted substrate can provide contrast enhancement at the cost of lumens Lenticular screens often used to direct light High resolution applications can result in speckle