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Chapter 1 Introduction Introduction to microprocessors … Chapter 1 1 Introduction • In this course we will discus the microprocessor. • We will discuss it from two perspectives. – First, as a unit within a microcomputer system. – Second, as a stand-alone system for controlling other systems. • From the microprocessor’s perspective it doesn’t change any thing. The difference comes from our interaction with it. Introduction to microprocessors … Chapter 1 2 What is a Microprocessor? • The word comes from the combination micro and processor. – Processor means a device that processes whatever. In this context processor means a device that processes numbers, specifically binary numbers, 0’s and 1’s. • To process means to manipulate. It is a general term that describes all manipulation. Again in this context, it means to perform certain operations on the numbers that depend on the microprocessor’s design. Introduction to microprocessors … Chapter 1 3 What about micro? • Micro is a new addition. – In the late 1960’s, processors were built using discrete elements. • These devices performed the required operation, but were too large and too slow. – In the early 1970’s the microchip was invented. All of the components that made up the processor were now placed on a single piece of silicon. The size became several thousand times smaller and the speed became several hundred times faster. The “MicroProcessor” was born. Introduction to microprocessors … Chapter 1 4 Definition of the Microprocessor The microprocessor is a programmable device that takes in numbers, performs on them arithmetic or logical operations according to the program stored in memory and then produces other numbers as a result. Introduction to microprocessors … Chapter 1 5 Definition (Contd.) • Lets expand each of the underlined words: – Programmable device: The microprocessor can perform different sets of operations on the data it receives depending on the sequence of instructions supplied in the given program. By changing the program, the microprocessor manipulates the data in different ways. – Instructions: Each microprocessor is designed to execute a specific group of operations. This group of operations is called an instruction set. This instruction set defines what the microprocessor can and cannot do. Introduction to microprocessors … Chapter 1 6 Definition (Contd.) – Takes in: The data that the microprocessor manipulates must come from somewhere. • It comes from what is called “input devices”. • These are devices that bring data into the system from the outside world. • These represent devices such as a keyboard, a mouse, switches, and the like. Introduction to microprocessors … Chapter 1 7 Definition (Contd.) – Numbers: The microprocessor has a very narrow view on life. It only understands binary numbers. A binary digit is called a bit (which comes from binary digit). The microprocessor recognizes and processes a group of bits together. This group of bits is called a “word”. The number of bits in a Microprocessor’s word, is a measure of its “abilities”. Introduction to microprocessors … Chapter 1 8 Definition (Contd.) – Words, Bytes, etc. • The earliest microprocessor (the Intel 8088 and Motorola’s 6800) recognized 8-bit words. – They processed information 8-bits at a time. That’s why they are called “8-bit processors”. They can handle large numbers, but in order to process these numbers, they broke them into 8-bit pieces and processed each group of 8-bits separately. • Later microprocessors (8086 and 68000) were designed with 16-bit words. – A group of 8-bits were referred to as a “half-word” or “byte”. – A group of 4 bits is called a “nibble”. – Also, 32 bit groups were given the name “long word”. • Today, all processors manipulate at least 32 bits at a time and there exists microprocessors that can process 64, 80, 128 bits or more at a time. Introduction to microprocessors … Chapter 1 9 Definition (Contd.) – Arithmetic and Logic Operations: • Every microprocessor has arithmetic operations such as add and subtract as part of its instruction set. – Most microprocessors will have operations such as multiply and divide. – Some of the newer ones will have complex operations such as square root. • In addition, microprocessors have logic operations as well. Such as AND, OR, XOR, shift left, shift right, etc. • Again, the number and types of operations define the microprocessor’s instruction set and depends on the specific microprocessor. Introduction to microprocessors … Chapter 1 10 Definition (Contd.) – Program: A program is a sequence of instructions that bring data into the microprocessor, processes it and sends it out. • There are many programming languages (C, C++, FORTRAN, and JAVA…) However, these programming languages can be grouped into three main levels (these days a fourth level is developing). Introduction to microprocessors … Chapter 1 11 Definition (Contd.) – Programming Languages • Machine language – Machine language is the lowest level programming language. It is a language intended to be understood by the microprocessor (the machine) only. In this language, every instruction is described by binary patterns. e.g. 11001101 may mean 1 + 2 This is the form in which instructions are stored in memory. This is the only form that the microprocessor understands. Introduction to microprocessors … Chapter 1 12 Definition (Contd.) – Programming Languages • Assembly language – This language is more understandable by humans. In this language, the binary patterns are assigned mnemonics (short abbreviated names). e.g. “Add 1,2” is assigned to the machine language pattern 11001101 mentioned above to refer to the operation 1+2. There is usually one assembly language instruction for each machine language instruction. Introduction to microprocessors … Chapter 1 13 Definition (Contd.) – Programming Languages • High level languages – These are languages like C, PASCAL and FORTRON. These are more natural for humans to use than assembly or machine languages. They are also more compact (i.e. it takes less statements to write the program). One high level instruction translates into many assembly or machine language instructions. e.g. x = y + z may translate into: MOV 1000, R1 MOV 1004, R2 ADD R1, R2 MOV R1, 1008 Introduction to microprocessors … Chapter 1 14 Definition (Contd.) – Programming Languages • The new level being developed: is ultra high level languages which would contain things like C++, and JAVA. – Here a single instruction may translate into hundreds of assembly or machine language instructions. Introduction to microprocessors … Chapter 1 15 Definition (Contd.) – Stored in memory : • First, what is memory? – Memory is the location where information is kept while not in current use. – Memory is a collection of storage devices. Usually, each storage device holds one bit. Also, in most kinds of memory, these storage devices are grouped into groups of 8. These 8 storage locations can only be accessed together. So, one can only read or write in terms of bytes to and form memory. – Memory is usually measured by the number of bytes it can hold. It is measured in Kilos, Megas and lately Gigas. A Kilo in computer language is 210 =1024. So, a KB (KiloByte) is 1024 bytes. Mega is 1024 Kilos and Giga is 1024 Mega. Introduction to microprocessors … Chapter 1 16 Definition (Contd.) – Stored in memory: • When a program is entered into a computer, it is stored in memory. Then as the microprocessor starts to execute the instructions, it brings the instructions from memory one at a time. • Memory is also used to hold the data. – The microprocessor reads (brings in) the data from memory when it needs it and writes (stores) the results into memory when it is done. Introduction to microprocessors … Chapter 1 17 Definition (Contd.) – Produces: For the user to see the result of the execution of the program, the results must be presented in a human readable form. • The results must be presented on an output device. • This can be the monitor, a paper from the printer, a simple LED or many other forms. Introduction to microprocessors … Chapter 1 18 A Microprocessor-based system From the above description, we can draw the following block diagram to represent a microprocessor-based system: Output Input Memory Introduction to microprocessors … Chapter 1 19 Inside The Microprocessor • Internally, the microprocessor is made up of 3 main units. – The Arithmetic/Logic Unit (ALU) – The Control Unit. – An array of registers for holding data while it is being manipulated. Introduction to microprocessors … Chapter 1 20 Organization of a microprocessor-based system • Let’s expand the picture a bit. I/O Input / Output ALU Register Array Control System Bus Memory ROM RAM Introduction to microprocessors … Chapter 1 21 Organization of the Microprocessor – The microprocessor can be divided into three main pieces: • Arithmetic/Logic Unit – Performs all computing and logic operations such as addition and subtraction as well as AND, OR and XOR. • Register Array – A collection of registers within the microprocessor itself. These are used primarily for data storage during program execution. The number and the size of these registers differ from one microprocessor to the other. • Control Unit – As the name implies, the control Unit controls what is happening in the microprocessor. It provides the necessary control and timing signals to all operations in the microprocessor as well as its contact to the outside world. Introduction to microprocessors … Chapter 1 22 How do the units interact Assume that the user has given the following instruction: ADD R1, R2, R3 (Which translates to: add Register 1 to Register 2 and place the result in Register 3.) • • • • • • The control unit receives the bit pattern for this instruction (0100011011) from memory. It decodes the bit pattern and determines that this is an Add operation (0100). It also determines that the inputs to the addition come from Register R1 (01) and Register R2 (10). It finally determines that the results go into register R3 (11). It issues a control signal connecting one input of the adder (in the ALU) to register R1 (in the Register Array) and the other input to register R2. Then after an appropriate amount of time, it issues a control signal to register R3 to store the output of the adder. Introduction to microprocessors … Chapter 1 23 How do the units interact EN EN R1 EN R2 S0 S1 R3 EN R4 S0 4 X 1 MUX 4 X 1 MUX S1 Adder The control unit is in complete control of the system at all times. It controls the behavior using select and enable inputs to the different elements of the system. Introduction to microprocessors … Chapter 1 24 Memory • Memory stores information such as instructions and data in binary format (0 and 1). It provides this information to the microprocessor whenever it is needed. • Usually, there is a memory “sub-system” in a microprocessor-based system. This sub-system includes: – The registers inside the microprocessor – Read Only Memory (ROM) • used to store information that does not change. – Random Access Memory (RAM) (also known as Read/Write Memory). • used to store information supplied by the user. Such as programs and data. Introduction to microprocessors … Chapter 1 25 Memory • To execute a program: – the user enters its instructions in binary format into the memory. – The microprocessor then reads these instructions and whatever data is needed from memory, executes the instructions and places the results either in memory or produces it on an output device. Introduction to microprocessors … Chapter 1 26 Input/Output ( I/O ) • Input and output devices are the system’s means of communicating with the outside world. These devices are collectively known as peripherals. – Input devices transfer binary information from the outside world to the microprocessor. • Examples of input devices are: keyboard, mouse, bar code reader, scanner and the like. – Output devices transfer binary information from the microprocessor to the outside world. • Theses include things like an LED, a monitor, a printer and the like. Introduction to microprocessors … Chapter 1 27 System Bus • A communication path between the microprocessor and peripherals. – It is simply a group of wires carrying the voltages and currents representing the different bit values. • The microprocessor communicates with only one peripheral at a time. • Controlling the bus is done by the Control Unit. Introduction to microprocessors … Chapter 1 28 The three cycle instruction execution model • To execute a program, the microprocessor “reads” each instruction from memory, “interprets” it, then “executes” it. • To use the right names for the cycles: – The microprocessor fetches each instruction, – decodes it, – Then executes it. • This sequence is continued until all instructions are performed. Introduction to microprocessors … Chapter 1 29 Machine Language • The number of bits that form the “word” of a microprocessor is fixed for that particular processor. – These bits define a maximum number of combinations. • For example an 8-bit microprocessor can have at most 28 = 256 different combinations. • However, in most microprocessors, not all of these combinations are used. – Certain patterns are chosen and assigned specific meanings. – Each of these patterns forms an instruction for the microprocessor. – The complete set of patterns makes up the microprocessor’s machine language. Introduction to microprocessors … Chapter 1 30 The 8085 Machine Language • The 8085 (from Intel) is an 8-bit microprocessor. – The 8085 uses a total of 246 bit patterns to form its instruction set. – These 246 patterns represent only 74 instructions. • The reason for the difference is that some (actually most) instructions have multiple different formats. – Because it is very difficult to enter the bit patterns correctly, they are usually entered in hexadecimal instead of binary. • For example, the combination 0011 1100 which translates into “increment the number in the register called the accumulator”, is usually entered as 3C. Introduction to microprocessors … Chapter 1 31 Assembly Language • Entering the instructions using hexadecimal is quite easier than entering the binary combinations. – However, it still is difficult to understand what a program written in hexadecimal does. – So, each company defines a symbolic code for the instructions. – These codes are called “mnemonics”. – The mnemonic for each instruction is usually a group of letters that suggest the operation performed. Introduction to microprocessors … Chapter 1 32 Assembly Language • Using the same example from before, – 00111100 translates to 3C in hexadecimal – Its mnemonic is: “INR A”. – INR stands for “increment register” and A is short for accumulator. • Another example is: 1000 0000, – Which translates to 80 in hexadecimal. – Its mnemonic is “ADD B”. – “Add register B to the accumulator and keep the result in the accumulator”. Introduction to microprocessors … Chapter 1 33 Assembly Language • It is important to remember that a machine language and its associated assembly language are completely machine dependent. – In other words, they are not transferable from one microprocessor to a different one. • For example, Motorolla has an 8-bit microprocessor called the 6800. – The 8085 machine language is very different from that of the 6800. So is the assembly language. – A program written for the 8085 cannot be executed on the 6800 and vice versa. Introduction to microprocessors … Chapter 1 34 “Assembling” The Program • How does assembly language get translated into machine language? – There are two ways: – 1st there is “hand assembly”. • The programmer translates each assembly language instruction into its equivalent hexadecimal code (machine language). Then the hexadecimal code is entered into memory. – The other possibility is a program called an “assembler”, which does the translation automatically. Introduction to microprocessors … Chapter 1 35 High Level Languages • • We said earlier that assembly and machine language are completely dependent on the microprocessor. They can not be easily moved from one to the other. To allow programs to be developed for multiple machines high level languages were developed. – These languages describe the operation of the program in general terms. – These programs are translated into microprocessor specific assembly language using a compiler or interpreter program. • These programs take as an input high level statements such as “ I = j + k; ” and translate them to machine language compatible with the microprocessor being used. High level language Source code Compiler Introduction to microprocessors … Chapter 1 Assembler Machine language Object code 36 Compiler vs. Interpreter • What is the difference between Compiler and Interpreter? – A compiler translates the entire program at once and produces the object code. – An interpreter “ compiles “ the source code one line at-a-time. The object code for each line is produced, executed, and forgotten. Each time the program is to be executed, it has to be re-interpreted. • Interpreters are very inefficient. Compilers produce object code that is quite a bit smaller and faster to execute. • Compilers are still inefficient when complete control is needed and when memory is very critical. • In such a situation, it is better to do the job yourself. – Writing a program in assembly language may not be easy. But, you can control exactly how things are being done and which instruction is being used to perform each operation. Introduction to microprocessors … Chapter 1 37 The Hardware/Software Interaction • The hardware of a computer system is the collection of chips that make up its different pieces, including the microprocessor. – The hardware consists of five main systems: - The microprocessor Memory (RAM & ROM) Storage (Disk, CD) Input Devices (keyboard, mouse) Output Devices (monitor, printer). Microprocessor Input Memory Introduction to microprocessors … Chapter 1 Output Storage 38 The Hardware/Software interaction • Software refers to any program that executes on the hardware. – It contains very low level programs that control the behavior of the hardware all the way to complicated applications like 3D graphics, video editing, and circuit simulation and design. • The interaction between the two systems (hardware and software) is managed by a group of programs known collectively as Operating system. Introduction to microprocessors … Chapter 1 39 The Operating System • The operating system is a layer between the application programs and the hardware. – Pieces of the operating system control the operation of the disks, the monitor, the keyboard, the mouse, the printer, the sound card, and even memory. • When a program wants to use one of these items, it sends a request to the operating system and the operating system in turn will perform the operation. • When the computer is first turned on, the operating system starts to execute. It stays running as long as the computer is operating. Introduction to microprocessors … Chapter 1 40 The Operating System • The interaction of the user with the computer is through the operating system. – When the user invokes a program, the operating system starts the process and makes the program start executing. The program is executed on top of the operating system. Application Operating Application Programs Operating System Hardware Hardware System Programs Introduction to microprocessors … Chapter 1 41 Operating Systems • Examples of operating systems are: – – – – – • MS-DOS MS Windows Macintosh OS OS/2 UNIX Most operating systems are hardware specific: – For example, windows only runs on microprocessors made by Intel or those that behave the same way (i.e. “compatible”). • Other operating systems (like UNIX) are designed to work on any platform (hardware). Introduction to microprocessors … Chapter 1 42