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Faults can be corrected as they are discovered during use Users need to be studied interacting with the website under controlled conditions Users are benevolent in their judgements of interfaces Often users do not report faults Users do not actively look for problems Problems at websites discourage users from returning Leaving problems for customers to find creates poor customer relations Many users blame themselves for being incompetent rather than the interface. Good PR is about associating positive feelings with your company not negative ones A commercial websites revenue is proportional to the number of visitors and how often they visit Users cannot define what interface they want Users are not knowledgeable about interface design The easier the web site is to use the more people will successfully use it, return to it and recommend it We have satisfied customers so we do not need user testing Users accept problems as a normal part of usage Dissatisfied users seldom complain if there is a competitor with better services, they just defect Problems that are tolerated will still effect use negatively Competitors who provide an interface with fewer problems will be preferable Customers would appreciate improved service Competitors who provide an interface with fewer problems will be preferable Our web site works just as we want it to Users may not want what you want We know from application software that users stick with a product once they have learnt how to use it Our design is based on a needs assessment and years of customer knowledge Our designers are so experienced that they do not create usability problems Web users are fickle What users require of a web interface to your services is different from their service requirements and traditional customer relations Websites are usually free so, users assess cost in goal achievement time Users have needs that designers cannot foresee Designers are user themselves so they can foresee users problems Websites have a low learning threshold so the knowledge investment is very low unlike dedicated applications Designers cannot discover their own mistakes An evaluation methodology forces developers to look at the interface from new perspectives that are relevant to the user Developers cannot see the development project as a whole and therefore will miss usability issues The project manager is not trained in usability Usability is just about using common sense The project manager sees the whole, and that will prevent interface problems The view of one manager is not representative of users Methods that involve designers checking their own work are pointless because they are continually monitoring their results as they work It is better not to tamper with the interface if it is functional Rectifying any current problems will just lead to new ones Finding one problem can reveal a masked problem that was already there and may be more serious. If you know about a problem it is irresponsible not to rectify it If a masked problem is worse than the problem that masked it, then rectifying the masking problem makes the interface worse Problems should be sought after the interface is finished It is clearly more efficient to fix all the problems in one go than to keep going back and delay releasing the web site Problems can only be found once the web pages are public Development will be delayed by a pre-release usability evaluation Problems can be found more easily later and fixed then You cannot see problems clearly until the interface is finished Nearly all methods can be applied at early stages in development before implementation There are many methods will uncover problems before users see the interface The earlier problems are found the less it costs to fix them Early testing will delay development and release It is cheaper if mistakes are found early The gain in quality outweighs the loss due to delays in development release Creating and changing a mock-up is cheaper and than implementing and changing code. Is better to discover problems before implementation Competitors who get to market first gain an advantage It is not an advantage to launch a product ahead of a a competitor who follows with a better product We have a tested design standard that we follow so we don’t need to test the interface again. A design standard is ensures good practices that will prevent usability problems Usability problems can occur even if good standard i used a standard is general and will not address specific requirements the interface must solve Usability is not relevant to the the prime purpose of my website If your purpose requires people to visit your site and gain benefit from their visit then usability is an issue Only the new part of the web site will need testing because existing parts have been operational for long time Interface solutions that work for a small site may not work for a larger site The may well be problems in the old part of the web site that will propagate into the design of the new part Evaluation should also cover the website as a whole or as large units as possible Consistency across the entire web site is important and will not be detected when only a part of the site is scrutinised The view of a subset of the interface is not the same for designers as it is for users If part of your website is of poor quality, it reflects on the whole company A test of templates and the most frequently accessed pages is sufficient Templates regulate consistency with layout problems but do not detect inconsistency of content, textual style, of problems in the relationship between pages Frequency of use is not synonymous with the importance of content to the user User’s tasks tend to take them across the system boundaries perceived by developers The problem of useful pages being difficult to find will exclude them from evaluation if frequency criteria are used. Not all pages contain the same errors Users will see a task scenario as a criterion for unity, whereas developers will see database dependency or server residence as a criterion for unity Lists of guide lines are most cost effective because they do not require experts to carry out Lists of guide lines are freely available In order to be fully effective without experts, guide lines need to be specific to the domain. Developing a domain specific set of guidelines is expensive and time consuming and does require an expert There are resources to use one method thoroughly once If we use guidelines in development we do not need to do usability evaluation Usability should be evaluated by various methods throughout development and after Customer needs change over time It is better to do one method well than several things halfheartedly Using more methods will confuse the developers The method offer different perspectives all of which developers should have in mind when they are working The developers already have too many aspects to keep track of. Usability will detract them from what they are supposed to be doing The cost of an evaluation cannot be justified There is no guarantee that an evaluation will lead to financial gain. Boss cannot justify usability costs to his superior Quality gains are a competitive advantage even if they are not directly profitable Expert can offer to meet the superior or provide written arguments. Where sales or internal operational efficiency are involved, a cost/benefit assessment can be made Our company is only small and so an evaluation would not be profitable There are cheaper methods suitable for small companies with small websites The benefits of a good interface are long-term improved PR and/or long-term financial gain. These gains outweigh the disadvantages Experience from similar companies can be offered as a motivation Long term gains are of no interest because changing customer needs and web content/services will have to be revised before the benefit of previous improvements will take effect. If users can’t use our website that is their problem The customer is always right The problems that users have depend on their not being good at using computers There are resources to use one method thoroughly once the potential importance to your company of a visitor to your website or is not determined by that customers ability to use an interface Using more methods will confuse the developers Money or publicity from hindered users has the same value as money from unhindered users The interface should make the users goals as easy as possible to accomplish If the user is hindered by the interface it is the interface that is inadequate not the user Website content is more important than usability If the user cannot find the content then it has no value Users will not appreciate a good interface because they won’t notice it. A good interface should be invisible to the user. Usability is just the latest methodology fad. It has nothing knew to say or new to offer The fad with heuristic evaluation will soon be over because Nielsen’s method was published over 7 years ago. 7 years is the normal lifetime of a development fad Nielsen is inventor of HE, it is risky to rely on the work of one researcher The method has been adopted by many others and well studied in relation to other methods regarding the efficiency and quality of problem identification in relation to cost, time, other methods, resource, level of expertise etc. The tenets of usability are well researched in studies within cognitive and behavioural psychology The result from heuristic evaluation are not representative of users User testing is more expensive than heuristic evaluation Pro Pro User testing finds more of the serious errors than heuristic evaluation User testing is the most efficient evaluation method to validate the interface In user testing, real users test the interface with characteristic use cases Contra Contra Contra Contra Contra