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Site Development Foundations © 2004 ProsoftTraining All rights reserved Lesson 2: Markup Language and Site Development Essentials Objectives Discuss the history of markup languages Distinguish between HTML and XHTML Identify HTML and XHTML flavors Explain the value of universal markup Demonstrate knowledge of site management principles Plan Web site development History of Markup Languages Standard Generalized Markup Language (SGML) • Originally created by IBM in 1986 • A metalanguage, meaning it is used to create other languages • The basis for HTML, XHTML and XML • You create your own document rules using a Document Type Definition (DTD) History of Markup Languages (cont’d) Hypertext Markup Language (HTML) • Though based on SGML, invented by Tim Berners-Lee • Allows hyperlinks • HTML vs. SGML HTML versions include: • HTML 3.2 • HTML 4.01 (the most popular version of HTML) HTML 4.0 flavors include: • 4.01 Transitional -- allows deprecated tags, not as strict • 4.01 Strict -- requires all container tags and no allows deprecated tags • 4.01 Frameset -- for use with frames History of Markup Languages (cont’d) Extensible Markup Language (XML) • XML describes data instead of formatting • HTML or XHTML provides formatting and document structure • A subset SGML, also a metalanguage XML documents have a tree structure XML documents must be well-formed XML and valid documents: the DTD XML and style sheets From HTML to XML Universal Markup Creation Follow W3C standards Benefits of following standards include: • Code will render as expected in more browsers • Pages will be more scalable (as you add more sophisticated content, you will not run into problems) • Pages are more likely to be available to disabled users Web Site Development Principles Project management and the Web development project cycle • Create and document an initial Web site plan • Obtain relevant input from stakeholders • Communicate the Web site plan • Consider technical and non-technical concerns • Develop the site • Publish the site • Manage the site Creating and Documenting an Initial Web Site Plan Site plan is a rough outline of planned development • Site diagram • Storyboard Eventually becomes a site map for completed site Determining audience and message Validating design issues • Consider issues such as central message, fonts, images, colors, ethnic Obtaining Relevant Input from Stakeholders Stakeholders are relevant organization employees or contributors who can provide or help determine: • The purpose of the Web site • The services that the audience requires from the site • Development timelines As you work with stakeholders: • Remember that non-technical people may be asked to approve your project • You must translate technical issues into nontechnical language Documenting and Communicating the Plan Create a storyboard Document decisions in meetings and follow up Communicate the plan in various ways: • Calling relevant parties to ensure that everyone is satisfied • Sending e-mail messages • Sending postal (“snail mail”) messages if necessary • Sending fax messages • Telephone calls Communicating the Plan Use oral presentations and presentation aids, including: • Presentation software • Overhead projection • Whiteboards • Easel and poster paper • Charts • Published handouts Leading Discussions Strategies leaders use to manage a meeting: • Make introductions • Recall past business • Create a list of action items, including timelines • Monitor time • Ensure proper discussion focus • Handle heated discussions • Distribute minutes Considering Technical and NonTechnical Issues Leaders can ensure communication by: • Regularly asking if anyone has questions • Asking team members to summarize their understanding of decisions • Asking a third party to deliver a summary of progress • Writing regular updates about the project Developing the Site As your team develops the site, you will be engaged in various activities: • Creating markup code • Testing functionality • Approving the site • Publishing the site Testing Pages in Multiple Browsers As you develop Web pages, test them using multiple Web browsers Different generation of the same browser may interpret HTML somewhat differently Browser vendors also implement standards differently Browser types include: • Microsoft Internet Explorer • Netscape/Mozilla • Lynx • Opera Publishing the Site To publish a site, you need to know: • The IP address and/or DNS name of the site • User name and authentication information • The destination directory (i.e., folder) on the Web server • Space requirements • The protocol you will use to upload the site Working with service providers Managing the Site When managing a site, you must be prepared to: • Create new content • Update dead links • Remove old sites • Remove unused pages • Ensure connectivity • Report access troubles • Process feedback from customers and stakeholders Obtaining Feedback Your Web team must process various types of feedback Feedback can come from various sources Ways to obtain quality feedback • Providing Web forms on the site that ask for customer input • Conducting surveys in person • Conducting surveys via e-mail Intellectual Property A unique product or idea created by an individual or organization • Generally has commercial value Never “borrow” content without express, written consent Review copyright and trademark issues (e.g., trade secrets, licensing, infringement, plagiarism) Understand copyright scope, reach and time limits Consider ethical issues of copyright, trademark and plagiarism Avoid copyright infringement, trademark infringement and plagiarism by: • Reviewing content • Obtaining express, written consent • Creating reasonable deadlines Outsourcing Increasingly, Web development work (including site design) is being outsourced to workers in remote locations • May save the company money • May require you to work with remote workers As you use and work with remote teams, you may have to obtain: • Non-Disclosure Agreements (NDAs) • Legal consultation