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Design Document •Perfect Competition •Embedded assignments •Turn-based, length determined by Game Master •Multiplayer, 5-player minimum Perfect Competition Starting Point: •Empty Factory •1 million dollars No advantages: •No sense of geography or proximity •Everyone has access to the same information On Each Turn •Buy the proper equipment in order to enter a specific manufacturing field •Set wages •Hire workers •Set prices •Negotiate contracts with suppliers and buyers •Research new technologies Embed Assignments in Gameplay Old: •Take fictional data made up by the professor, draw graphs, and answer essay questions. New: •Receive an in-game news bulletin, draw graphs and interpret data, use the answer to improve your decisions in the next turn. Feedback Loop Old: •Students are graded on whether they get the right answer New: •Comparison with other players, and comparison with a perfect player Topics We Will Teach •Supply and demand •Opportunity cost •Price elasticity •Surplus •Substitute products •Fixed cost, variable cost, total cost, average cost •Equilibrium Suppliers Supplier 1 Producers Consumers Player 1 Consumer 1 Supplier 2 Consumer 2 Player 2 Supplier 3 Supplier 4 Consumer Theory Equilibrium Theory Player 3 Oligopic Markets Producer Theory Game Theory Price of Tires Number of Tires People Want to Buy Number of Tires People Want to Sell $100 110,000 10,000 $200 90,000 40,000 $300 60,000 80,000 $400 20,000 150,000 For instance: $450 Supply $400 $350 Consumer Surplus Price $300 Producer Surplus $250 $200 $150 Equilibrium Point $100 Demand $50 $0 0 20,000 40,000 60,000 80,000 Quantity 100,000 120,000 140,000 160,000 Questions?