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Building a Simple Level Adding Sounds Copyright © 2015 Curt Hill Introduction • Sounds are not that different than lighting • Basic procedure is to: – – – – Select sounds Find the sound wanted Drag it where you want Position if needed • Screen shots follow Copyright © 2015 Curt Hill Types of Sound • Two types – Ambient – Cued • Ambient sounds are continuous – While you are within in a certain radius of its origin – These are considered today • Cued sounds require something to happen to make them occur – Such as a gunshot – We will consider these later Copyright © 2015 Curt Hill Sounds Copyright © 2015 Curt Hill Right Click a Sound Copyright © 2015 Curt Hill Drug into Place Copyright © 2015 Curt Hill Commentary • Like lighting sounds default to certain properties • These may or may not be right • In our case the sound was too loud • In came well outside the building • Like light there are circles that are shown about the limits of audibility • Also like lights we can change the properties – Use the properties in scene tab Copyright © 2015 Curt Hill Adjusting radius Copyright © 2015 Curt Hill Finally • Not too much to sounds • They add substantial realism to your level • They are similar to point lights – They have a volume and radius of effect – The icon is a speaker instead of a light bulb Copyright © 2015 Curt Hill