Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
10 Chapter Ten Alternative Marketing Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-1 Buzz Marketing • Word-of-mouth marketing • Higher credibility • Fast growth – now $1 billion annually • Methods of generating buzz • Consumers who like a brand • Sponsored consumers • Company or agency generated buzz Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-2 Consumers Who Like a Brand • Ideal ambassador • Buzz spread • In person • Internet • Chat rooms • Blogs • E-mails Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-3 Sponsored Consumers • Brand ambassadors • Typically individuals who already like brand • Offer incentives in exchange for advocacy • Selection based on • Devotion to brand • Size of social circles • Expected to deliver messages to: • Social circles, • Family, and • Friends. Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-4 Company Employees • Employees posing as customers • High risk approach (unethical and dishonest) • Word of Mouth Marketing Association (WOMMA) • Honesty of relationship • Honesty of opinion both good and bad • Honesty of identity (who you are) Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-5 Buzz Marketing Preconditions • • • Brand must be unique, new, or perform better Brand must stand out Memorable advertising helps • • • Intriguing, different, and unique Customers must get involved Buzz marketing works because • • People trust someone’s else’s opinion People like to give their opinion Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-6 Guerilla Marketing • • • • • • • Emphasizes a combination of media, advertising, PR, and surprise tactics to reach customers in unexpected places. Requires energy and imagination Instant results with unique, low-cost approaches Focus on region or area Create excitement Involve interacting with consumers Goal is to generate buzz Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-7 FIGURE 10 . 3 Reasons for Using Guerilla Marketing • • • • To find new ways to communicate with customers To interact with customers To create buzz To build relationships with consumers Source: Adapted from Lin Zuo and Shari Veil, “Guerilla Marketing and the Aqua Teen Hunger Force Fiasco,” Public Relations Quarterly, Vol. 51, No. 4 (Winter 2006/.2007), pp. 8-11 Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-8 Alternative Media Venues • • • • • • • • Cinema In-tunnel, subway Parking lot Escalator Airline in-flight Clothing Mall signs Kiosks Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-9 FIGURE 10 . 7 Types of Advertising that Most Influenced Clothing Purchases • In-store advertising (52.6%) • • • • • • Print ads (23.9%) Word-of-mouth communications (15.8%) Television ads (14.1%) Internet ads (10.4%) Direct mail (7.4%) Radio ads (1.8%) Source: Adapted from Amy Johannes, “Snap Decisions,” Promo, Vol. 18, No. 11 (October 2005), p. 16. Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-10 In-Store Marketing • 70% of purchase decisions made in store • In-store atmospherics • Sight, sound, and scent • Video screens and television monitors • Customize messages Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-11 Point-of-Purchase Displays • Location is key • Last chance to reach buyer • Facts • 70% of decisions are in store • 50% of money spent at mass-merchandisers and supermarkets is unplanned • Average increase in sales is 9% • Half of POP displays not effective • Half that are effective – 20% increase in sales Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-12 FIGURE 10 . 8 Effective Point of Purchase Displays • • • • • • Integrate the brand’s image into the display. Integrate the display with current advertising and promotions. Make the display dramatic to get attention. Make the display re-usable and easy to assemble. Make the display easy to stock. Customize the display to fit the retailer’s store. Copyright © 2010 Pearson Education, Inc. publishing as Prentice Hall 10-13