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Infrequent Weighted Item set Mining Using Frequent Pattern Growth Abstract: Frequent weighted item sets represent correlations frequently holding in data in which items may weight differently. However, in some contexts, e.g., when the need is to minimize a certain cost function, discovering rare data correlations is more interesting than mining frequent ones Our method operates on a graph where vertices correspond to frequent items and edges correspond to frequent item sets of size two. Utility based data mining is a new research area interested in all types of utility factors in data mining processes and targeted at incorporating utility considerations in data mining tasks. Utility based data mining is a new research area interested in all types of utility factors in data mining processes and targeted at incorporating utility considerations in data mining tasks. The UMining algorithm is used to find all high utility itemsets within the given utility constraint threshold. Fast Utility Frequent Mining, is a more precise and very recent algorithm. It takes both the utility and the support measure into consideration. This method gives the itemsets that are both high utility as well as that are, frequent. A new concept is proposed for generating different kinds of itemsets namely High utility and high frequent itemsets (HUHF), High utility and low frequent itemsets (HULF), Low utility and high frequent itemsets (LUHF) and Low utility and low frequent itemsets (LULF). These itemsets are generated using the basic framework FP-Growth algorithms. i Existing System: The traditional association rule mining (ARM) is used to identify frequently occurring patterns of item sets. ARM model treats all the items in the database equally by only considering if an item is present in a transaction or not. The frequent item set mining approach may not satisfy a sales manager’s goal. The support measure reflects the statistical correlation of items, but it does not reflect their semantic significance. In other words, statistical correlation may not measure how useful an item set is in accordance with a user’s preferences (i.e., profit). The profit of an item set depends not only on the support of the item set, but also on the prices of the items in that item set. Disadvantage of Existing System: The practical usefulness of the frequent itemset mining is limited by the significance of the discovered itemsets. There are two principal limitations. A huge number of frequent itemsets that are not interesting to the user are often generated when the minimum support is low. For example, there may be thousands of combinations of products that occur in 1% of the transactions. If too many uninteresting frequent itemsets are found, the user is forced to do additional work to select the itemsets that are i indeed interesting. Proposed System: Two novel quality measures are proposed to drive the IWI mining process. Infrequent item sets that do not contain any infrequent subset have been proposed. Experiments, performed on both synthetic and real-life data sets, show efficiency and effectiveness of the proposed approach. In particular, they show the characteristics and usefulness of the item sets discovered from data coming from benchmarking and real. To reduce the computational time the authors introduce the concept of residual tree. The item sets that are both high frequent and high utility can be obtained using this method. Then Customer Relationship Management (CRM) is incorporated into the system by tracking the customers who are frequent buyers of the different kinds of item sets. Advantages of Proposed System: In proposed Customer Relationship Management (CRM) is incorporated into the system by tracking the customers who are frequent buyers of the different kinds of item sets. So we spitted the Frequent Utility Frequent Mining (FUFM) a. HUHF b. HULF c. LUHF ii d. LULF Software requirements: Software : Java 1.7 Tool : Net Beans 7.1 Database : SQL Server 2000 Operating System : Windows XP Hardware requirements: 1GB RAM 40GB Hard disk Intel(R) Core 2 Duo processor (2.00 GHz) iii 4