* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Download End System Multicast
Survey
Document related concepts
Transcript
Introduction MANET Examples Performance Matrics Conclusions 2 Traditional network architectures distinguish between two types of entities › end systems (hosts) and the network (routers and switches). The key architectural question is: what new features should be added to the IP layer? › Multicast and QoS 3 Delivery of information to a group Creating copies only when the links to the multiple destinations 4 video-on-demand live media streaming video conferencing multiplayer games Real time and large data flow 5 In deciding whether to implement multicast services at the IP layer or at end systems, there are two conflicting considerations that we need to reconcile. 6 First, IP Multicast requires routers to maintain per group state › violate the “stateless” architectural principle, and introduce high complexity and serious scaling. Second, IP Multicast calls for changes at the infrastructural level › slows down the pace of deployment. 7 Finally, IP Multicast is providing higher level features such as reliability, congestion control, flow control, and security has been shown to be more difficult than in the unicast case. 8 We consider a model in which multicast related features, such as group membership, multicast routing and packet duplication, are implemented at end systems, assuming only unicast IP service. 9 An overlay approach to multicast, however efficient, cannot perform as well as IP Multicast. It is impossible to completely prevent some redundant traffic on physical links. Communication between end systems involves increasing latency. 10 (b) naive unicast transmission. (c) the IP Multicast tree constructed by DVMRP (d) an “intelligent” overlay tree 11 Issues IP multicast Application multicast efficiency in terms of delay/bandwidth High Low — Medium Complexity or Overhead Low Medium — High Ease of deployment Low Medium — High OSI layer works Network layer Application layer 12 GROUP MANAGEMENT › Mesh First vs. Tree First › Source Specific Tree vs. Shared Tree › Refinement ROUTING MECHANISM › Shortest Path › Minimum Spanning Tree › Clustering Structure 13 Tree-based › Source node as the root, thus there is only one single path between every pair of sender and receiver. › It’s very efficient since the routing information needs to be maintained is very little. Mesh-based › More than one path between each sender and receiver pair exists. › More robust but less efficient. 14 Source-tree-based › It construct a multicast tree among all the member nodes for each source node.(usually this is a shortest path tree) › More efficient. › Too much routing information to maintain. Shared-tree-based › It constructs only one multicast tree for a multicast group including several source nodes. (usually this is a minimum spanning tree) › Every source uses this tree to do multicast. › Less efficient. › It reduces the overhead greatly by maintaining less routing information. 15 Constructed trees might be different › Depending upon the order of joining requests › Construct the tree in real time and have no a-priori knowledge of node arrivals Local optimum to the global optimum and improves the system’s performance 16 A Shortest Path Tree constructs a minimum cost path from a source node to all its receivers A source-specific multicast tree or in graph theoretic terms a rooted tree 17 Construct a low cost tree Used by a shared tree 18 Construct a hierarchical cluster of nodes with each cluster having a head Advantages › Reduction in control overhead › Faster joining and leaving › A sub-optimal tree 19 Form a temporary and dynamic wireless network on a wireless channel without the fixed infrastructure Self-organizing collection of Mobile Nodes Low bandwidth, mobility and low power Due to the limited transmission range, multiple hops may be needed 20 router vs. forwarding node traverse internet vs. multi-hops routing fixed vs. topology changes frequently 21 Proactive (table-driven) › continuously evaluate routes › maintain up-to-date routing information › periodically flood its location to other nodes › maintains a location table Reactive (on-demand) › routing creates routing only when desired › in searching of the destination 22 Explicit › Location update is sent to a defined subset (update quorum) › Location query is sent to a subset (query quorum) Implicit › Location servers are chosen via a hashing function 23 Multicast On-demand Distance Vector routing protocol This protocol uses broadcast to find the route in an on-demand way and constructs a shared routing tree. 24 25 Group Join Process Multicast Broadcast Activation - RREQ Broadcast Group Hello Only GM Responds Group member Multicast Tree member Ordinary node Potential Group member Multicast link Communication link 26 Leaving a Multicast Group Group member Multicast Tree member Non leaf Node Must remain as a Tree member Ordinary node Potential Group member Multicast link Communication link Leaf Node Can remove itself from Again Leaf Node MTfrom MT Remove himself 27 Node must periodically hear from active neighbors to know they are still within range Every time hear broadcast, update lifetime If no broadcast with hello_interval, broadcast Hello packet Failure to hear from a neighbor for › (1 + allowed_hello_loss ) * hello_lifetime indicates loss of link 28 Source broadcasts › Route Request(RREQ) › <J_flag, R_flag, Bcast_ID, RREQ Src_Addr, Src_Seq#, Dst_Addr, Source Dst_Seq#, HopCnt> Node can reply to RREQ if › – It is the destination › – It has a “fresh enough” route to the destination Nodes create reverse route entry Record Src IP Addr / Broadcast ID to prevent multiple processing Destination 29 Source broadcasts › Route Request(RREQ) Node can reply to RREQ if Source › – It is the destination › – It has a “fresh enough” route to the destination Nodes create reverse route entry Record Src IP Addr / Broadcast ID to prevent multiple processing RREP Destination 30 Source broadcasts › Route Request(RREQ) Node can reply to RREQ if Source › – It is the destination › – It has a “fresh enough” route to the destination Nodes create reverse route entry Record Src IP Addr / Broadcast ID to prevent multiple processing Destination 31 Nodes along path create forward route to dest Source begins sending data when receives first RREP Source Destination 32 GROUP MANAGEMENT › Tree First › Shared Tree › No refinement ROUTING MECHANISM › Minimum Spanning Tree MANET ROUTING › Reactive › Flat 33 Latency › end-to-end delay Bandwidth › throughput at the receiver Stress › number of identical copies of a packet carried by a physical link 34 Resource Usage › 57 / 30 / 32 Protocol Overhead › total bytes of non-data traffic 35 Although, MANET multicast is an ALM, using wired mech. cannot perform well. Actually, there is no a “one-for-all” scheme that works well with different scenarios. Highly dynamic environment, nodes move arbitrarily, thus network topology changes frequently and unpredictably Moreover, bandwidth and battery power are limited. Make multicast extremely challenging 36 Tu, W. & Jia, W., “An End Host Multicast Protocol for Peerto-Peer Networks,” LCN '05: Proceedings of the The IEEE Conference on Local Computer Networks 30th Anniversary IEEE Computer Society, 2005, pp. 392-399 Hosseini, M., Ahmed, D., Shirmohammadi, S. & Georganas, N., “A Survey of Application-Layer Multicast Protocols,” Communications Surveys & Tutorials, IEEE, 2007, Vol. 9(3), pp. 58-74 Junhai, L., Danxia, Y., Liu, X. & Mingyu, F., “A survey of multicast routing protocols for mobile Ad-Hoc networks,” Communications Surveys Tutorials, IEEE, 2009, Vol. 11(1), pp. 78 -91 Perkins, C. & Royer, E., “Ad-hoc on-demand distance vector routing,” Mobile Computing Systems and Applications, 1999. Proceedings. WMCSA '99. Second IEEE Workshop on, 1999, pp. 90 -100 37