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KINE 3301
Biomechanics of Human Movement
Linear Impulse βˆ’ Momentum
Applications
Chapter 9
The force shown below is applied to a 3 kg bowling
ball with an initial horizontal velocity of βˆ’2 m/s.
Compute the final velocity of the ball.
𝐹 βˆ†π‘‘ = π‘šπ‘‰π‘“ βˆ’ π‘šπ‘‰π‘–
(31.65 N) .315𝑠 = (3 π‘˜π‘”)𝑉𝑓 βˆ’
𝑉𝑓 = +1.33 π‘š/𝑠
What was the impulse?
𝐽 = πΉβˆ†π‘‘
𝐽 = 31.65 𝑁 (.315𝑠)
𝐽 = 9.97 𝑁 βˆ™ 𝑠
𝑉𝑓 βˆ’
π‘š
(3 π‘˜π‘”)(βˆ’2 )
𝑠
Integration of the force with
respect to time (area under the
force – time curve) can be used to
obtain the velocity – time curve.
𝑑1
𝐹 𝑑𝑑 = π‘šπ‘‰π‘“ βˆ’ π‘šπ‘‰π‘–
𝑑0
The two force curves shown below are applied to a 0.5 kg ball with an
initial horizontal velocity of 0 m/s. Compute the final velocity of the
ball after each force is applied.
Draw an estimated velocity-time curve that each force-time curve
would produce.
Reaction Force Accelerates the CM
The force applied accelerates
the ground in the direction
of the force.
The reaction force
accelerates the performer’s
center of mass in the
direction of the reaction
force.
Relationship between Force & Acceleration
𝐹 = π‘šπ‘Ž
The shape of an
acceleration curve is
the exactly the same
as the force curve,
only the units are
different.
𝐹
π‘Ž=
π‘š
Impulse-Momentum
𝐹 βˆ†π‘‘ = π‘šπ‘‰π‘“ βˆ’ π‘šπ‘‰π‘–
𝑑1
𝐹 𝑑𝑑 = π‘šπ‘‰π‘“ βˆ’ π‘šπ‘‰π‘–
𝑑0
Horizontal Impulse-Momentum
𝐹π‘₯ βˆ†π‘‘ = π‘šπ‘‰π‘₯𝑓 βˆ’ π‘šπ‘‰π‘₯𝑖
𝑑1
𝐹π‘₯ 𝑑𝑑 = π‘šπ‘‰π‘₯𝑓 βˆ’ π‘šπ‘‰π‘₯𝑖
𝑑0
Vertical Impulse-Momentum
𝐹𝑦 βˆ†π‘‘ + π‘šπ‘” βˆ†π‘‘ = π‘šπ‘‰π‘¦π‘“ βˆ’ π‘šπ‘‰π‘¦π‘–
𝑑1
(𝐹𝑦 + π‘šπ‘”) 𝑑𝑑 = π‘šπ‘‰π‘¦π‘“ βˆ’ π‘šπ‘‰π‘¦π‘–
𝑑0
Use the average force to
compute braking impulse,
propulsion impulse and Vx
at midstance (t = .112 s)
and toe-off (t = .234 s).
Braking and Propulsion
Braking < Propulsion
βˆ†Vx = +.46 m/s
Braking β‰ˆ Propulsion
βˆ†Vx = +.01 m/s
Braking > Propulsion
βˆ†Vx = βˆ’.24 m/s
Free Body Diagram for Vertical Impulse - Momentum
𝐹𝑦 βˆ†π‘‘ + π‘šπ‘” βˆ†π‘‘ = π‘šπ‘‰π‘¦π‘“ βˆ’ π‘šπ‘‰π‘¦π‘–
𝑑1
(𝐹𝑦 + π‘šπ‘”) 𝑑𝑑 = π‘šπ‘‰π‘¦π‘“ βˆ’ π‘šπ‘‰π‘¦π‘–
𝑑0
Use the average force
F Ave = 1007.075 N to
compute the vertical impulse
and Vy at toe-off (t = .234 s).
Walking Forces
Use the average force to compute braking
impulse, propulsion impulse and Vx at
t = 0.04, t = 0.4, and t = 0.7 s.
Use the average force F Ave = 621.88 N to
compute the vertical impulse and Vy at
toe-off (t = 0.76 s).
Vertical Force &
Acceleration for a
Vertical Jump
Use the average force at
each time point to compute
the vertical velocity.
t = 0.2 s, F Ave = 440 N
t = 0.4 s, F Ave = 632 N
t = 0.6 s, F Ave = 904 N
Use the average force at
each time point to compute
the vertical velocity.
t = 0.2 s, F Ave = 440 N
Use the average force at
each time point to compute
the vertical velocity.
t = 0.4 s, F Ave = 632 N
Use the average force at
each time point to compute
the vertical velocity.
t = 0.6 s, F Ave = 904 N
At t = 0.4 sec the jumper
has a vertical velocity (Vyi)
of βˆ’0.26 m/s. Use the
average force from t = .4 to
t = .6 to compute the
impulse and the final
vertical velocity at t = 0.6
sec.
βˆ†t = 0.2 s, F Ave = 1449 N