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Japanese Electronic Music and Jacopo Peri Demographics of Japan: Population: 127,103,388 Life Expectancy: Male: 81.13 Female: 87.99 Median: 46.1 Literacy: 99% Urbanization: 91.3% of the population live in urbanized environment Population Growth Rate: -13% Languages: Japanese(English is integrated into a lot of their popular culture) Religion: No official religion: 83.9% Shintoism; 71.4% Buddhism; Other 9.8% History of Japan: After WWII Japan through massive change and rebuilding: ● They are now allies with the US and other UN members ● Became a democracy (Emperor of Japan serves a similar purpose to the royalty of England) ● Became one of the most urbanized, and technologically advanced countries in the world o At one point Japan had the second largest economy in the world, behind the United States - Currently Japan has the third largest economy behind the US and China o Japan was the first major non-western country to adopt western technological advances They still play an important role in modern innovation Geography of Japan: ● Climate: Tropical in the south; cool, temperate in the north ● Total Area: 11% smaller than California ● Highest Point: Mt. Fuji ● Lowest Point: Hachirogata ● Lot of earthquakes ● Has eight regions Music in Japan: ● Japan puts a larger emphasis on music in education than countries like the US do ● The music industry in Japan is the second largest in the world - largest in Asia ● Japan has widely adopted classical music, having the world’s leading wind band. ● Since the 1970’s making music with electronics has been very popular and successful. The Beginning of Music in Video Games: ● The first music in video games was found in arcade games such as Space Invaders, Mario Bros. and Donkey Kong ● With the birth of home video game consoles with better graphics and processors, a new genre of electronic music emerged. Koji Kondo and Music with Electronics: ● Born: August 13, 1961 ● Instruments: Piano, Synthesizers, Electronic Organ, Cello ● Never classically trained ● Not originally dedicated to music ● Used a computer rather than a piano to compose his works His Music: ● In 1984 Nintendo sent a recruitment letter to his college asking for sound programmers Kondo applied for the job without having to send in any demo tapes. o He was later designated to Nintendo’s Entertainment and Analysis Department where he would compose the soundtrack for Super Mario Bros. o Koji Kondo (cont.) ● Because he composed music for video games, it was up to him to provide the mood and tone for the different parts of the game. ● The songs he composed had to be able to last an infinite amount of time, as the song will play as long as the player is in the area. His Music: ● His early works for Super Mario Bros. and The Legend of Zelda contained four parts: melody, harmony, bass line, and percussion. ● The melody had to be able to stand alone without the harmony, because the sound effects of the game would take the place of the harmony due to technological restraints. Music (cont.) ● Many times during the games he worked on, the player will hear a monophonic version of his songs first, and then would be introduced to the full polyphonic version. ● All the music has to repeat over and over again without getting boring or aggravating. Master of Repetition: ● Within each of his songs, he has distinct sections within each that flow together very easily, yet are extremely different. o In Super Mario Bros.: Overworld Theme Kondo uses about seven different sections. In the first section all the parts move with the same rhythm homophonically, however in the next section the melody and harmony move together, yet the bass continues on by itself. Repetition (cont.) ● This use of repetition is used throughout almost all of his songs including his monophonic ones. o Furthermore, often times the harmony will change based on the sections as well: In Super Mario Bros. the first couple sections have harmonies in fifths and sixths, but in later sections the harmonies are mostly in thirds. Evolution of His Music: ● Since the success of Koji Kondo and Nintendo, Kondo’s music has grown increasingly complex and resembles that of classical music as well as other cultural music. The Super Mario Bros. Overworld Theme has become more recognizable than any Disney song and the character of Mario is more recognizable than Mickey Mouse. Jacopo Peri ● Born in Rome or Florence in 1561 ● By 1583 Peri worked as both an instrumental composer and madrigal. ● Italian composer and singer between the Renaissance and Baroque periods. o One of the first composers to experiment with monody, recitative, and aria. ● Part of the Florentine Camerata - Composed the majority of the opera Dafne, which is considered the very first opera. I Found Some Links!: ● Both Jacopo Peri and Koji Kondo began composing by using simple forms of monody. ● Both used simple instrumentation to create their compositions. ● Both were composers of instrumental music. The Big Links: ● Kondo and Peri are credited with ushering in a new style and genre of music. ● They both are given the job of providing mood and tone for the audience. o Depending on the music for either an opera or video game, the music determines the way the audience perceives it. Bibliography IGN. “Koji Kondo: An Interview with a Legend.” IGN.com. March 12, 2007. Accessed August 3, 2011. http://wii.ign.com/articles/772/772299p1.html. "Jacopo Peri." Jacopo Peri. N.p., n.d. Web. 21 Nov. 2014. Kondo, Koji. “Inside Zelda: Part 4.” Zelda.com. 2005. Accessed August 3, 2011. http:// www.zelda.com/universe/game/twilightprincess/inside04.jsp [Originally published in Nintendo Power Vol. 195 (2005)]. Laroche, Guillaume. "Analyzing Musical Mario-media: Variations in the Music of Super Mario Video Games." DigiTool Stream Gateway Error. N.p., Jan. 2012. Web. 21 Nov. 2014. Steiner, Hans-Christoph. "1597 - Dafne, by Jacopo Peri." 1597 - Dafne, by Jacopo Peri. N.p., n.d. Web. 21 Nov. 2014. Stevens, Richard, and Dave Raybould. The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games. Burlington, MA: Focal Press, 2011. Williams, Bryn. “Koji Kondo’s Musical Landscape.” Gamespy. March 7, 2007. Accessed August 3, 2011. http://wii.gamespy.com/articles/771/771397p1.html. Zehnder, Sean, and Scott Lipscomb. “The Role of Music in Video Games.” In Playing Video Games: Motives, Responses, and Consequences, edited by Peter Vorderer and Jennings Bryant, 241-58. Mahwah, NJ: Erlbaum, 2006.