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MATH 1100 SECTION 5.1 Notes Polynomial Function & Their Graphs – Text Pages 311-323 Polynomial of Degree n: Px a n x n a n 1 x n 1 ... a1 x a0 where an 0 . The numbers an , an1 , , a1 , a0 are called the coefficients of the polynomial. a0 is called the constant term an is called the leading coefficient a n x n is called the leading term The graph of a polynomial is always smooth and continuous. Guidelines For Graphing Polynomial Functions: 1) ZEROS: Find all x-intercepts. 2) Find the y-intercept 3) Make a TABLE using the x-intercepts as the “important” (critical) points determine whether the graph is positive or negative in these intervals. 4) Use the leading coefficient to determine the end behavior of P(x). 5) GRAPH: Plot the intercepts and other points found in the table sketch a smooth curve through these points that exhibits the proper end behavior. Before using these guidelines, we must discuss End Behavior & Zeros: End Behavior of the graph of a Polynomial Function: The end behavior of a polynomial is a description of what happens as x becomes large in the positive or negative direction. Notation: x means “x becomes large in the positive direction” x means “x becomes large in the negative direction” For any polynomial, the end behavior is determined by the leading term. Zeros of Polynomials: If P is a polynomial function and if c is a number such that Pc 0 , then we say that c is a zero of P. The following are equivalent ways of saying this same thing: 1.) 2.) 3.) c is a zero of P. x c is a root of the equation Px 0 . x c is a factor of Px . Example 1: Sketch Px x 4 3x 3 4 x 2 STEP 1: Find all x-intercepts (zeros) STEP 2: Find the y-intercept STEP 3: Make a table (or T-Chart) STEP 4: Determine End Behavior STEP 5: Sketch the graph Example 2: Sketch Px x 3 2 x 2 4 x 8 STEP 1: Find all x-intercepts (zeros) STEP 2: Find the y-intercept STEP 3: Make a table STEP 4: Determine End Behavior STEP 5: Sketch the graph Example 3: Sketch Px x 3x 23x 2 STEP 1: Find all x-intercepts (zeros) STEP 2: Find the y-intercept STEP 3: Make a table STEP 4: Determine End Behavior STEP 5: Sketch the graph Example 4: Sketch Px x 4 3x 2 4 STEP 1: Find all x-intercepts (zeros) STEP 2: Find the y-intercept STEP 3: Make a table STEP 4: Determine End Behavior STEP 5: Sketch the graph