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Artificial Intelligence in Video Games BRAIN SURGERY Damián Isla, Director of Technology Moonshot Games Two Fundamental Truths FT#1: The hard stuff is easy, and the easy stuff is hard Corollary: Game AI is 10% looking smart and 90% not looking stupid FT#2: Game AI is for making computers smart. Corollary: Game AI is 50% programming and 55% design AN EXAMPLE An Example Position selection - or - “Where do I stand right now?” Pathfinding How do I get from A to B? But assumes we know where B is. Position Selection Pick a spot that is at the right range from my target has a clear line of sight near to me etc. Position Selection: Method Range: 3.0 LOS: 10.0 Distance: 0.5 range(p) = 7 F(range(p)) = 3.0 4.5 HIM (happy units) 4.5 ME Total: (meters) Position Selection: Method 2.1 2.8 3.8 4.5 4.1 3.2 HIM 1.9 2.5 3.5 4.7 4.5 4.1 3.2 1.6 2 2.6 ME 4.7 4.8 3.3 1.1 1.7 2.4 2.8 3.1 3.5 3.8 1 1.5 2.1 2.5 2.7 2.8 3 DEMO Thanks!