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I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s Applets and HTML Rob Dempster [email protected] School of Computer Science University of KwaZulu-Natal Pietermaritzburg Campus I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 1/20 Abstract This is not a paper. It is the lecture presentation slides I used to provide a framework for the lectures I presented dealing with the material covered in Section 2 of Chapter 6 of David J. Eck’s book entitled Introduction to Programming Using Java [1]. The slides were prepared using my Apple iMac, Emacs, LATEXand Prosper. c !2011, Robert Dempster. These are free slides. This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License. (This license allows you to redistribute these slides in unmodified form. It allows you to make and distribute modified versions, as long as you include an attribution to the original author, clearly describe the modifications that you have made, and distribute the modified work under the same license as the original. See the http://creativecommons.org/licenses/by-sa/2.5/ for full details.) The LATEX source for these notes are available on request. The LATEXsource code of the most recent version of these slides are always available, at no charge, for downloading at http://java-sun.cs.ukzn.ac.za/~robd/courses/2011/comp200/ipuj6slides/. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 2/20 GUI Revision Java is a programming language designed for networked computers and the World Wide Web i.e., the design of distributed computing applications. It contains many neat features to make this easy to do in a reliable and secure manner. Part of learning Java is learning to program applets and other Graphical User Interface (GUI) programs. GUI programs are event-driven. That is, user actions such as clicking on a button or pressing a key on the keyboard, generate events, and the program must respond to these events as they occur. Related to GUI programming is Human Computer Interaction (HCI). I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 3/20 Introduction to the Java Applet (and JApplet) Java applets are small programs that are meant to run on a page in a Web browser. However: An applet is not a complete program. It doesn’t have to be small. There are other ways to use them. An applet is inherently part of a graphical user interface. Text based command line applications can be run in an applet as we have seen with HighLow and Snap card game applications. It is a type of graphical component that can be displayed in a window which we will hereafter assume, belongs to a Web browser. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 4/20 The Basic Java Applet and JApplet (cont’d) The Applet class, defined in the package java.applet, is really only useful as a basis for making subclasses. An object of type Applet has certain basic behaviours, but doesn’t actually do anything useful. There are several methods in the Applet class that are defined to do nothing. The programmer must override at least some of these methods and give them something to do. An applet program does not contain a main() routine since it is not a stand-alone program. However, many of the methods in an applet are similar to main(), in that they are meant to be called by the system. It is the job of the programmer is to determine what happens in response to these system calls. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 5/20 The Basic Java Applet and JApplet (cont’d) One of the methods that is defined in the Applet class to do nothing is the paint() method. The paint() method is called by the system when the applet needs to be drawn or redrawn. In a subclass of Applet, the paint() method can be redefined to draw various graphical elements such as rectangles, lines, and text on the applet. As a first example of an applet, let’s go the traditional route and look at an applet that displays the string "Hello World!". I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 6/20 The Hello World Applet import java.awt.*; import java.applet.*; public class HelloWorldApplet extends Applet { // Applet displays the string ’Hello World!’ public void paint(Graphics g) { g.drawString("Hello World!", 10, 30); } } // end of class HelloWorldApplet I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 7/20 The Hello World Applet - The Theory! The drawString() method, defined in the Graphics class, actually does the drawing, using the Graphics (context) object referenced by g. Back to the applet: It is an object, but we have not created an object here. This of course begs the question: Then where does it come from? It is the web browser’s responsibility to create the Applet object and add it to its browser window. Browsers execute html (a markup language) code that describes how a web page should be displayed. The instructions to the browser regarding the applet are contained in and by (surprise!!!) the <applet> markup tag. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 8/20 The Hello World Applet HTML code <center> <applet code="HelloWorldApplet.class" width=200 height=50> <p> If you do not see this applet, speak to your sysadm asap!! </p> </applet> </center> I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 9/20 The Hello World Applet - The Theory (cont’d) The Applet class defines another method that is essential for programming applets, the init() method. This method is called just after the applet object has been created and before it appears on the screen. Its purpose is to give the applet a chance to do any necessary initialisation. Again, this method is called by the system, not by your program. You might be wondering why initialisation is done in the init() method rather than in a constructor. It is possible to define a constructor for your applet class, as the system calls the constructor that has no parameters. Unfortunately when the constructor is called, the size of the applet is not available. It is when init() is called. It is customary to do applet initialisation in the init() method. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 10/20 The second Hello World Applet import java.awt.*; import java.applet.*; public class HelloWorldApplet2 extends Applet { public void init() { setBackground(Color.blue); setForeground(Color.yellow); } public void paint(Graphics g) { g.drawString("Hello World!", 10, 30); } } // end of class HelloWorldApplet2 I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 11/20 JApplets and Swing The AWT (Abstract Windowing Toolkit) has been part of Java from the beginning, but was not powerful or flexible enough for writing complex, sophisticated applications. This does not prevent it from being useful – especially for applets, which are generally not as complex as full-scale, independent applications. The Swing graphical user interface library was created to address the problems with the AWT. The classes that make up the Swing library can be found in the package javax.swing. Swing includes the class javax.swing.JApplet as a basis for writing applets. JApplet is a subclass of Applet, so JApplets are in fact also Applets. However, JApplets have a lot of extra structure that plain Applets don’t have. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 12/20 A JApplet Example import javax.swing.*; // Swing GUI classes are defined here. import java.awt.event.*; // Event handling class are defined here. public class HelloSwing extends JApplet implements ActionListener { public void init() { JButton bttn = new JButton("Click Me!"); bttn.addActionListener(this); getContentPane().add(bttn); } // end init() public void actionPerformed(ActionEvent evt) { String title = "Greetings"; // Shown in title bar of dialog box. String message = "Hello from the Swing User Interface Library."; JOptionPane.showMessageDialog(null, message, title, JOptionPane.INFORMATION_MESSAGE); } // end actionPerformed() } // end class HelloSwing I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 13/20 JApplets and Swing - Some Notes First we instantiate a Button. Then we instruct the system to monitor the button for events by telling it to invoke this objects actionePerformed() method. Because our program is a JApplet it already has the content pane provided by the Browser. We then add the button to this content pane. The actionePerformed() method simply pops up a message dialog window containing an appropriate message. That is it - heaps and heaps of work done by the GUI API. Great code reuse!!!! I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 14/20 JApplets and Swing - Some More Notes In the previous example the applet itself listened for action events from the button The preferred practice is to create a separate object to listen for, and respond to, events. This is more object-oriented in the sense that each object has its own clearly defined area of responsibility. The most convenient way to make a separate event-handling object is to use a nested anonymous class. The next version of HelloSwing uses an anonymous inner class for event handling. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 15/20 Another JApplet Example import javax.swing.*; // Swing GUI classes are defined here. import java.awt.event.*; // Event handling class are defined here. public class HelloSwing2 extends JApplet { public void init() { JButton bttn = new JButton("Click Me!"); bttn.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent evt) { String title = "Greetings"; // Shown in box’s title bar. String message = "Another hello from Swing."; JOptionPane.showMessageDialog(null, message, title, JOptionPane.INFORMATION_MESSAGE); } // end actionPerformed() }); getContentPane().add(bttn); } // end init() } // end class HelloSwing2 I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 16/20 The Applet Tag and Modifiers The <APPLET> tag is used to add a Java applet to a Web page. This tag must have a matching </APPLET>. A required modifier named CODE gives the name of the compiled class file that contains the applet. If the class file is not located in the same directory with the HTML document containing it, then the modifier, CODEBASE must be used to specify the URL of the directory that contains the class file. If an applet uses a lot of .class files, pacckage all the .class files into a single .zip or .jar file. You have to specify the name of the archive file in an ARCHIVE modifier in the <APPLET> tag. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 17/20 Applet Parameters Applets can use applet parameters to customise their behaviour. Applet parameters are specified by using <PARAM> tags, which can only occur between an <APPLET> tag and the closing </APPLET>. The PARAM tag takes the form <PARAM NAME="param-name" VALUE="param-value"> An applet can use the predefined method getParameter() to check for parameters specified in PARAM tags. If you put anything besides PARAM tags between <APPLET> and </APPLET>, it will be ignored by any browser that supports Java. This allows for the inclusion of a message such as "Your browser doesn’t support Java". This message will only appear in browsers that don’t support Java. I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 18/20 A PARAM Example <APPLET code="ShowMessage.class" WIDTH=200 HEIGHT=50> <PARAM NAME="message" VALUE="Goodbye World!"> <p align=center>Sorry, but your browser doesn’t support Java!</p> </APPLET> String display; // Instance variable: message to be displayed. public void init() { String value; value = getParameter("message"); // Get message PARAM, if any. if (value == null) display = "Hello World!"; // default value else display = value; // Value from PARAM tag. ... I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 19/20 References References [1] Introduction to Programming Using Java, Version 6, Eck, David J., URL: http://math.hws.edu/javanotes I2PUJ5 - Chapter 6 - Applets, HTML, and GUI’s – p. 20/20