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Computer Networks Chapter 4 Medium Access Control Sublayer Medium Access Control Sublayer Chapter 4 • Channel Allocation Problem • Multiple Access Protocols • Ethernet • Wireless LANs • Broadband Wireless • Bluetooth • RFID • Data Link Layer Switching Revised: August 2011 CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 TheProblem • Network Links • Point to point • Broadcast • Broadcast channels are called • Multiaccess channels • Random access Channels • In a broadcast network, the key issue is how to determine who gets to use the channel when there is competition for it. • Protocols to determine who gets access belong to the MAC sublayer The MAC Sublayer Responsible for deciding who sends next on a multi-access link • An important part of the link layer, especially for LANs MAC is in here! CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Application Transport Network Link Physical Channel Allocation Problem (1) How to allocate a single broadcast channel among competing users. Static allocation: divide capacity among users For fixed channel and traffic from N users ( each gets 1/N) • Divide up bandwidth using FDM, TDM, CSMA, etc. • This is a static allocation, e.g., FM radio Works for small number of users with steady demand This static allocation performs poorly for bursty traffic • Allocation to a user will sometimes go unused • Some denied access even if bandwidth is available, but assigned to others Most channels are idle most of the time CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Channel Allocation Problem (2) Dynamic allocation gives the channel to a user when they need it. Potentially N times as efficient for N users. Schemes vary with assumptions: Assumption Implication Independent traffic N independent stations ( computer, phone) Often not a good model, but permits analysis Single channel All stations transmit on same channel No external way to coordinate senders ( can assign priorities) Observable collisions If two frames transmit, collision occurs- back off try again Needed for reliability; mechanisms vary (eg. CDMA) Continuous or slotted time Slotting may improve performance- contains 0 or more frames (idle, successful or collision) Carrier sense Can improve performance if available CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Channel Allocation Problem • Some assumptions were made: • Frame arrivals are independent and at a constant rate • In reality, not good model of network traffic (based on quequeing theory and Poisson Distributions) • Single challenge – no way to communicate • Collision assumption- stations need a way to detect collisions • Wired channels – hardware can detect collisions • Wireless more difficult to detect • Slotted time assumes a master clock- not always available • Networks may or may not have carrier sense- wireless can’t always use it- out of range Poisson Distribution • Simple queueing theory example: ( See p.259) • Average time delay (T) to send a frame onto a channel of capacity C bps. • Assume a random average arrival rate of λ frames/sec and that frames vary in length with an average length of 1/μ bits. • The service rate of the channel is μC frames/sec • According to queueing theory the delay is T = 1/( μC – λ) http://en.wikipedia.org/wiki/Poisson_distribution Poisson Distribution • When λ is small, the range of likely possibilities is near 0. • As λ gets larger, the probability of zero occurrences becomes unlikely • The “hump” is the likelihood of the occurrence of a certain value • http://www.umass.edu/wsp/resources/poisson/ Number of occurrences Multiple Access Protocols • ALOHA » • CSMA (Carrier Sense Multiple Access) » • Collision-free protocols » • Limited-contention protocols » • Wireless LAN protocols » CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 ALOHA • 1970’s in University of Hawaii – connect users on remote islands • String cables in Pacific Ocean not feasible • Used short-range radios • Users shared upstream frequency to send frames to central computer • Two versions • Pure – time continuous • Slotted divided into discrete slots into which all frames must fit • Basic idea – let users transmit whenever they have data to be sent. If there are collisions handle them – called a contention system ALOHA -Random Access Protocols ALOHAnet © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 12 ALOHA Random Access Protocols • The ALOHA protocol is straightforward: • when a station has a packet to send • it transmits the packet on the inbound frequency • the central transmitter repeats the transmission on the outbound frequency (which all stations can receive) • To insure that transmission is successful • a sending station listens to the outbound channel • if a copy of its packet arrives, the sending station moves to the next packet • if no copy arrives, the sending station waits a short time and tries again © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 13 Pure ALOHA In pure ALOHA, users transmit frames whenever they have data; users retry after a random time for collisions • Efficient and low-delay under low load ` User A B C D E Collision Time CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Collision ALOHA • Why might a packet fail to arrive? Interference • if two stations simultaneously transmit • the signals will interfere and the two transmissions will be garbled • called a collision, and say that the two transmitted packets collide • The protocol handles a collision • by requiring a sender to retransmit each lost packet © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 15 ALOHA • When two frames try to occupy the same channel there is a collision • In a collision frames are damaged and destroyed • Senders need a way to detect other transmissions • If frame is destroyed, sender waits a random time and rebroadcasts • Referred to as exponential backoff -doubling the wait time after each failure • Frames do not collide if no other frames are sent within one frame time of its start • When will a frame arrive undamaged? P0 =probability of 0 collisions • For G frames and S throughput S = GP0 ( about 18% efficient) Pure ALOHA Collisions happen when other users transmit during a vulnerable period that is twice the frame time • Synchronizing senders to slots can reduce collisions CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Slotted ALOHA Slotted ALOHA is twice as efficient as pure ALOHA • Low load wastes slots, high loads causes collisions • Efficiency up to 1/e (37%) for random traffic models CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Slotted ALOHA Pros • single active node can continuously transmit at full rate of channel • highly decentralized: only slots in nodes need to be in sync • simple Cons • collisions, wasting slots • idle slots • nodes may be able to detect collision in less than time to transmit packet • clock synchronization Data Link Layer 5-19 Slotted ALOHA • The probability that there is no other traffic during a time slot is e-G, where G is the number of packet attempts per unit time. • Slotted ALOHA peaks at G= 1, with a throughput of S= 1/e or about 37%, which is twice that of pure ALOHA. • Optimal is 37% empty slots, 37% successful transmissions and 26% collisions. • Operating at higher values of G reduces the number of empties, but increases the number of collisions exponentially. Summary of MAC protocols • channel partitioning, by time, frequency or code • Time Division, Frequency Division • random access (dynamic), • ALOHA, S-ALOHA, CSMA, CSMA/CD • carrier sensing: easy in some technologies (wire), hard in others (wireless) • CSMA/CD used in Ethernet • CSMA/CA used in 802.11 • taking turns • polling from central site, token passing • Bluetooth, FDDI, IBM Token Ring Data Link Layer 5-21 CSMA - Ethernet • Researchers at Xerox PARC created a random access protocol (1973) • In 1978, a standard (also called the DIX standard) was created • by Digital Equipment Corporation, Intel, and Xerox • It is widely known as Ethernet • It uses cable as a shared medium • instead of broadcasting radio frequency transmissions through the atmosphere © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 22 Classic Ethernet • Bob Metcalfe and David Boggs developed the Ethernet protocol Classic Ethernet “dominant” wired LAN technology: • cheap $20 for NIC • first widely used LAN technology • simpler, cheaper than token LANs and ATM • kept up with speed race: 10 Mbps – 10 Gbps Metcalfe’s Ethernet sketch Data Link Layer 5-24 Ethernet -Star topology • bus topology popular through mid 90s • all nodes in same collision domain (can collide with each other) • today: star topology prevails • active switch in center • each “spoke” runs a (separate) Ethernet protocol (nodes do not collide with each other) switch bus: coaxial cable star Data Link Layer 5-25 Ethernet Frame Structure Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame Preamble: • 7 bytes with pattern 10101010 followed by one byte with pattern 10101011 • used to synchronize receiver, sender clock rates Data Link Layer 5-26 Ethernet Frame Structure (more) • Addresses: 6 bytes • if adapter receives frame with matching destination address, or with broadcast address (e.g. ARP packet), it passes data in frame to network layer protocol • otherwise, adapter discards frame • Type: indicates higher layer protocol (mostly IP but others possible, e.g., Novell IPX, AppleTalk) • CRC: checked at receiver, if error is detected, frame is dropped Data Link Layer 5-27 802.3 Ethernet Standards: Link & Physical Layers • many different Ethernet standards • common MAC protocol and frame format • different speeds: 2 Mbps, 10 Mbps, 100 Mbps, 1Gbps, 10G bps • different physical layer media: fiber, cable application transport network link physical MAC protocol and frame format 100BASE-TX 100BASE-T2 100BASE-FX 100BASE-T4 100BASE-SX 100BASE-BX copper (twister pair) physical layer Data Link Layer fiber physical layer 5-28 CSMA - Ethernet • Ethernet uses three (3) mechanisms to handle collisions: • Carrier sense • Collision detection • Binary exponential backoff © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 29 CSMA - Ethernet • Ethernet requires each station to monitor the cable to detect whether another transmission is already in progress • this process is known as carrier sense • it prevents the most obvious collision problems • and substantially improves network utilization © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 30 CSMA - Collisions • A collision can occur if two stations wait for a transmission to stop, find the cable idle, and both start transmitting • A small part of the problem is that even at the speed of light, some time is required for a signal to travel down the cable • Thus, a station at one end of the cable cannot know instantly when a station at the other end begins to transmit © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 31 CSMA – Collision Detection • To handle collisions • each station monitors the cable during transmission • If the signal on the cable differs from the signal that the station is sending • it means that a collision has occurred • the technique is known as collision detection • when a collision is detected, the sending station aborts transmission © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 32 CSMA - Collisions • Many details complicate Ethernet transmission • For example, following a collision, transmission does not abort until enough bits have been sent to guarantee that the collided signals reach all stations • Furthermore, following a transmission, stations must wait for an interpacket gap (9.6 sec for a 10 Mbps Ethernet) to insure that all stations sense an idle network and have a chance to transmit © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 33 Binary Exponential Backoff • After a collision occurs • a computer must wait for the cable to become idle again before transmitting a frame • Randomization is used to avoid having multiple stations transmit simultaneously as soon as the cable is idle • The standard specifies a maximum delay, d, and requires each station to choose a random delay less than d after a collision occurs © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 34 Binary Exponential Backoff • When two stations each choose a random value • the station that chooses the smallest delay will proceed to send a packet and the network will return to normal operation • In the case where two or more computers happen to choose nearly the same amount of delay • they will both begin to transmit at nearly the same time • producing a second collision © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 35 Binary Exponential Backoff • To avoid a sequence of collisions • Ethernet requires each computer to double the range from which a delay is chosen after each collision • a computer chooses a random delay between 0 - d after one collision • a random delay between 0 - 2d after a second collision • a random delay between 0 - 4d after a third, and so on • After a few collisions, the range from which a random value is chosen becomes large • Thus, some computer will choose a random delay shorter than the others, and will transmit without a collision © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 36 Binary Exponential Backoff • Doubling the range of the random delay after each collision is known as binary exponential backoff • By using exponential backoff • an Ethernet can recover quickly after a collision • because each computer agrees to wait longer times between attempts when the cable becomes busy © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 37 Binary Exponential Backoff • Even in the unlikely event that two or more computers choose delays that are approximately equal • exponential backoff guarantees that contention for the cable will be reduced after a few collisions • The combination of techniques described above is known by the name Carrier Sense Multi-Access with Collision Detection (CSMA/CD) © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 38 CSMA/CD Algorithm © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 39 CSMA Carrier Sense Multiple Access (CSMA) CSMA improves on ALOHA by sensing the channel! • User doesn’t send if it senses someone else Variations on what to do if the channel is busy: • 1-persistent (greedy) sends as soon as idle • Nonpersistent waits a random time then tries again • p-persistent sends with probability p when idle CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 CSMA 1-Persistent • Carrier Sense Multiple Access • 1-Persistent is the simplest scheme but is greedy : • When station has data to send, it listens to channel to see if anyone else is transmitting • If channel is idle, it sends its data, otherwise it waits. • When channel becomes idle it transmits. • If a collision occurs, it waits a random amount of time and starts again. • Called 1-persistent because the station transmits with a probability of 1 when the channel is idle. • Collisions occur and propagation delay and bandwidth-delay product increases chance. Still better than ALOHA CSMA Non-Persistent • Conscious attempt is made to be non-greedy: • Station listens for an idle signal and if no one else is transmitting it sends its data. • If channel is in use it does not keep sensing; instead it waits a random amount of time before it tries sensing again. • This leads to a better channel utilization but longer delays than 1- Persistent CSMA CSMA p-Persistent • This protocol is used with slotted channels • • • • When a station is ready to send, it senses the channel If the channel is idle, it sends with a probability p. With a probability q = 1-p, it defers until the next slot. If that slot is idle, it either transmits or defers again with probabilities p and q. • This continues until the frame is transmitted or until another station begins transmitting. In this case, it acts as though there was a collision and randomly backs off. • WI-Fi ( 802.11) uses a refinement of this protocol CSMA – Persistence CSMA outperforms ALOHA, and being less persistent is better under high load CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 CSMA/CD • CSMA protocols are an improvement over ALOHA because they ensure that no station transmits while the channel is busy. • If two stations sense the channel to be idle and both start transmitting simultaneously, collisions will still • An improvement is for the station to quickly detect the busy channel and to stop transmitting since the frame will be garbeled and lost anyway. • This is known as CSMA/CD ( Carrier Sense Multiple Access with Collision Detection) and it saves time and bandwidth. CSMA/CD • CSMA/CD ( Carrier Sense Multiple Access with Collision Detection) • This is important because it is the basis of the Ethernet LAN protocol. • Suppose a station has just finished transmitting a frame and not any other station with a frame to send can do so. • If two or more begin to send there will be a collision. • If a station detects the collision, it aborts the transmission, waits a random time and tries again sending when the channel becomes idle. • Thus there are contention and transmitting times as well as idle times CSMA – Collision Detection CSMA/CD improvement is to detect/abort collisions • Reduced contention times improve performance Collision time is much shorter than frame time CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 CSMA/CD • The contention algorithm: • Suppose two stations begin to transmit at the same time (t0). • How long will it take them to detect a collision? • The minimum time is the same as the time it takes for the signal to propagate from one station to another. • Suppose a station begins transmitting and just before the frame arrives that station begins transmitting. • When it detects the collision, it stops transmitting, but in the meantime almost 2 time units have passed (2τ –ε). • We can think of this as a slotted ALOHA system with a slot of 2 τ Collision Free Protocols • Since collisions are not acceptable for real time traffic, such as VoIP, we must examine collision free protocols: • 1. Basic Bit-map method – station sets a bit in a slot to indicate it has something to send. Works as long as everyone agrees. (Like making a reservation) • 2. Token passing- token is passed from one station to another – permission to send. • 3. Binary countdown-station wanting to send broadcasts its address as a binary bit string, which is ORed with others trying to send. • An arbitration rule is applied ot choose one( usually highest). Limited Contention Protocols • Two basic strategies for channel acquisition in broadcast network: • Contention (as in CSMA) for heavy loads there is increasing overhead • Collision free - larger delays for light loads, but as loads increase there is greater efficiency • Combine best features of both – limited contention protocols • Divide stations into groups • Adaptive tree walk protocol Collision-Free – Bitmap Collision-free protocols avoid collisions entirely • Senders must know when it is their turn to send The basic bit-map protocol: • Sender set a bit in contention slot if they have data • Senders send in turn; everyone knows who has data CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Collision-Free – Token Ring Token sent round ring defines the sending order • Station with token may send a frame before passing • Idea can be used without ring too, e.g., token bus Token Station Direction of transmission CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Collision-Free – Countdown Binary countdown improves on the bitmap protocol • Stations send their address in contention slot (log N bits instead of N bits) • Medium ORs bits; stations give up when they send a “0” but see a “1” • Station that sees its full address is next to send CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Limited-Contention Protocols Idea is to divide stations into groups within which only a very small number are likely to want to send • Avoids wastage due to idle periods and collisions Already too many contenders for a good chance of one winner CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Limited Contention–Adaptive Tree Walk Tree divides stations into groups (nodes) to poll • Depth first search under nodes with poll collisions • Start search at lower levels if >1 station expected Level 0 Level 1 Level 2 CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 CSMA/CA • CSMA/CD does not work as well in wireless LANs • because a transmitter used in a wireless LAN has a limited range • A receiver that is more δ than away from the transmitter • will not receive a signal, and will not be able to detect a carrier • Consider three computers with wireless LAN hardware positioned as the next slide illustrates © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 56 CSMA/CA © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 57 CSMA/CA • In Figure 14.6, computer1 can communicate with computer2, but cannot receive the signal from computer3 • Thus, if computer3 is transmitting a packet to computer2, computer1's carrier sense mechanism will not detect the transmission • Similarly, if computer1 and computer3 simultaneously transmit, only computer2 will detect a collision © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 58 CSMA/CA • The problem is sometimes called the hidden station problem • because some stations are not visible to others • Wireless LANs use a modified access protocol • known as CSMA with Collision Avoidance (CSMA/CA) • The CSMA/CA triggers a brief transmission from the intended receiver before transmitting a packet • The idea is that if both the sender and receiver transmit a message • all computers within range of either will know a packet transmission is beginning © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 59 CSMA/CA © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 60 CSMA/CA • On the previous slide • computer3 sends a short message to announce that it is ready to transmit a packet to computer2 • and computer2 responds by sending a short message announcing that it is ready to receive the packet • all computers in range of computer3 receive the initial announcement • and all computers in the range of computer2 receive the response • even though it cannot receive the signal or sense a carrier, computer 1 knows that a packet transmission is taking place © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 61 CSMA/CA • Collisions of control messages can occur when using CSMA/CA, but they can be handled easily • For example, if computer1 and computer3 each attempt to transmit a packet to computer2 at exactly the same time • their control messages will collide • When a collision occurs, the sending stations apply random backoff before resending the control messages. • Because control messages are much shorter than a packet, the probability of a second collision is low © 2009 Pearson Education Inc., Upper Saddle River, NJ. All rights reserved. 62 Wireless LAN Protocols Wireless has complications compared to wired. Nodes may have different coverage regions • Leads to hidden and exposed terminals Nodes can’t detect collisions, i.e., sense while sending • Makes collisions expensive and to be avoided CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Wireless LANs– Hidden terminals Hidden terminals are senders that cannot sense each other but nonetheless collide at intended receiver • Want to prevent; loss of efficiency • A and C are hidden terminals when sending to B CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Wireless LANs– Exposed terminals Exposed terminals are senders who can sense each other but still transmit safely (to different receivers) • Desirably concurrency; improves performance • B A and C D are exposed terminals CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Wireless LANs – MACA MACA protocol grants access for A to send to B: • A sends RTS to B [left]; B replies with CTS [right] • A can send with exposed but no hidden terminals A sends RTS to B; C and E hear and defer for CTS B replies with CTS; D and E hear and defer for data CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Elements of a wireless network wireless hosts laptop, PDA, IP phone run applications may be stationary (non-mobile) or mobile network infrastructure Wireless, Mobile Networks wireless does not always mean mobility 6-67 Elements of a wireless network network infrastructure Wireless, Mobile Networks base station typically connected to wired network relay - responsible for sending packets between wired network and wireless host(s) in its “area” e.g., cell towers, 802.11 access points 6-68 Elements of a wireless network network infrastructure Wireless, Mobile Networks wireless link typically used to connect mobile(s) to base station also used as backbone link multiple access protocol coordinates link access various data rates, transmission distance 6-69 Characteristics of selected wireless link standards 200 Data rate (Mbps) 54 5-11 802.11n 802.11a,g 802.11b 4 1 802.11a,g point-to-point data 802.16 (WiMAX) 3G cellular enhanced UMTS/WCDMA-HSPDA, CDMA2000-1xEVDO 802.15 .384 UMTS/WCDMA, CDMA2000 3G .056 IS-95, CDMA, GSM 2G Indoor Outdoor 10-30m 50-200m Mid-range outdoor Long-range outdoor 200m – 4 Km 5Km – 20 Km Wireless, Mobile Networks 6-70 Wireless Link Characteristics Differences from wired link …. • decreased signal strength: radio signal attenuates as it propagates through matter (path loss) • interference from other sources: standardized wireless network frequencies (e.g., 2.4 GHz) shared by other devices (e.g., phone); devices (motors) interfere as well • multipath propagation: radio signal reflects off objects ground, arriving ad destination at slightly different times …. make communication across (even a point to point) wireless link much more “difficult” Wireless, Mobile Networks 6-71 Wireless network characteristics Multiple wireless senders and receivers create additional problems (beyond multiple access): B A C C A Hidden terminal problem B space B, A hear each other B, C hear each other A, C can not hear each other means A, C unaware of their interference at B C’s signal strength A’s signal strength Signal attenuation: Wireless, Mobile Networks B, A hear each other B, C hear each other A, C can not hear each other interfering at B 6-72 IEEE 802.11 Wireless LAN • 802.11a • 802.11b • 5-6 GHz range • 2.4-5 GHz unlicensed spectrum • up to 54 Mbps • up to 11 Mbps • direct sequence spread spectrum (DSSS) in physical • 802.11g layer • 2.4-5 GHz range • all hosts use same chipping code • up to 54 Mbps • 802.11n: multiple antennae • 2.4-5 GHz range • up to 200 Mbps all use CSMA/CA for multiple access all have base-station and ad-hoc network versions Wireless, Mobile Networks 6-73 802.11 LAN Architecture Internet AP hub, switch or router wireless host communicates with base station base station = access point (AP) Basic Service Set (BSS) (aka “cell”) in infrastructure mode contains: wireless hosts access point (AP): base station ad hoc mode: hosts only BSS 1 AP BSS 2 Wireless, Mobile Networks 6-74 802.16: WiMAX point-to-point • like 802.11 & cellular: base station model • transmissions to/from base station by hosts with omnidirectional antenna • base station-to-base station backhaul with point-to-point antenna • unlike 802.11: point-to-multipoint • range ~ 6 miles (“city rather than coffee shop”) • ~14 Mbps Wireless, Mobile Networks 6-75 Ethernet • Classic Ethernet » • Switched/Fast Ethernet » • Gigabit/10 Gigabit Ethernet » CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Classic Ethernet – Physical Layer One shared coaxial cable to which all hosts attached • Up to 10 Mbps, with Manchester encoding • Hosts ran the classic Ethernet protocol for access CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Classic Ethernet – MAC MAC protocol is 1-persistent CSMA/CD (earlier) • Random delay (backoff) after collision is computed with BEB (Binary Exponential Backoff) • Frame format is still used with modern Ethernet. Ethernet (DIX) IEEE 802.3 CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Classic Ethernet – MAC Collisions can occur and take as long as 2 to detect • is the time it takes to propagate over the Ethernet • Leads to minimum packet size for reliable detection CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Classic Ethernet - Performance Efficient for large frames, even with many senders • Degrades for small frames (and long LANs) 10 Mbps Ethernet, 64 byte min. frame CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Switched/Fast Ethernet • Hubs wire all lines into a single CSMA/CD domain • Switches isolate each port to a separate domain • Much greater throughput for multiple ports • No need for CSMA/CD with full-duplex lines CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Switched/Fast Ethernet Switches can be wired to computers, hubs and switches • Hubs concentrate traffic from computers • More on how to switch frames the in 4.8 Switch Hub Switch ports Twisted pair CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Switched/Fast Ethernet Fast Ethernet extended Ethernet from 10 to 100 Mbps • Twisted pair (with Cat 5) dominated the market CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Gigabit / 10 Gigabit Ethernet Switched Gigabit Ethernet is now the garden variety • With full-duplex lines between computers/switches CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Gigabit / 10 Gigabit Ethernet • Gigabit Ethernet is commonly run over twisted pair • 10 Gigabit Ethernet is being deployed where needed • 40/100 Gigabit Ethernet is under development CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Wireless LANs • 802.11 architecture/protocol stack » • 802.11 physical layer » • 802.11 MAC » • 802.11 frames » CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.11 Architecture/Protocol Stack Wireless clients associate to a wired AP (Access Point) • Called infrastructure mode; there is also ad-hoc mode with no AP, but that is rare. To Network Access Point Client CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.11 Architecture/Protocol Stack MAC is used across different physical layers CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.11 physical layer • NICs are compatible with multiple physical layers • E.g., 802.11 a/b/g Name Technique Max. Bit Rate 802.11b Spread spectrum, 2.4 GHz 11 Mbps 802.11g OFDM, 2.4 GHz 54 Mbps 802.11a OFDM, 5 GHz 54 Mbps 802.11n OFDM with MIMO, 2.4/5 GHz 600 Mbps CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.11 MAC • CSMA/CA inserts backoff slots to avoid collisions • MAC uses ACKs/retransmissions for wireless errors CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.11 MAC Virtual channel sensing with the NAV and optional RTS/CTS (often not used) avoids hidden terminals CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.11 MAC • Different backoff slot times add quality of service • Short intervals give preferred access, e.g., control, VoIP • MAC has other mechanisms too, e.g., power save CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.11 Frames • Frames vary depending on their type (Frame control) • Data frames have 3 addresses to pass via APs CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Broadband Wireless • 802.16 Architecture / Protocol Stack » • 802.16 Physical Layer » • 802.16 MAC » • 802.16 Frames » CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.16 Architecture/Protocol Stack Wireless clients connect to a wired basestation (like 3G) CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.16 Architecture/Protocol Stack MAC is connection-oriented; IP is connectionless • Convergence sublayer maps between the two CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.16 Physical Layer Based on OFDM; base station gives mobiles bursts (subcarrier/time frame slots) for uplink and downlink CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.16 (Wi-MAX) MAC Connection-oriented with base station in control • Clients request the bandwidth they need Different kinds of service can be requested: • Constant bit rate, e.g., uncompressed voice • Real-time variable bit rate, e.g., video, Web • Non-real-time variable bit rate, e.g., file download • Best-effort for everything else CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 802.16 Frames • Frames vary depending on their type • Connection ID instead of source/dest addresses (a) (b) (a) A generic frame. (b) A bandwidth request frame CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Bluetooth • Bluetooth Architecture » • Bluetooth Applications / Protocol » • Bluetooth Radio / Link Layers » • Bluetooth Frames » CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Bluetooth Architecture Piconet master is connected to slave wireless devices • Slaves may be asleep (parked) to save power • Two piconets can be bridged into a scatternet CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Bluetooth Applications / Protocol Stack Profiles give the set of protocols for a given application • 25 profiles, including headset, intercom, streaming audio, remote control, personal area network, … CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Bluetooth Radio / Link Layers Radio layer • Uses adaptive frequency hopping in 2.4 GHz band Link layer • • • • TDM with timeslots for master and slaves Synchronous CO for periodic slots in each direction Asynchronous CL for packet-switched data Links undergo pairing (user confirms passkey/PIN) to authorize them before use CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Bluetooth Frames Time is slotted; enhanced data rates send faster but for the same time; addresses are only 3 bits for 8 devices (a) (b) (a) (b) CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 RFID • Gen 2 Architecture » • Gen 2 Physical Layer » • Gen 2 Tag Identification Layer » • Gen 2 Frames » CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Gen 2 Architecture Reader signal powers tags; tags reply with backscatter CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Gen 2 Physical Layer • Reader uses duration of on period to send 0/1 • Tag backscatters reader signal in pulses to send 0/1 CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Gen 2 Tag Identification Layer Reader sends query and sets slot structure Tags reply (RN16) in a random slot; may collide Reader asks one tag for its identifier (ACK) Process continues until no tags are left CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Gen 2 Frames • Reader frames vary depending on type (Command) • Query shown below, has parameters and error detection • Tag responses are simply data • Reader sets timing and knows the expected format Query message CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Data Link Layer Switching • Uses of Bridges » • Learning Bridges » • Spanning Tree » • Repeaters, hubs, bridges, .., routers, gateways » • Virtual LANs » CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Uses of Bridges • Common setup is a building with centralized wiring • Bridges (switches) are placed in or near wiring closets CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Learning Bridges A bridge operates as a switched LAN (not a hub) • Computers, bridges, and hubs connect to its ports CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Learning Bridges Backward learning algorithm picks the output port: • Associates source address on frame with input port • Frame with destination address sent to learned port • Unlearned destinations are sent to all other ports Needs no configuration • Forget unused addresses to allow changes • Bandwidth efficient for two-way traffic CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Learning Bridges Bridges extend the Link layer: • Use but don’t remove Ethernet header/addresses • Do not inspect Network header CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Spanning Tree – Problem Bridge topologies with loops and only backward learning will cause frames to circulate for ever • Need spanning tree support to solve problem CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Spanning Tree – Algorithm • Subset of forwarding ports for data is use to avoid loops • Selected with the spanning tree distributed algorithm by Perlman I think that I shall never see A graph more lovely than a tree. A tree whose crucial property Is loop-free connectivity. A tree which must be sure to span. So packets can reach every LAN. First the Root must be selected By ID it is elected. Least cost paths from Root are traced In the tree these paths are placed. A mesh is made by folks like me Then bridges find a spanning tree. – Radia Perlman, 1985. CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Spanning Tree – Example After the algorithm runs: • B1 is the root, two dashed links are turned off • B4 uses link to B2 (lower than B3 also at distance 1) • B5 uses B3 (distance 1 versus B4 at distance 2) CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Repeaters, Hubs, Bridges, Switches, Routers, & Gateways Devices are named according to the layer they process • A bridge or LAN switch operates in the Link layer CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Virtual LANs VLANs (Virtual LANs) splits one physical LAN into multiple logical LANs to ease management tasks • Ports are “colored” according to their VLAN CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Virtual LANs – IEEE 802.1Q Bridges need to be aware of VLANs to support them • In 802.1Q, frames are tagged with their “color” • Legacy switches with no tags are supported CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 Virtual LANs – IEEE 802.1Q 802.1Q frames carry a color tag (VLAN identifier) • Length/Type value is 0x8100 for VLAN protocol CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011 References and Resources • Queueing theory and Poisson Distributions • http://www.youtube.com/watch?v=Fk02TW6reiA • http://stattrek.com/probability-distributions/poisson.aspx • http://www.math.csusb.edu/faculty/stanton/probstat/poisson.html • http://mathworld.wolfram.com/PoissonDistribution.html • http://hyperphysics.phy-astr.gsu.edu/hbase/math/poifcn.html End Chapter 4 CN5E by Tanenbaum & Wetherall, © Pearson Education-Prentice Hall and D. Wetherall, 2011