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CSE 30264 Computer Networks Prof. Aaron Striegel Department of Computer Science & Engineering University of Notre Dame Lecture 25 – April 15, 2010 Today’s Lecture • Project 4 – Overview / Discussion Application • Applications – Part 1 – – – – Transport DNS SMTP HTTP P2P Network Data Physical Spring 2010 CSE 30264 2 Project 4 • Implementation – Multi-threaded server – Performance will count • Experimentation – Latency – Loss Due: Thursday, April 29th, 5 PM Spring 2010 CSE 30264 3 Premise • Spaceship racing game in alpha development – C# / WPF / Windows – Up to 4 players – Test network functionality • Your task – Write a multi-threaded server that allows clients to connect and relays messages back and forth • Twist – The protocol is changing • Need to make your server agnostic with respect to message content Spring 2010 CSE 30264 4 Operation • Client starts up • Client sets its player name to a unique value – Responsibility of client, not server • Client connects to the server – TCP, port defined in the client • Client periodically sends data – Send status / information to server – Server relays that information to all other clients Spring 2010 CSE 30264 5 Client App • Provided the alpha version – Core functionality • Will also be provided a beta version (next week) – Additional polish different message contents • Near-final version – Different set of messages – Only for evaluation of your code Alpha, beta Provided to you Spring 2010 CSE 30264 6 Your Task - Server • Write a multi-threaded server – Listen for new TCP connections on a particular port – Receive messages / relay to all other clients • Receive and forward • No inspection or modification • What is different – Server needs to be robust • Client quits, error detection, etc. – Thread safety • Potential for clients to exit, arrive while receiving / sending messages • Mutexes – Performance • Speedy or else the clients will lag Spring 2010 CSE 30264 7 Notes - Implementation • Console input – Queries / status • Thread – listen / accept • Thread – each client • Global object – List of sockets / etc. – Guard on write – Guard on modifying the list Spring 2010 CSE 30264 8 Experimentation • Human experimenting – Alpha version – raw racing field – Beta version – collision detection / etc. • Tinker with delay / loss – Slider bar inject loss • Fails to report a new status – Slider bar inject delay • Slightly queues the status report – Where does it start to seem off? Spring 2010 CSE 30264 9 Miscellaneous Outline Domain Name System Peer-to-Peer Networks Spring 2009 CS30264 10 Name Service • • • • • • Names versus addresses Location transparent versus location-dependent Flat versus hierarchical Resolution mechanism Name server DNS: domain name system Spring 2009 CS30264 11 Examples • Hosts cheltenham.cs.princeton.edu 192.12.69.17 192.12.69.17 80:23:A8:33:5B:9F • Files /usr/llp/tmp/foo Spring 2009 fileid CS30264 12 Examples (cont) • Mailboxes Spring 2009 CS30264 13 Domain Naming System • Hierarchy edu princeton cs ■■■ com mit cisco ■■■ gov yahoonasa ■■■ mil nsf arpa ■■■ org navy acm ■■■ net uk fr ieee ee physics ux01 ux04 • Name wizard.cse.nd.edu Spring 2009 CS30264 14 Name Servers • Partition hierarchy into zones edu princeton cs ■■■ com mit cisco ■■■ gov mil org yahoo nasa ■ ■ ■ nsf arpa ■ ■ ■ navy acm ■■■ net uk fr ieee ee physics ux01 ux04 Root name server • Each zone implemented by two or more name servers Princeton name server CS name server Spring 2009 CS30264 ■■■ ■■■ Cisco name server EE name server 15 Resource Records • Each name server maintains a collection of resource records (Name, Value, Type, Class, TTL) • Name/Value: not necessarily host names to IP addresses • Type – A: IP addresses – NS: value gives domain name for host running name server that knows how to resolve names within specified domain. – CNAME: value gives canonical name for a host; used to define aliases. – MX: value gives domain name for host running mail server that accepts messages for specified domain. • Class: allows other entities to define types • TTL: how long the resource record is valid Spring 2009 CS30264 16 Root Server (princeton.edu, cit.princeton.edu, NS, IN) (cit.princeton.edu, 128.196.128.233, A, IN) (cisco.com, thumper.cisco.com, NS, IN) (thumper.cisco.com, 128.96.32.20, A, IN) … Spring 2009 CS30264 17 Princeton Server (cs.princeton.edu, optima.cs.princeton.edu, NS, IN) (optima.cs.princeton.edu, 192.12.69.5, A, IN) (ee.princeton.edu, helios.ee.princeton.edu, NS, IN) (helios.ee.princeton.edu, 128.196.28.166, A, IN) (jupiter.physics.princeton.edu, 128.196.4.1, A, IN) (saturn.physics.princeton.edu, 128.196.4.2, A, IN) (mars.physics.princeton.edu, 128.196.4.3, A, IN) (venus.physics.princeton.edu, 128.196.4.4, A, IN) Spring 2009 CS30264 18 CS Server (cs.princeton.edu, optima.cs.princeton.edu, MX, IN) (cheltenham.cs.princeton.edu, 192.12.69.60, A, IN) (che.cs.princeton.edu, cheltenham.cs.princeton.edu, CNAME, IN) (optima.cs.princeton.edu, 192.12.69.5, A, IN) (opt.cs.princeton.edu, optima.cs.princeton.edu, CNAME, IN) (baskerville.cs.princeton.edu, 192.12.69.35, A, IN) (bas.cs.princeton.edu, baskerville.cs.princeton.edu, CNAME, IN) Spring 2009 CS30264 19 Name Resolution • Strategy • Local server – need to know root at only one place (not each host) – site-wide cache Spring 2009 CS30264 20 Electronic Mail • RFC 822: header and body • MIME: Multi-purpose Internet Mail Extensions MIME-Version: 1.0 Content-Type: multipart/mixed; boundary=“-------417CA6E2DE4ABCAFBC5” From: Alice Smith [email protected] To: [email protected] Subject: look at the attached image! Date: Mon, 07 Sep 1998 19:45:19 -0400 -------417CA6E2DE4ABCAFBC5 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Bob, here’s the jpeg image I promised. -- Alice -------417CA6E2DE4ABCAFBC5 Content-Type: image/jpeg Content-Transfer-Encoding: base64 [unreadable encoding of a jpeg figure] Spring 2009 CS30264 21 SMTP • Mail reader, mail daemon, mail gateway • SMTP messages: HELO, MAIL, RCPT, DATA, QUIT; server responds with code. Spring 2009 CS30264 22 World Wide Web • URL: uniform resource locator http://www.cse.nd.edu • HTTP: START_LINE <CRLF> MESSAGE_HEADER <CRLF> <CRLF> MESSAGE_BODY <CRLF> Spring 2009 CS30264 23 HTTP • Request: – GET: fetch specified web page – HEAD: fetch status information about specified page GET http://www.cse.nd.edu/index.html HTTP/1.1 • Response: – HTTP/1.1 202 Accepted – HTTP/1.1 404 Not Found – HTTP/1.1 301 Moved Permanently Location: http://www.nd.edu/cs/index.html Spring 2009 CS30264 24 HTTP • HTTP 1.0: separate TCP connection for each request (each data item). • HTTP 1.1: persistent connections • Caching: – – – – – client: faster retrieval of web pages server: reduced load location: client, sitewide cache, ISP, etc. EXPIRES header field (provided by server) IF-MODIFIED-SINCE header field (issued by cache) Spring 2009 CS30264 25 SNMP • Request/reply protocol (on top of UDP) • 2 main operations: – GET: retrieve state info from hosts – SET: set new state on host • Relies on Management Information Base (MIB) – – – – system: uptime, name, … interfaces: physical address, packets sent/received, … address translation: ARP (contents of table) IP: routing table, number of forwarded datagrams, reassembly statistics, dropped packets, … – TCP: number of passive and active opens, resets, timeouts, … – UDP: number of packets sent/received, … Spring 2009 CS30264 26 P2P • Overview: – – – – – – centralized database: Napster query flooding: Gnutella intelligent query flooding: KaZaA swarming: BitTorrent unstructured overlay routing: Freenet structured overlay routing: Distributed Hash Tables Spring 2009 CS30264 27 Napster • Centralized Database: – Join: on startup, client contacts central server – Publish: reports list of files to central server – Search: query the server => return someone that stores the requested file – Fetch: get the file directly from peer Spring 2009 CS30264 28 Gnutella • Query Flooding: – Join: on startup, client contacts a few other nodes; these become its “neighbors” – Publish: no need – Search: ask neighbors, who ask their neighbors, and so on... when/if found, reply to sender. – Fetch: get the file directly from peer Spring 2009 CS30264 29 KaZaA (Kazaa) • In 2001, Kazaa created by Dutch company KaZaA BV. • Single network called FastTrack used by other clients as well: Morpheus, giFT, etc. • Eventually protocol changed so other clients could no longer talk to it. • 2004: 2nd most popular file sharing network, 1-5million at any given time, about 1000 downloads per minute. (June 2004, average 2.7 million users, compare to BitTorrent: 8 million) Spring 2009 CS30264 30 KaZaA • “Smart” Query Flooding: – Join: on startup, client contacts a “supernode” ... may at some point become one itself – Publish: send list of files to supernode – Search: send query to supernode, supernodes flood query amongst themselves. – Fetch: get the file directly from peer(s); can fetch simultaneously from multiple peers Spring 2009 CS30264 31 KaZaA “Super Nodes” Spring 2009 CS30264 32 KaZaA: File Insert insert(X, 123.2.21.23) ... Publish I have X! 123.2.21.23 Spring 2009 CS30264 33 KaZaA: File Search search(A) --> 123.2.22.50 123.2.22.50 Query Replies search(A) --> 123.2.0.18 Where is file A? 123.2.0.18 Spring 2009 CS30264 34 KaZaA: Fetching • More than one node may have requested file... • How to tell? – must be able to distinguish identical files – not necessarily same filename – same filename not necessarily same file... • Use Hash of file – KaZaA uses UUHash: fast, but not secure – alternatives: MD5, SHA-1 • How to fetch? – get bytes [0..1000] from A, [1001...2000] from B Spring 2009 CS30264 35 KaZaA • Pros: – tries to take into account node heterogeneity: • bandwidth • host computational resources – rumored to take into account network locality • Cons: – mechanisms easy to circumvent – still no real guarantees on search scope or search time Spring 2009 CS30264 36 BitTorrent • In 2002, B. Cohen debuted BitTorrent • Key motivation: – – popularity exhibits temporal locality (flash crowds) e.g., Slashdot effect, CNN on 9/11, new movie/game release • Focused on efficient Fetching, not Searching: – – – – distribute the same file to all peers files split up in pieces (typically 250kBytes) single publisher, multiple downloaders each downloader becomes a publisher (while still downloading) • Has some “real” publishers: – Blizzard Entertainment using it to distribute the beta of their new games Spring 2009 CS30264 37 BitTorrent • Swarming: – Join: contact centralized “tracker” server, get a list of peers. – Publish: run a tracker server. – Search: out-of-band, e.g., use Google to find a tracker for the file you want. – Fetch: download chunks of the file from your peers. Upload chunks you have to them. Spring 2009 CS30264 38 BitTorrent: Publish/Join Tracker Spring 2009 CS30264 39 BitTorrent: Fetch Spring 2009 CS30264 40 BitTorrent: Sharing Strategy • Employ “Tit-for-tat” sharing strategy – “I’ll share with you if you share with me” – be optimistic: occasionally let freeloaders download • otherwise no one would ever start! • also allows you to discover better peers to download from when they reciprocate • Approximates Pareto Efficiency – game theory: “No change can make anyone better off without making others worse off” Spring 2009 CS30264 41 BitTorrent • Pros: – works reasonably well in practice – gives peers incentive to share resources; avoids freeloaders • Cons: – central tracker server needed to bootstrap swarm Spring 2009 CS30264 42 Freenet • In 1999, I. Clarke started the Freenet project • Basic idea: – employ Internet-like routing on the overlay network to publish and locate files • Additional goals: – provide anonymity and security – make censorship difficult Spring 2009 CS30264 43 FreeNet • Routed Queries: – Join: on startup, client contacts a few other nodes it knows about; gets a unique node id – Publish: route file contents toward the file id. File is stored at node with id closest to file id – Search: route query for file id toward the closest node id – Fetch: when query reaches a node containing file id, it returns the file to the sender Spring 2009 CS30264 44 Distributed Hash Tables DHT • In 2000-2001, academic researchers said “we want to play too!” • Motivation: – – – – – Frustrated by popularity of all these “half-baked” P2P apps :) We can do better! (so we said) Guaranteed lookup success for files in system Provable bounds on search time Provable scalability to millions of node • Hot Topic in networking ever since Spring 2009 CS30264 45 DHT • Abstraction: a distributed “hash-table” (DHT) data structure: – put(id, item); – item = get(id); • Implementation: nodes in system form a distributed data structure – Can be Ring, Tree, Hypercube, Skip List, Butterfly Network, ... Spring 2009 CS30264 46 DHT • Structured Overlay Routing: – Join: On startup, contact a “bootstrap” node and integrate yourself into the distributed data structure; get a node id – Publish: Route publication for file id toward a close node id along the data structure – Search: Route a query for file id toward a close node id. Data structure guarantees that query will meet the publication. – Fetch: Two options: • Publication contains actual file => fetch from where query stops • Publication says “I have file X” => query tells you 128.2.1.3 has X, use IP routing to get X from 128.2.1.3 Spring 2009 CS30264 47 DHT Example: Chord • Associate to each node and file a unique id in an uni-dimensional space (a Ring) – E.g., pick from the range [0...2m] – Usually the hash of the file or IP address • Properties: – Routing table size is O(log N) , where N is the total number of nodes – Guarantees that a file is found in O(log N) hops Spring 2009 CS30264 48 DHT: Consistent Hashing Key 5 Node 105 K5 N105 K20 Circular ID space N32 N90 K80 A key is stored at its successor: node with next higher ID Spring 2009 CS30264 49 DHT: Chord Basic Lookup N120 N10 N105 “N90 has K80” “Where is key 80?” N32 K80 N90 N60 Spring 2009 CS30264 50 DHT: Chord Finger Table 1/2 1/4 1/8 1/16 1/32 1/64 1/128 N80 • Entry i in the finger table of node n is the first node that succeeds or equals n + 2i • In other words, the ith finger points 1/2n-i way around the ring Spring 2009 CS30264 51 DHT: Chord Join • Assume an identifier space [0..7] • Node n1 joins Succ. Table i id+2i succ 0 2 1 1 3 1 2 5 1 0 1 7 6 2 5 3 4 Spring 2009 CS30264 52 DHT: Chord Join • Node n2 joins Succ. Table i id+2i succ 0 2 2 1 3 1 2 5 1 0 1 7 6 2 Succ. Table 5 3 4 Spring 2009 CS30264 i id+2i succ 0 3 1 1 4 1 2 6 1 53 DHT: Chord Join Succ. Table i id+2i succ 0 1 1 1 2 2 2 4 0 • Nodes n0, n6 join Succ. Table i id+2i succ 0 2 2 1 3 6 2 5 6 0 1 7 Succ. Table i id+2i succ 0 7 0 1 0 0 2 2 2 6 2 Succ. Table 5 3 4 Spring 2009 CS30264 i id+2i succ 0 3 6 1 4 6 2 6 6 54 DHT: Chord Join Succ. Table i i id+2 0 1 1 2 2 4 • Nodes: n1, n2, n0, n6 • Items: f7, f1 Succ. Table 0 1 7 Succ. Table i id+2i succ 0 7 0 1 0 0 2 2 2 6 i i id+2 0 2 1 3 2 5 Items succ 1 2 6 6 2 Succ. Table 5 3 4 Spring 2009 Items 7 succ 1 2 6 CS30264 i id+2i succ 0 3 6 1 4 6 2 6 6 55 DHT: Chord Routing Succ. Table • Upon receiving a query for item id, a node: • Checks whether stores the item locally • If not, forwards the query to the largest node in its successor table that does not exceed id i i id+2 0 1 1 2 2 4 Items 7 succ 1 2 6 Succ. Table 0 1 7 i i id+2 0 2 1 3 2 5 query(7) Succ. Table i id+2i succ 0 7 0 1 0 0 2 2 2 6 2 Succ. Table 5 3 4 Spring 2009 Items succ 1 2 6 6 CS30264 i id+2i succ 0 3 6 1 4 6 2 6 6 56 DHT • Pros: – Guaranteed Lookup – O(log N) per node state and search scope • Cons: – No one uses them? (only one file sharing app) – Supporting non-exact match search is hard Spring 2009 CS30264 57 P2P Summary • Many different styles; remember pros and cons of each – centralized, flooding, swarming, unstructured and structured routing • Lessons learned: – – – – – – – Single points of failure are very bad Flooding messages to everyone is bad Underlying network topology is important Not all nodes are equal Need incentives to discourage freeloading Privacy and security are important Structure can provide theoretical bounds and guarantees Spring 2009 CS30264 58