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Final Projects – Showcase COMP 575 Fall, 2010 Instructor – Stephen J. Guy Ray Traced Peggle Rune Monnike & Neils Jeppesen • Importance Sampling (Subsampling) • Real-time Java ray-tracing • Simple physics (bounce) • Zoom in on final ball GPU Particle System Maggie Zhou & Ben Hawk • CPU/GPU Comparison (C++ vs Cg) • Smooth particle animation 10 million particles GPU CPU Core 2 Duo vs. GTX 280 70 60 Refresh Rate (Hz) 50 40 GPU 30 CPU 20 10 0 0 2000000 4000000 6000000 # of Particles 8000000 10000000 12000000 3D Tower Defense Nathan Dierk & Duncan Lewis • C++ Tower Defense Game • Smooth bullet and enemy animation • Model loading through VBOs • User Controlled Camera Virus Visualization Alexander Smith • 3D Visualization of the Adenovirus • Smooth animation – Virus Rotation – Pulsing lipid envelope Global Illumination Abhishek Sarkar • Monte-carlo path tracing • Russian roulette • Importance sampling • Multi-core implementation 3D Bi-Plane Game Joshua Mayer • Real-time java rasterizer • Smooth animations • User controlled rotating plane 3D Fall blocks • Ty Conner • Smoothly animated falling blocks • User rotatable • Blocks stop at bottom of screen Avalam Bitaka Nathaniel Wasson • Interactive 2D OpenGL • Static 3D Board Rasterized Fractals Michael J. Palmer • Procedural fractals • Software rasterizer • Cube fractals • Fractal Terrains