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Final Projects – Showcase
COMP 575
Fall, 2010
Instructor – Stephen J. Guy
Ray Traced Peggle
Rune Monnike & Neils Jeppesen
• Importance Sampling (Subsampling)
• Real-time Java ray-tracing
• Simple physics (bounce)
• Zoom in on final ball
GPU Particle System
Maggie Zhou & Ben Hawk
• CPU/GPU Comparison (C++ vs Cg)
• Smooth particle animation
10 million particles
GPU
CPU
Core 2 Duo vs. GTX 280
70
60
Refresh Rate (Hz)
50
40
GPU
30
CPU
20
10
0
0
2000000
4000000
6000000
# of Particles
8000000
10000000
12000000
3D Tower Defense
Nathan Dierk & Duncan Lewis
• C++ Tower Defense Game
• Smooth bullet and enemy animation
• Model loading through VBOs
• User Controlled Camera
Virus Visualization
Alexander Smith
• 3D Visualization of the Adenovirus
• Smooth animation
– Virus Rotation
– Pulsing lipid envelope
Global Illumination
Abhishek Sarkar
• Monte-carlo path tracing
• Russian roulette
• Importance sampling
• Multi-core implementation
3D Bi-Plane Game
Joshua Mayer
• Real-time java rasterizer
• Smooth animations
• User controlled rotating plane
3D Fall blocks
• Ty Conner
• Smoothly animated falling
blocks
• User rotatable
• Blocks stop at bottom of
screen
Avalam Bitaka
Nathaniel Wasson
• Interactive 2D
OpenGL
• Static 3D Board
Rasterized Fractals
Michael J. Palmer
• Procedural fractals
• Software rasterizer
• Cube fractals
• Fractal Terrains
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