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Applet Example
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Applets and applications
An applet is a Java program that runs on a web page
Applets can be run within any modern browser
To run modern Java applets, old browsers need an up-to-date Java
plugin
appletviewer is a program that can run
An application is a Java program that runs all by itself
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Applet
An applet is a program that comes from server into a client and gets executed at client side and
displays the result.
An applet represents byte code embedded in a html page. (applet = bytecode + html) and run
with the help of Java enabled browsers such as Internet Explorer.
An applet is a Java program that runs in a browser. Unlike Java applications applets do not have a
main () method.To create applet we can use java.applet.Applet .
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Applet
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Packages and classes
Java supplies a huge library of pre-written “code,” ready for you
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to use in your programs
Code is organized into classes
Classes are grouped into packages
One way to use this code is to import it
You can import a single class, or all the classes in a package
The Applet class
To create an applet, you must import the Applet class
This class is in the java.applet package
The Applet class contains code that works with a browser to
create a display window
Capitalization matters!
applet and Applet are different names
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Importing the Applet class
Here is the directive that you need:
import java.applet.Applet;
import is a keyword
java.applet is the name of the package
A dot ( . ) separates the package from the class
Applet is the name of the class
There is a semicolon ( ; ) at the end
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The java.awt package
“awt” stands for “Abstract Window Toolkit”
The java.awt package includes classes for:
Drawing lines and shapes
Drawing letters
Setting colors
Choosing fonts
If it’s drawn on the screen, then java.awt is probably
involved!
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Importing the java.awt package
Since you may want to use many classes from the java.awt package,
simply import them all:
import java.awt.*;
The asterisk, or star (*), means “all classes”
The import directives can go in any order, but must be the first
lines in your program
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The applet so far
import java.applet.Applet;
import java.awt.*;
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Your applet class
public class Drawing extends Applet {
… }
Drawing is the name of your class
Class names should always be capitalized
extends Applet says that our Drawing is a kind of Applet,
but with added capabilities
Java’s Applet just makes an empty window
We are going to draw in that window
The only way to make an applet is to extend Applet
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The applet so far
import java.applet.Applet;
import java.awt.*;
public class Drawing extends Applet {
…we still need to put some code in here...
}
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The paint method
Our applet is going to have a method to paint some colored
rectangles on the screen
This method must be named paint
paint needs to be told where on the screen it can draw
This will be the only parameter it needs
paint doesn’t return any result
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The paint method, part 2
public void paint(Graphics g) { … }
public says that anyone can use this method
void says that it does not return a result
A Graphics (short for “Graphics context”) is an object that holds
information about a painting
It remembers what color you are using
It remembers what font you are using
You can “paint” on it (but it doesn’t remember what you have
painted)
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The applet so far
import java.applet.Applet;
import java.awt.*;
public class Drawing extends Applet {
public void paint(Graphics g) {
…we still need to put some code in here…
}
}
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Colors
The java.awt package defines a class named Color
There are 13 predefined colors—here are their fully-qualified
names:
Color.BLACK
Color.DARK_GRAY
Color.GRAY
Color.LIGHT_GRAY
Color.WHITE
Color.PINK
Color.RED
Color.ORANGE
Color.YELLOW
Color.MAGENTA
Color.GREEN
Color.CYAN
Color.BLUE
For compatibility with older programs (before the naming
conventions were established), Java also allows color names in
lowercase: Color.black, Color.darkGray, etc.
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New colors
Every color is a mix of red, green, and blue
You can make your own colors:
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new Color( red , green , blue )
Amounts range from 0 to 255
Black is (0, 0, 0), white is (255, 255, 255)
We are mixing lights, not pigments
Yellow is red + green, or (255, 255, 0)
Setting a color
To use a color, we tell our Graphics g what color we want:
g.setColor(Color.RED);
g will remember this color and use it for everything until we tell it
some different color
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The paint method so far
public void paint(Graphics g) {
g.setColor(Color.BLUE);
…draw a rectangle,write any string…
g.setColor(Color.RED);
…draw another rectangle write any
string…
}
}
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Pixels
A pixel is a picture (pix) element
one pixel is one dot on your screen
there are typically 72 to 90 pixels per inch
java.awt measures everything in pixels
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Java’s coordinate system
(0, 0)
(50, 0)
(0, 20)
(50, 20)
(w-1, h-1)
Java uses an (x, y) coordinate system
(0, 0) is the top left corner
(50, 0) is 50 pixels to the right of (0, 0)
(0, 20) is 20 pixels down from (0, 0)
(w - 1, h - 1) is just inside the bottom right corner, where w is the
width of the window and h is its height
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Drawing rectangles
There are two ways to draw rectangles:
g.drawRect( left , top , width , height );
g.fillRect(left , top , width , height );
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The complete applet
import java.applet.Applet;
import java.awt.*;
public class Drawing extends Applet {
public void paint(Graphics g) {
g.setColor(Color.BLUE);
g.fillRect(20, 20, 50, 30);
g.setColor(Color.RED);
g.fillRect(50, 30, 50, 30);
}
}
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Some more java.awt methods
g.drawLine( x1 , y1 , x2 , y2 );
g.drawOval( left , top , width , height );
g.fillOval( left , top , width , height );
g.drawRoundRect( left , top , width , height );
g.fillRoundRect( left , top , width , height );
g.drawArc( left , top , width , height ,
startAngle , arcAngle );
g.drawString( string , x , y );
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The HTML page
You can only run an applet in an HTML page
The HTML looks something like this:
<html>
<body>
<h1>DrawingApplet Applet</h1>
<applet code="DrawingApplet.class"
width="250" height="200">
</applet>
</body>
</html>
BlueJ will create this HTML for you
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Programme-2
import java.applet.*;
import java.awt.*;
public class HelloWorld extends Applet {
public void init() {
resize(150,25);
}//init
public void paint(Graphics g) {
g.setFont(new Font("Helvetica", Font.PLAIN, 8));
g.drawString("Hello world!", 50, 25);
}//paint
}//HelloWorld
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Compiling and Executing Program:
javac HelloWorld.java
appletviewer test.HelloWorld.html
Programme-1
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Programme-1
import java.applet.*;
import java.awt.*;
public class DrawingLines extends Applet {
int width, height;
public void init()
{
width = getSize().width;
height = getSize().height;
setBackground( Color.black );
}
public void paint( Graphics g )
{
g.setColor( Color.green );
for ( int i = 0; i < 10; ++i )
{
g.drawLine( width,
height, i * width / 10, 0 );
}
}}
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Basic Methods(1/2)
Methods for Milestones
init() – initialize the applet
start() – start the applet’s execution
stop() – stop the applet’s execution
destroy() – perform a final cleanup
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Basic Methods(2/2)
Typical Structure
import java.applet.Applet;
import java.awt.Graphics;
public class Simple extends Applet {
...
public void init() {
...
}
public void start() {
...
}
public void stop() {
...
}
public void destroy() {
...
}
public void paint(Graphics g) {
...
}
}
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<Applet Code>
<APPLET CODE=... CODEBASE=...
WIDTH=... HEIGHT=...>
...
</APPLET>
<HTML Code>
Example
Source Code
import java.applet.Applet;
import java.awt.Graphics;
public class HelloWorld extends Applet {
public void paint(Graphics g) {
g.drawString("Hello", 50,20);
}
}
HelloWorld.java
<APPLET CODE="HelloWorld.class“
WIDTH=200 HEIGHT=140>
</APPLET>
HelloWorld.htm
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Result
Programme
public class SetGraphicsColorExample extends Applet{
public void paint(Graphics g) {
/*
* Graphic objects like lines and rectangles uses current
* foreground color.
*
* To change the current graphic color use
* void setColor(Color c) method of Graphics Class.
*/
//this will create light blue color
Color customColor = new Color(10,10,255);
g.setColor(customColor);
g.drawLine(10,10,30,30);
g.setColor(Color.red);
g.fillRect(40,40,40,40);
g.setColor(Color.green);
g.fillRect(80,80,40,40);
g.draw3DRect(81,81,40,40,true);
}
}
Program
Program 1: Write an applet program with a message and display the message in paint () method.
/* <applet code="MyApplet.class" width = 600 height= 450>
</applet> */
Program