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Chapter 13 Graphics Chapter 12 GUI Basics §10.2, “Abstract Classes,” in Chapter 10 Chapter 13 Graphics Chapter 14 Event-Driven Programming §10.4, “Interfaces,” in Chapter 10 Chapter 15 Creating User Interfaces Chapter 16 Applets and Multimedia 1 Objectives To understand Java coordinate systems (§13.2). To draw things using the methods in the Graphics class (§13.3). To obtain a graphics context using the getGraphics() method (§13.3). To override the paintComponent method to draw things on a graphical context (§13.4). To use a panel as a canvas to draw things (§13.5). To draw strings, lines, rectangles, ovals, arcs, and polygons (§§13.6, 13.8-13.9). To obtain font properties using FontMetrics and know how to center a message (§13.10). To display image in a GUI component (§13.13). To develop reusable GUI components FigurePanel, MessagePanel, StillClock, and ImageViewer (§§13.7, 13.11, 13.12, 13.14). 2 Java Coordinate System x (0, 0) Y Axis X Axis y (x, y) (0, 0) Java Coordinate System Y Axis Conventional Coordinate System X Axis 3 Each GUI Component Has its Own Coordinate System (c3.getX(), c3.getY()) c3.getX() (x, y) (c2.getX(), c2.getY()) c3’s coordinate system Component c3 (0, 0) (x, y) (0, 0) (x, y) Component c2 (0, 0) c2’s coordinate system Component c1 (c1.getX(), c1.getY()) c1’s coordinate system ตัวอย่าง c3 : JFrame c2 : JPanel c1 : JButton c2.add(c1); c3.add(c2); 4 The Graphics Class You can draw strings, lines, rectangles, ovals, arcs, polygons, and polylines, using the methods in the Graphics class. java.awt.Graphics +setColor(color: Color): void Sets a new color for subsequent drawings. +setFont(font: Font): void Sets a new font for subsequent drwings. +drawString(s: String, x: int, y: int): void Draws a string starting at point (x, y). +drawLine(x1: int, y1: int, x2: int, y2: int): void Draws a line from (x1, y1) to (x2, y2). +drawRect(x: int, y: int, w: int, h: int): void Draws a rectangle with specified upper-left corner point at (x, y) and width w and height h. +fillRect(x: int, y: int, w: int, h: int): void Draws a filled rectangle with specified upper-left corner point at (x, y) and width w and height h. +drawRoundRect(x: int, y: int, w: int, h: int, aw: Draws a round-cornered rectangle with specified arc width aw int, ah: int): void and arc height ah. +fillRoundRect(x: int, y: int, w: int, h: int, aw: Draws a filled round-cornered rectangle with specified arc int, ah: int): void width aw and arc height ah. +draw3DRect(x: int, y: int, w: int, h: int, raised: Draws a 3-D rectangle raised above the surface or sunk into the boolean): void surface. +fill3DRect(x: int, y: int, w: int, h: int, raised: Draws a filled 3-D rectangle raised above the surface or sunk boolean): void into the surface. +drawOval(x: int, y: int, w: int, h: int): void Draws an oval bounded by the rectangle specified by the parameters x, y, w, and h. +fillOval(x: int, y: int, w: int, h: int): void Draws a filled oval bounded by the rectangle specified by the parameters x, y, w, and h. +drawArc(x: int, y: int, w: int, h: int, startAngle: Draws an arc conceived as part of an oval bounded by the int, arcAngle: int): void rectangle specified by the parameters x, y, w, and h. +fillArc(x: int, y: int, w: int, h: int, startAngle: Draws a filled arc conceived as part of an oval bounded by the int, arcAngle: int): void rectangle specified by the parameters x, y, w, and h. +drawPolygon(xPoints: int[], yPoints: int[], Draws a closed polygon defined by arrays of x and y nPoints: int): void coordinates. Each pair of (x[i], y[i]) coordinates is a point. +fillPolygon(xPoints: int[], yPoints: int[], Draws a filled polygon defined by arrays of x and y nPoints: int): void coordinates. Each pair of (x[i], y[i]) coordinates is a point. +drawPolygon(g: Polygon): void Draws a closed polygon defined by a Polygon object. +fillPolygon(g: Polygon): void Draws a filled polygon defined by a Polygon object. +drawPolyline(xPoints: int[], yPoints: int[], nPoints: int): void Draws a polyline defined by arrays of x and y coordinates. Each pair of (x[i], y[i]) coordinates is a point. 5 Obtaining Graphics Object The Graphics class is an abstract class that provides a device-independent graphics interface for displaying figures and images on the screen on different platforms. Whenever a component (e.g., a button, a label, a panel) is displayed, a Graphics object is created for the component on the native platform. •This object can be obtained using the getGraphics() method. –For example, the graphics context for a label object jlblBanner can be obtained using –Graphics graphics = jlblBanner.getGraphics(); •You can then apply the methods in the Graphics class to draw things on the label’s graphics context. 6 (0, 0) A Drawing Example (50, 50) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 import javax.swing.*; import java.awt.Graphics; public class TestGetGraphics extends JFrame { private JLabel jlblBanner = new JLabel("Banner"); public TestGetGraphics() { add(jlblBanner); System.out.println(jlblBanner.getGraphics());//null } public static void main(String[] args) { TestGetGraphics frame = new TestGetGraphics(); frame.setTitle("TestGetGraphics"); frame.setLocationRelativeTo(null); // Center the frame frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(200, 100); frame.setVisible(true); JOptionPane.showMessageDialog(null, "Delay on purpose\nClick OK to dismiss the dialog"); Graphics graphics = frame.jlblBanner.getGraphics(); graphics.drawLine(0, 0, 50, 50); }} } 7 Two Problems With the Preceding Example If you resize the frame, the line is gone. It is awkward to program because you have to make sure that the component to be displayed before obtaining its graphics context using the getGraphics() method. For this reason, Lines 19 and 20 are placed after the frame is displayed in Line 16. [frame.setVisible(true)] To fix the problem, you need to know its cause. When you resize the frame, the JVM invokes the paintComponent method of a Swing component (e.g., a label) to redisplay the graphics on the component. Since you did not draw a line in the paintComponent method, the line is gone when the frame is resized. To permanently display the line, you need to draw the line in the paintComponent method. 8 The paintComponent Method The paintComponent method is defined in JComponent, and its header is as follows: protected void paintComponent(Graphics g) This method, defined in the JComponent class, is invoked whenever the component is first displayed or resized or minimized, maximized covered and uncovered by another application or redisplayed using public void repaint() from Component class The Graphics object g is created automatically by the JVM for every visible GUI component. The JVM obtains the Graphics object and passes it to invoke paintComponent. 9 paintComponent Example In order to draw things on a component (e.g., a JLabel), you need to declare a class that extends a Swing GUI component class and overrides its paintComponent method to specify what to draw. The first program in this chapter can be rewritten using paintComponent. 10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 TestPaintComponent import javax.swing.*; import java.awt.Graphics; public class TestPaintComponent extends JFrame { public TestPaintComponent() { add(new NewLabel("Banner")); } public static void main(String[] args) { TestPaintComponent frame = new TestPaintComponent(); frame.setTitle("TestPaintComponent"); frame.setLocationRelativeTo(null); // Center the frame frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(200, 100); frame.setVisible(true); } } class NewLabel extends JLabel { public NewLabel(String text) { super(text); } protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawLine(0, 0, 50, 50); } } 22 Without line 22 super.paintComponent(g);// displays the text in the label 11 Drawing on Panels JPanel can be used to draw graphics (including text) and enable user interaction. To draw in a panel, you create a new class that extends JPanel and override the paintComponent method to tell the panel how to draw things. You can then display strings, draw geometric shapes, and view images on the panel. 12 TestPanelDrawing 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 import javax.swing.*; import java.awt.Graphics; public class TestPanelDrawing extends JFrame { public TestPanelDrawing() { add(new NewPanel()); } public static void main(String[] args) { TestPanelDrawing frame = new TestPanelDrawing(); frame.setTitle("TestPanelDrawing"); frame.setLocationRelativeTo(null); // Center the frame frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(200, 100); frame.setVisible(true); } } class NewPanel extends JPanel { protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawLine(0, 0, 50, 50); g.drawString("Banner", 0, 40); } } 13 invoking super.paintComponent(g) is necessary to ensure that the viewing area is cleared before a new drawing displayed Drawing Geometric Figures Drawing Strings Drawing Lines Drawing Rectangles Drawing Ovals Drawing Arcs Drawing Polygons 14 Drawing Strings (0, 0) (getWidth(), 0) (getWidth(), 0) (0, 0) (x1, y1) (x, y) s is display here (x2, y2) (0, getHeight()) (getWidth(), getHeight()) drawString(String s, int x, int y); (0, getHeight()) (getWidth(), getHeight()) drawLine(int x1, int y1, int x2, int y2); 15 Drawing Rectangles drawRect(int x, int y, int w, int h); fillRect(int x, int y, int w, int h); (x, y) (x, y) h h w w g.setColor(new Color(255,43,255)); 16 Drawing Rounded Rectangles drawRoundRect(int x, int y, int w, int h, int aw, int ah); fillRoundRect(int x, int y, int w, int h, int aw, int ah); (x, y) ah/2 aw/2 h w 17 Drawing Ovals drawOval(int x, int y, int w, int h); fillOval(int x, int y, int w, int h); (x, y) h w 18 Case Study: The FigurePanel Class This example develops a useful class for displaying various figures. The class enables the user to set the figure type and specify whether the figure is filled, and displays the figure on a panel. javax.swing.JPanel FigurePanel +LINE = 1 +RECTANGLE = 2 LINE, RECTANGLE, ROUND_RECTANGLE, and OVAL are constants. +ROUND_RECTANGLE = 3 +OVAL = 4 FigurePanel.java TestFigurePanel.java -type: int Specifies the figure type (default: 1). -filled: boolean Specifies whether the figure is filled (default: false). +FigurePanel() Creates a default figure panel. +FigurePanel(type: int) Creates a figure panel with the specified type. +FigurePanel(type: int, filled: boolean) Creates a figure panel with the specified type and filled property. +getType(): int Returns the figure type. +setType(type: int): void Sets a new figure type. +isFilled(): boolean Checks whether the figure is filled with a color. +setFilled(filled: boolean): void Sets a new filled property. 19 Drawing Arcs drawArc(int x, int y, int w, int h, int angle1, int angle2); fillArc(int x, int y, int w, int h, int angle1, int angle2); Angles are in degree -positive or negative DrawArcs.java 20 Drawing Polygons and Polylines int[] x = {40, 70, 60, 45, 20}; int[] y = {20, 40, 80, 45, 60}; g.drawPolygon(x, y, x.length); g.drawPolyline(x, y, x.length); (x[0], y[0]) (x[1], y[1]) (x[3], y[3]) (x[0], y[0]) (x[1], y[1]) (x[4], y[4]) (x[3], y[3]) (x[2], y[2]) (x[4], y[4]) (x[2], y[2]) 21 Drawing Polygons Using the Polygon Class Polygon polygon = new Polygon(); polygon.addPoint(40, 20); polygon.addPoint(70, 40); polygon.addPoint(60, 80); polygon.addPoint(45, 45); polygon.addPoint(20, 60); g.drawPolygon(polygon); DrawPolygon.java 22 Centering Display Using the FontMetrics Class You can display a string at any location in a panel. Can you display it centered? To do so, you need to use the FontMetrics class to measure the exact width and height of the string for a particular font. A FontMetrics can measure the following attributes: public int getAscent() public int getDescent() public int getLeading() public int getHeight() public int stringWidth(String str) getLeading() getHeight() getAscent() getDescent() 23 The FontMetrics Class FontMetrics is an abstract class. To get a FontMetrics object for a specific font, use the following getFontMetrics methods defined in the Graphics class: public FontMetrics getFontMetrics(Font f) Returns the font metrics of the specified font. public FontMetrics getFontMetrics() Returns the font metrics of the current font. panel stringWidth getHeight() stringAscent Welcome to Java getWidth() class CenterMessage extends JPanel { /** Paint the message */ protected void paintComponent(Graphics g) { super.paintComponent(g); g.setFont(new Font("TimesRoman", Font.BOLD, 30)); // Get font metrics for the current font FontMetrics fm = g.getFontMetrics(); // Find the center location to display int stringWidth = fm.stringWidth("Welcome to Java"); int stringAscent = fm.getAscent(); ... } } TestCenterMessage.java 24 Case Study: MessagePanel The get and set methods for these data fields are provided in the class, but omitted in the UML diagram javax.swing.JPanel MessagePanel -xCoordinate: int The x-Coordinate for the message (default 20). -yCoordinate: int The y-Coordinate for the message (default 20). -centered: boolean Specifies whether the message is displayed centered. -message: String The message to be displayed. -interval: int The interval to move the message in the panel. +MessagePanel() Constructs a default message panel. +MessagePanel(message: String) Constructs a message panel with a specified string. +moveLeft(): void Moves the message to the left. +moveRight(): void Moves the message to the right. +moveUp(): void Moves the message up. +moveDown(): void Moves the message down. MessagePanel.java This case study develops a useful class that displays a message in a panel. The class enables the user to set the location of the message, center the message, and move the message with the specified interval. TestMessagePanel.java 25 Case Study: StillClock The get and set methods for these data fields are provided in the class, but omitted in the UML diagram javax.swing.JPanel StillClock -hour: int The hour in the clock. -minute: int The minute in the clock. -second: int The second in the clock. +StillClock() Constructs a default clock for the current time. +StillClock(hour: int, minute: int, Constructs a clock with a specified time. second: int) Sets time to current time. +setCurrentTime(): void StillClock.java DisplayClock.java 26 Displaying Image Icons •You learned how to create image icons and display image icons in labels and buttons. •For example, the following statements create an image icon and display it in a label: •ImageIcon imageIcon = new ImageIcon("image/us.gif"); •JLabel jlblImage = new JLabel(imageIcon); •An image icon displays a fixed-size image. •To display an image in a flexible size, you need to use the java.awt.Image class. An image can be created from an image icon using the getImage() method as follows: •Image image = imageIcon.getImage(); 27 Displaying Images Using a label as an area for displaying images is simple and convenient, but you don't have much control over how the image is displayed. A more flexible way to display images is to use the drawImage method of the Graphics class on a panel. Four versions of the drawImage method are shown here. java.awt.Graphics +drawImage(image: Image, x: int, y: int, bgcolor: Color, observer: ImageObserver): void Draws the image in a specified location. The image's top-left corner is at (x, y) in the graphics context's coordinate space. Transparent pixels in the image are drawn in the specified color bgcolor. The observer is the object on which the image is displayed. The image is cut off if it is larger than the area it is being drawn on. +drawImage(image: Image, x: int, y: int, observer: ImageObserver): void Same as the preceding method except that it does not specify a background color. +drawImage(image: Image, x: int, y: int, width: int, height: int, observer: ImageObserver): void Draws a scaled version of the image that can fill all of the available space in the specified rectangle. +drawImage(image: Image, x: int, y: int, Same as the preceding method except that it provides a solid background width: int, height: int, bgcolor: Color, color behind the image being drawn. observer: ImageObserver): void DisplayImage.java 28 Case Study: ImageViewer Class Displaying an image is a common task in Java programming. This case study develops a reusable component named ImageViewer that displays an image in a panel. The ImageViewer class contains the properties image, imageFilename, stretched, xCoordinate, and yCoordinate. javax.swing.JPanel The get and set methods for these data fields are provided in the class, but omitted in the UML diagram for brevity. ImageViewer SixFlags.java -image: Image Image in the image viewer. -stretched: boolean True if the image is stretched in the viewer. -xCoordinate: int x-coordinate of the upper-left corner of the image in the viewer. -yCoordinate: int y-coordinate of the upper-left corner of the image in the viewer. +ImageViewer() Constructs an image viewer with no image. +ImageViewer(imageFile: String) Constructs an image viewer with the specified image file. 29