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1 Good Vibrations: Consumer Responses to Technology-Mediated Haptic Feedback RHONDA HADI ANA VALENZUELA Rhonda Hadi ([email protected]) is an Associate Professor of Marketing at Saïd Business School, University of Oxford, Park End Street, Oxford OX1 1HP, UK (Phone: +44 1865 614682). Ana Valenzuela ([email protected]) is a Professor of Marketing at Baruch College, City University of New York, One Bernard Baruch Way, New York, NY 10010 (Phone: +1 646 312 3288), and at ESADE Business School. 2 Contribution Statement Previous research in the field of computer science has suggested that device-delivered haptic feedback (tactile technology that applies force, vibrations, or motions to the skin) may symbolize another human’s touch, at least under specific conditions (e.g., if users are explicitly told that the sensations represent the touch of another person). We are the first to demonstrate that even incidental device-delivered haptic feedback (e.g., vibrational alerts accompanying message notifications on mobile phones and wearables) can influence consumer responses to communication exchanges, and can have downstream effects in consequential domains (including consumer performance on physical tasks). Further, while research in the domain of consumer-product interactions has demonstrated consequential responses to the haptic properties of products consumers touch (with the product acting as a passive agent), this work is the first to examine consumer responses to haptic exchanges initiated by the product itself (with the product acting as an active agent). In addition, we extend theory by demonstrating the process through which such haptic feedback exerts its effect: by increasing a sense of “social presence,” which improves consumers’ attitudes towards the communication, particularly for those individuals low in technological self-efficacy. These findings contribute to literature on consumer-product interactions by uncovering an important antecedent of consumer responsiveness to technological engagement and add insight to the social psychology literature by documenting how and when technology-mediated haptic feedback may serve as a rough surrogate for incidental interpersonal touch. 3 Individuals often experience device-delivered haptic feedback (e.g., vibrational alerts accompanying messages on mobile phones and wearables), yet almost no research has examined the psychological and behavioral implications of this technology-mediated touch on users. Drawing from theories in social psychology, computer science, and communications, we begin to address this gap by exploring how device-delivered haptic feedback can influence consumer responses. Across three studies, we find that haptic alerts accompanying messages can improve consumer performance on related tasks, and demonstrate that this effect is driven by an increased sense of “social presence” in what can otherwise feel like a distant technological exchange. These findings have applied value for mobile marketers and gadget designers, and have important implications for consumer compliance in health and fitness domains. Keywords: haptics, user-device interaction, mediated communication, wearables, Internet-of-Things 4 An increasing proportion of everyday communication is mediated through technological devices consumers hold (e.g., mobile phones) or wear (e.g., smartwatches). One major challenge marketers face when addressing consumers through mobile and wearable technology is the small screen size, which limits the scope for visual communication (in terms of both written text and graphical imagery; Bart, Stephen, and Sarvary 2014; Shankar and Balasubramanian 2009). Perhaps in an effort to assuage this limitation, some brands have begun to experiment with haptic technology in their mobile communication efforts. For example, in mobile ads for Stoli vodka, users feel their phone vibrate when a woman shakes a cocktail (Johnson 2015). Within product design, wearable gadget designers are equally keen to employ the power of touch. Two recent illustrations are the clip-on Lumo sensor, which buzzes if you begin to slouch (Peppet 2014), and the Fitbit wristband, which vibrates when you hit your fitness goal (Vanhemert 2015). However, while these applications are novel, the technology itself is nothing new: vibration is by far the most widely used haptic feedback mechanism in small devices due to the compact size and relatively low power usage of vibrotactile actuators (Bark et al. 2008). Since social etiquette obliges many of us to place our mobile devices on “silent” mode, vibrotactile alerts often accompany the receipt of messages, call notifications, and other communications content. In fact, vibrotactile stimulation is so omnipresent that many people even report feeling “phantom vibrations”- vibrating sensations that do not actually exist (Drouin, Kaiser, and Miller 2012). Despite the prevalence of such device-delivered haptic feedback, very little research has examined consumer responses to it. Some work has focused on attentional and accuracy based outcomes of haptic feedback (e.g., keyboards that produce 5 vibrotactile feedback upon fingertip contact lead to improved typing accuracy; Brewster, Chohan, and Brown 2007). However, we argue that it is valuable to consider what additional psychological and behavioral consequences might stem from such sensations. Some scholars in computer science suggest that technology-mediated sensations (e.g., haptic feedback delivered through technological devices) can symbolize a human’s touch under very specific conditions (e.g., if users are explicitly told that the sensations represent the touch of another person; Haans and IJsselsteijn 2006), and research in social psychology has shown that incidental interpersonal touch can substantially shape people’s behavior and judgments in various ways (Gallace and Spence 2010). Yet surprisingly, no research has explored how incidental haptic feedback accompanying device communications (e.g., vibrational alerts accompanying message notifications on mobile phones and wearables) might influence consumer responses to those messages. In the current research, we address this gap by exploring how device-delivered haptic feedback can influence consequential consumer judgments and downstream outcomes. Drawing from theories in social psychology, communications, and computer science, we suggest that in addition to providing the utilitarian function of alerting consumers, haptic feedback accompanying communications might also play an additional role: generating a sense of “social presence” (Qiu and Benbasat 2009) in what might otherwise feel like a distant technological exchange. This sense of social presence improves consumer attitudes towards the communication, and, as a consequence, is more effective in motivating behavioral responses. Across three studies, we investigate how haptic feedback accompanying messages can influence consumer reactions to the communication exchange and impact downstream behaviors such as physical task 6 performance. These findings contribute to the literature on consumer-product interactions by uncovering an important antecedent of consumer responsiveness to technological engagement, and add insight to the social psychology literature by documenting how and when technology-mediated haptic feedback may serve as a rough surrogate for incidental interpersonal touch. Such work is especially timely given recent calls for digital marketing research that keeps pace with rapidly expanding device types (Yadav and Pavlov 2014) and that explores consumer-centric responses to mobile marketing communications (Stephen 2016; Lamberton and Stephen 2016). Before presenting our empirical evidence, we briefly review the relevant literature and develop our theoretical framework. THEORETICAL FRAMEWORK Consumer Responses to Haptic Sensations The sensory marketing literature has extensively documented how cues from all five sensory modalities (haptics, olfaction, audition, vision, and taste) can profoundly influence consumer behavior (for a review, see Krishna 2012). However, the power of haptics (touch) in particular may stem from the fact that it represents “our most proximal sense” (Montagu and Matson 1979). That is, in contrast to visual, auditory, and olfactory cues, which might be perceived while a product is at a distance, tactile exchanges always occur within one’s peri-personal space (i.e., the space in which one can touch and 7 manipulate objects; Holmes and Spence 2004), and typically involve immediate contact with one’s body (Jones and Lederman 2006; Peck 2010). Accordingly, many argue that haptic cues have an idiosyncratic capacity to evoke a sense of closeness and human connection (Montagu & Matson 1979; Gallace and Spence 2010), especially given that people tend to automatically associate spatial proximity with psychological closeness (Trope and Liberman 2010). When considering how haptics relate to consumer behavior, one may tend to think of how consumers use their sense of touch to acquire information about a product (e.g., touching a sweater to assess its texture; Morales 2009; Peck 2010). While this type of informational touch can have a considerable influence on consumer assessments, even incidental, non-informational haptic sensations have been shown to influence consumer attitudes, typically in a non-conscious manner (Peck and Wiggins 2006; Peck 2010). For example, haptic sensations that arise from touching a product have been shown to influence tangential judgements: touching something soft can help reduce peoples’ feelings of uncertainty in unrelated domains (Van Horen and Mussweiler 2014) and holding a heavy clipboard can lead participants to think job candidates are more qualified (Ackerman, Nocera, and Bargh 2010). Further, the mere ability to touch is valuable to consumers, and has been shown to induce feelings of psychological ownership (Peck and Shu 2009). Recent research has extended this effect to an online shopping context, showing that touchscreen interfaces (as opposed to a computer touchpad or a mouse) create stronger psychological ownership of chosen products (Brasel and Gips 2014). Thus collectively, haptic sensations (irrespective of informational value) have been shown to 8 influence consumer assessments about the touched object itself as well as other tangential stimuli. Haptic sensations are also very influential in the context of interpersonal communications. People use touch to express feelings of intimacy and tenderness, or to provide encouragement and emotional support (Jones and Yarborough 1985). Whether a handshake, a pat on the back, or a nudge for attention, physical contact can convey a liveliness and urgency that is at times more powerful than language (Gallace and Spence 2010; Jones and Yarbrough, 1985). Even a brief, incidental touch from a person (e.g., an inconspicuous touch on the palm) has been shown to evoke a sense of closeness and human connection, and positively influence people’s social behavior in both interpersonal and consumer settings. Studies have accordingly shown that incidental interpersonal touch can improve attitudes towards services, enhance feelings of security, strengthen bonds between people, and even increase compliance with requests, regardless of whether the tactile contact itself is explicitly remembered (see Gallace and Spence 2010 for a review). In one classic study, Fischer et al. (1976) asked library clerks to return library cards to students and to either briefly place their hands onto the students’ palms or not touch them at all. Students’ evaluation of the library was more favorable if the library clerk “accidentally” touched them, although most of them did not remember being touched. In a consumer context, Hornik (1992) demonstrated that minimal touch by a store employee enhanced positive feelings for both external stimuli (e.g., the store) and the haptic source (e.g., the employee), and increased consumer compliance (e.g., responsiveness to samples). Similar unobtrusive touch has led to compliance in situations 9 where the requests are not even made directly: student participation in a course increased when he or she was touched by a teacher (Guéguen 2004), and participants left greater tips when touched by a waitress (i.e., “the Midas touch,” Crusco and Wetzel 1984). More recently, Levav and Argo (2009) showed that minimal interpersonal contact (a brief touch on the shoulder) altered participants’ financial risk-taking behavior by increasing their sense of security. In sum, incidental interpersonal touch has the ability to trigger positive attitudes toward the source of touch, increase compliance, and motivate various related outcomes (although individual differences in responsiveness to interpersonal touch do exist, as per the comfort-with-interpersonal-touch scale, Webb and Peck 2015). Technology-Mediated Touch The aforementioned literature demonstrates several instances in which a brief interpersonal touch can influence consumer judgments, even when the latter judgments are completely unrelated to the source of the touch. Given that touch is such a crucial component in interpersonal interactions, it is interesting to question how this might translate to interpersonal exchanges mediated through technology, which typically transpire over a distance and prevent immediate haptic contact between people. Some scholars in computer science suggest that haptic feedback technology (tactile technology that applies forces, vibrations, or motions to the skin) can allow users the ability to “virtually” touch one another over a distance, in what has been coined “mediated social touch” (Haans and IJsselsteijn 2006). For example, in one recent study, Haans and colleagues (2014) attempted to replicate the “midas touch” effect in the 10 context of mediated communication: participants who were told that vibrotactile sensations from an arm band represented the touch of a confederate were consequently more compliant and more willing to help the confederate than those who were not “virtually touched” by the confederate. These authors and others (e.g., Brave, Nass, and Sirinian 2001) suggest that literature on interpersonal touch offers a good framework for exploring applications and potential benefits of mediated social touch. Though haptic feedback technology in its current form does not provide the same physical sensation as a human’s touch (e.g., electromechanical stimulation does not feel the same as the touch from another person’s hand), most scholars agree that because touch is idiosyncratically related to intimacy, mediated social touch should have the ability to personalize remote interactions in ways that words and visuals ostensibly cannot (Brave, Nass, and Sirinian 2001; Gallace and Spence 2010; Rovers, Hamm, and van Essen 2004). However, most of the beneficial effects of mediated social touch have been a matter of assumption and not submitted to empirical scrutiny (Mueller et al. 2005; Haans and IJsselsteijn 2006). Further, the few exceptional studies that have explored this notion (e.g., the aforementioned work of Haans and colleagues, 2014) have always made the social nature of the touch explicit (i.e., telling participants the sensations represent the touch of another person). To summarize, research in computer science suggests that explicit interpersonal touch can be conveyed through technology and influence communicative exchanges. Surprisingly however, no research has examined whether incidental haptic feedback (e.g., haptic alerts accompanying device notifications, without explicitly describing the sensations as the touch of another person) might drive effects akin to those of incidental 11 interpersonal touch. This is compelling to investigate given the prevalence of incidental haptic feedback (as described in this paper’s introduction) and the numerous behavioral responses that have been shown to stem from incidental interpersonal touch. This suggests a need for a rigorous investigation of how and when incidental technologymediated touch might influence various consumer responses. To explore how incidental haptic feedback accompanying device communications might influence consumer behavior, we next turn to literature on social presence in mediated communication. The role of social presence in mediated communication One mechanism that might drive effects of technology-mediated touch on user responses is an increased sense of “social presence” that is provided by the haptic sensation. Social presence has been defined as, “the degree to which a user feels access to the intelligence, intentions, and sensory impressions of another,” (Biocca 1997). The highest level of perceived social presence is achieved in face-to-face communication where all social cues (e.g., seeing the other person and hearing her voice) are available. However, the attribution of social presence is a common phenomenon in user-device interactions (Caporael 1986; Reeves and Nass 1999), and in the context of mediated communication, social presence is often conceptualized as the degree to which the sender is perceived to be a "real person" (Gunawardena and Zittle 1997). In other words, social presence is felt when the user perceives that a form, behavior, or sensory experience indicates the presence of another intelligence (Short, Williams, and Christie 1976, Gunawardena and Zittle 1997). 12 Technologies vary in their ability to invoke social presence, and accordingly, scholars suggest that social presence is often a direct function of the communication medium itself (Short, Williams, and Christie 1976). Increasing feelings of social presence is a common objective for hardware and software designers in areas such as teleconferencing systems (Lanier 2001) and speech interfaces (Yankelovich, Levow, and Marx 1995). Importantly, both classic (Goffman 1959) and contemporary (Biocca, Harms, and Burgoon 2003) scholars have suggested that every sensory channel has the potential to increase the experience of social presence. Given that touch is the most proximal modality (Montagu and Matson 1979) and people tend to automatically associate spatial proximity with psychological closeness (Trope and Liberman 2010), communications augmented with haptic feedback should accordingly deliver a sense of social presence in consumer interactions with technology. Consistent with this account, computer science researchers have found that explicit mediated social touch can indeed provide an increased sense of social presence. For example, Giannopoulos and colleagues (2008) found that when participants were able to feel their remote partner’s nudges (through an electronic thimble providing force feedback every time the partner pressed it) it increased subjective ratings of “togetherness.” Other studies (e.g., Basdogan, Ho, Slater, and Shrinivasan 1998, Sallnäs, Sjöström and Rassmus-Gröhn, 2000, Sallnäs 2010) have similarly documented the ability of explicit mediated social touch to generate a sense of social presence in shared virtual environments. Importantly, the attribution of social presence has been shown to improve user attitudes towards telecommunication exchanges, as it implies there is a certain level of agency and intent behind the communication (Skalski and Tamborini 2007; Sallnäs, 13 Rassmus-Gröhn and Sjöström 2000). Studies have accordingly demonstrated that increased feelings of social presence can motivate participant engagement in certain activities (e.g., increasing student participation in online courses; Picciano 2002) and improve performance on related tasks (e.g., solving a jigsaw puzzle with a remote other; Giannopoulos et al 2008). Conversely, research suggests that when a communication lacks a feeling of social presence, users perceive the exchange to be impersonal and accordingly behave in a less compliant manner (e.g., are less likely to share information with others; Leh 2001). In the current research, we extend the literature above to suggest that even implicit forms of haptic feedback (e.g., alerts accompanying device notifications) will increase feelings of social presence in communicative exchanges, which should accordingly improve user attitudes towards the communication and performance on related concurrent tasks. Accordingly, we propose the following hypotheses: H1: Adding haptic alerts to incoming messages will improve user performance on related tasks. H2: An increased sense of social presence and improved attitudes toward the communication will sequentially mediate the effects of haptic alerts on improved user performance on related tasks. Critical to our current theorizing is the acknowledgement that not everyone is equally likely to feel a sense of social presence in technological interactions. Specifically, 14 there are likely to be differences in individuals’ likeliness to attribute human intent from haptic telecommunicative sensations. In the current context, one especially relevant traitlevel difference to consider is an individual’s technological self-efficacy, which describes one’s general feelings toward one’s ability to adopt new technology (McDonald and Siegall 1992). Previous studies have shown that people low in self-rated technological competency tend to display a greater propensity to attribute human agency when interacting with devices (Luczak, Schmidt, and Roetting 2003). Some argue that this tendency to “see human” when interacting with devices may help users lacking technological self-efficacy to alleviate stress or anxiety in dealing with technological devices (Waytz 2010). Accordingly, we hypothesize that the increased sense of human presence derived from haptic alerts may be most exaggerated for those individuals who lack technological self-efficacy. Specifically: H3: The mediation proposed in H2 will be moderated by an individual’s technological self-efficacy, in that individuals low in technological self-efficacy will feel a greater sense of social presence from haptic alerts than individuals high in technological self-efficacy. Our hypothesized effect, process, and boundary conditions are summarized in (Figure 1). 15 FIGURE 1 ILLUSTRATION OF PROPOSED MODEL Overview of the Current Research As far as the authors are aware, this is the first empirical exploration of haptic feedback in the consumer behavior literature. Accordingly, we chose to center our investigation on one particular operationalization of haptic feedback: vibrotactile alerts. As mentioned in the introduction of this paper, vibrotactile stimulation is by far the most pervasive form of haptic feedback in the marketplace and is the dominant haptic alert accompanying message notifications, making it especially important to understand how this particular operationalization might affect consumer responses. Further, given that vibrotactile stimulation is a relatively crude form of haptic feedback (we discuss more sophisticated forms in the general discussion), it arguably represents a conservative test of technology-mediated touch effects. Vibrotactile alerts can be received in various domains, including interpersonal correspondence (e.g., texting via mobile), marketing communication (e.g., offers sent via push-notifications), and self-regulatory devices (e.g., the HAPI Fork vibrates if you eat too quickly; Peppet 2014). In the current research, we chose to focus our exploration on 16 one important area of consumer performance: physical fitness. This emphasis was fueled by a number of practical and theoretical considerations. First, physical fitness represents an externally valid context to investigate devicemediated communications given the skyrocketing adoption of health and fitness apps and wearable fitness trackers in the marketplace (Lamkin 2016; Orr 2016), which often act as a personal trainer and/or nutrition coach by tracking users’ performance and sending them motivational messages to encourage performance (Harris-Fry 2016; Leong 2016). Secondly, consumer fitness represents a highly consequential domain, given that medical experts and public health officials have strongly encouraged increased physical movement (along with healthy eating) as a critical means to combating the ever-pervasive obesity epidemic (Hu 2008). Lastly, because we expect the potential positive effects of haptic alerts on performance to be driven by an increased sense of social presence, it was important to select a context in which social support reliably improves performance. A well-established literature has demonstrated the positive effects of social support (e.g., a gym or workout buddy) on physical performance and exercise (for a meta-analysis, see Carron, Hausenblas and Mack 1996). Given that people show increased motivation and performance on physical fitness activities when in the physical presence of social support, it is particularly compelling to explore whether social presence activated through technology-mediated incidental touch might also improve attitudes and increase voluntary compliance in this consequential domain. We conducted a series of laboratory studies to provide empirical support for our theoretical model. In the first study we examine the impact of adding haptic alerts to text messages sent to mobile phones. We find that when haptic alerts (versus auditory alerts) 17 are delivered with messages, individuals perform better on a related physical task. In our second study, we replicate this effect using different haptic-delivery devices (smartwatches) and applying a different physical task. Further, we added an experimental condition to test whether the effects are driven by the absence of auditory output, and incorporate measures to assess the role of mood. Study 3 extends our theory by documenting the moderating role of technological self-efficacy, ruling out an arousalbased explanation, and demonstrating the mediational role of social presence and message evaluation. Accordingly, we add to the stream of research on consumer-product interactions by uncovering an important antecedent of consumer responsiveness to technological engagement and lend insight to the social psychology literature by documenting how and when technology-mediated haptic feedback may elicit outcomes akin to those found for interpersonal touch. We describe the details of our empirical work next. STUDY 1: THE POSITIVE EFFECT OF HAPTIC ALERTS ON TASK PERFORMANCE The purpose of Study 1 was to provide initial evidence that the mere addition of a haptic alert to a text message could improve individuals’ performance on a related task. Participants performed a physically challenging task (standing on one leg for five minutes) while holding on to a mobile phone that received messages intended to encourage them. We expected that those participants who received messages 18 accompanied by a haptic alert (e.g., a vibration) would perform better than those who received the same messages accompanied by a non-haptic (auditory) alert. Method Eighty undergraduate students participated in this laboratory study in exchange for course credit. Our study took the form of a two level (message alert: auditory versus haptic) between-subjects design. Upon entering the lab, participants were given mobile phones and were told that they would receive messages on the phone while attempting a physical challenge. The phones were preset to emit one of two notification alerts according to our two experimental conditions: a standard beep (auditory condition) or standard vibration (haptic condition). While the main objective of the study was to examine the effects driven by the incorporation of a haptic alert, we chose an auditory alert (in the form of a standard beep) to serve as the control condition, because a control condition with no alert at all would preclude theoretically interpretable results, since participants might not notice the receipt of messages (we address this consideration further in Study 2). Participants were told to hold onto the phone for the duration of the study, but not to use the phone for any other purpose aside from reading the text messages as they received them. Participants then read a description of the physical challenge, which was to stand on one leg for a duration of five minutes (see Appendix A for exact instructions). The experimenter proceeded to send each participant a series of text messages, sent at one-minute intervals. The first text message instructed the participant to begin the challenge, while the last four were messages encouraging them to 19 complete the task (e.g., “Putting your hands on your hips might help you balance,” see Appendix B for the texting script, which was identical for all participants). Once the five minutes were over, participants were told they could sit down again. To ensure there were no differences across conditions in the number of text messages noticed or received, participants were asked to indicate how many text messages they received. To assess their performance (our dependent variable of interest), they were then asked to report whether or not they were able to stand on one leg the entire time (one limitation of this measurement is that it relies on self-report and assumes participants reported honestly, however we overcome this limitation in studies 2 and 3). Results and Discussion Message receipt. Twenty-one participants did not receive any messages and/or alerts due to reception inconsistency in the lab (we installed a wireless signal booster in the lab for our remaining studies to mitigate this issue) and six participants did not follow the instructions. This left 52 observations available for analysis. The remaining participants reported receiving an average of 3.65 out of the 4 messages we sent, and importantly, there were no differences in the number of messages received across message alert conditions in this or any of our remaining studies (all p’s >.10). This confirms that any differences in resulting performance were not being driven by an increased propensity to notice or read the text dependant on message alert condition. Task Performance. As predicted, a binary logistic regression analysis confirmed a significant main effect of message alert on task performance (Χ2 = 4.29, p < .04), in that participants in the haptic alert condition were more likely to successfully remain standing 20 on one leg for the duration of the challenge than those in the auditory alert condition. Whereas people in the auditory alert condition were successful in the challenge 47% of the time, this jumped to 76% in the haptic alert condition. In sum, this study provided preliminary support for the positive effect of haptic alerts on task performance. STUDY 2: TESTING ALTERNATIVE PROCESS EXPLANATIONS The purpose of Study 2 was trifold. Firstly, we wished to replicate the effect we found in Study 1, but this time using an alternative haptic-delivery device (a smartwatch) and employing physical task with more variability, objective measurement, and external validity. In addition, we added a third experimental condition (text messages accompanied by both auditory and haptic alerts) to allow us to determine whether the effects in our experimental condition in Study 1 were being driven by the addition of haptic sensation or by the removal of auditory output. Further, we tested an alternative explanation of the pattern of results in Study 1: we added measures to assess participants’ mood to examine whether this served as the process through which haptic alerts improved task performance. Method One hundred and one undergraduate students participated in this laboratory study in exchange for monetary compensation. The study took the form of a three level (message alert: auditory versus haptic versus auditory + haptic) between-subjects design. 21 Upon entering the lab, each participant was given a smartwatch to wear on their wrist. A smartwatch is a computerized wristwatch with functionality beyond timekeeping, including communication functions and activity tracking features (Rawassizadeh, Price, and Petre 2014). These watches come equipped with pedometers that measure the number of steps taken by the wearer. To receive text messages, a smartwatch must be synced to a mobile phone, which relays the messages to the screens of the watches automatically (in this study and Study 3, these synced phones were hidden behind each work station, so that participants only interacted with the smartwatch). Immediately before handing the smartwatches to participants, the experimenter reset the pedometers to zero. Participants were then told that they would receive messages on the watch while attempting a physical challenge (described below). Incoming message notifications were preset to either beep, vibrate, or both beep and vibrate, according to our three experimental conditions. In all three conditions, messages appeared on the face of the watch as they were received, without any action required from the wearer. As in study 1, participants were told not to use the watch for any other purpose aside from reading the text messages as they received them. Participants then read a description of the physical task, which was to accumulate as many steps as they could in a period of five minutes (see Appendix C for exact instructions). From a separate room, the experimenter proceeded to text the participants at one minute intervals. As in study 1, the first text message instructed participants to begin the exercise, while the last four encouraged them in performing the physical task (e.g., “You’re doing great! Keep it up,” see Appendix D for the texting script). Once the five minutes were over, participants were told they could sit down again, and they were 22 instructed to place the smartwatch on their desk for the duration of the experiment. This insured that the pedometer would not register any additional movement after the challenge duration was over. Participants then responded to a number of items designed to assess their mood (on 7-point Likert items: Good, Cheerful, Unhappy (reverse coded), Bored (reverse coded); α = .73) and reported their gender and age. The experimenter then came by each participant’s desk to record the number of steps they achieved according to their smartwatch’s pedometer settings. Results and Discussion Task Performance. Fourteen participants reported not receiving text messages, and one participant deleted his pedometer data before the experimenter was able to record it. Accordingly, there were 86 observations available for analysis. ANOVA results confirmed a significant main effect of message alert on the number of steps achieved by participants (MAuditory = 255.89 vs. MHaptic = 371.32 vs. MAuditory +Haptic = 332.36; F(2, 83) = 4.56, p < .02). An examination of planned contrasts demonstrated that as in Study 1, those participants who received the text message accompanied by a haptic alert performed better on the task (achieved more steps) than those who received the text alerts accompanied by an auditory alert (MAuditory = 255.89, MHaptic = 371.32; F(1, 83) = 8.92, p < .01). Further, those in the auditory + haptic condition also performed better than those in the auditory condition (MAuditory = 255.89, MAuditory +Haptic= 332.36; F(1, 83) = 3.73, p < .06), confirming that the increase in performance did not stem from the removal of auditory output, but was due to the addition of haptic sensation. Lastly, there was no 23 significant difference in performance between those in the haptic condition and those in the auditory + haptic condition (MHaptic = 371.32, MAuditory +Haptic= 332.36; F(1, 83) = 1.04, p > .30), again confirming that no differences in performance were being driven by the presence or absence of auditory output. Accordingly, we felt comfortable in continuing to use auditory alerts as a control in our subsequent study. Mood. ANOVA results failed to produce a significant main effect of text message alert on reported mood (F(2, 83) = .55, p > .50). Further, when controlling for the effects of mood, the effect of text message alert on task performance remained significant (F(2, 82) = 4.43, p < .02). Lastly, regression results confirm that mood itself did not have any effect on task performance (t(85) = -.48, p > .60). Together, these results suggest that the improved performance is not likely to be driven by improvements in mood that stem from the receipt of haptic alerts. Together, our first two studies document the positive effect of haptic alerts from two different devices (mobile phones and smartwatches) on performance on two different tasks (a balance exercise and a steps challenge). Further, we rule out process explanations based on mood or auditory absence. STUDY 3: EXPLORING THE UNDERLYING MECHANISM AND BOUNDARY CONDITIONS The purpose of Study 3 was to examine the process driving the effects found in our first two studies (thereby testing H2), and to examine potential boundary conditions (specifically the effect on technological self-efficacy, thereby testing H3). Participants 24 were again given smartwatches that displayed messages while they attempted the same physical task as in Study 2. However, we added a number of measures into our study design. According to our theorizing, the inclusion of a haptic alert should increase feelings of social presence, which should consequently enhance the user’s attitudes toward the communication and ultimately improve task performance. Thus, we included these two measures (social presence and message evaluation) as potential process explanations. Further, given that previous literature suggests that individuals who lack technological self-efficacy display a greater tendency to attribute human agency when interacting with devices (Luzak 2003), we explored the moderating role of technological self-efficacy in our framework. Lastly, we measured arousal in order to see if that might be an alternative explanation to explain the effect of haptic alerts on task performance. Method Fifty-nine undergraduate students participated in this laboratory study in exchange for course credit. All participants were assigned to one of two conditions (message alert: auditory vs. haptic). The experimental procedure was the same as in study 2, but with the addition of several measures. Immediately after performing the physical task, participants responded to a number of items designed to assess their arousal (on six 9-point semantic differential pairs from Mehrabian and Russell, 1974: stimulated-relaxed, calm-excited, dull-jittery, aroused-unaroused, wide awake-sleepy, sluggish-wild; α = .77). Participants were then asked to evaluate the messages themselves (all measured on a 7-point Likert scale: “The text messages were nice,” “The text messages helped me 25 perform better at this challenge,” and “It felt good to get the text messages;” α = .67). Literature on social presence suggests that the construct can be conceptualized as the degree to which a sender is perceived to be a "real person" in mediated communication (Gunawardena and Zittle 1997). Accordingly, to assess feelings of social presence, participants were open-endedly asked to guess who was sending them the messages, in an effort to ascertain whether they attributed the messages to a human source (“Who do you think was sending the text messages?” coding described below). Lastly, we asked participants to evaluate their overall technological self-efficacy (on two items measured on a 7-point Likert scale: “I generally feel comfortable using technology,” and “I am very familiar with technological gadgets;” r = .60). Results and Discussion Task Performance. Three participants deleted their pedometer data before the experimenter was able to record it. Accordingly, there were 56 observations available for analysis. ANOVA results confirmed a significant main effect of message alert on the number of steps achieved by participants in the predicted direction, replicating the pattern in Studies 1 and 2: those in the haptic condition achieved more steps than those in the auditory condition (MAuditory = 229.12 vs. MHaptic = 308.97; F(1, 54) = 6.29, p <.02). In addition, ANOVA results also demonstrated a positive effect of haptic alerts on selfreported arousal (MAuditory = 3.19 vs. MHaptic = 3.91; F(1, 54) = 4.18, p <.05). However, even when controlling for the effects of arousal, the effect of text message alert on task 26 performance remained significant (F(1, 53) = 4.73, p <.04), suggesting arousal cannot fully explain the positive effect of haptic stimulation on task performance. Message evaluation, Social presence and Technological self-efficacy. ANOVA results confirmed a significant main effect of message alert on participants’ evaluation of the text messages they received (MAuditory = 4.50 vs. MHaptic = 5.17; F(1, 54) = 4.87, p < .04): those participants who received the messages accompanied by a haptic alert evaluated the messages more favorably than those who received the same messages accompanied by an auditory alert. An independent coder blind to the study hypothesis coded participants’ responses to the social presence measure (“Who do you think was sending the text messages?”). Responses that identified the sender as a human source (e.g., “A person administering the research,” 23 respondents) were scored a 1, responses that indicated a non-human source (e.g. “A computer,” 27 respondents) were scored as 1, and neutral responses (e.g. “No idea,” 6 respondents) were scored as 0. ANOVA results did not produce a significant main effect of message alert on social presence (F(1, 54) = .78, p >.30; neither omitting the neutral responses nor coding them as non-human changed our results in any meaningful way). However, according to our theorizing, we examined the interactive effect of message alert x technological self-efficacy on social presence. Analysis results (Model 1 of the PROCESS SPSS macro, Hayes 2013), revealed a significant interaction of message alert x technological self-efficacy on social presence (F(1, 52) = 4.27, p < .05). As expected, analysis results of the conditional effect of message alert on social presence indicated that for participants low in technological self-efficacy, there was a significant effect of message alert on social presence, in that haptic alerts led to a greater tendency to attribute the messages to a human source (β=.82, 27 t = 2.19, p < .04). For participants high in technological self-efficacy, this effect was not significant (β=-.31, t = -.86, p > .30). Next, we tested a sequential mediated moderation model to examine the mechanism through which the message alert x technological self-efficacy interaction influenced task performance. Specifically, we wished to test the role of social presence and message evaluation in the process. A sequential mediated moderation analysis (using model 6 from Hayes 2013; 95% confidence interval with 5000 bootstrap resamples) supported our hypothesized path (Message Alert x Technological Self-Efficacy interaction → Social Presence → Message Evaluation → Task Performance) with a 95% confidence interval excluding zero (indirect effect = -6.0874, 95% CI [-34.6127, -.0263]). This suggests that for those low in technological self-efficacy, the positive effect of the vibrotactile alert on task performance was due to an increased sense of social presence and improved message evaluation respectively. We tested an additional model in which the order of the mediators was reversed (Message Alert x Technological Self-Efficacy interaction → Message Evaluation → Social Presence→ Task Performance), but this model did not reach significance (with a confidence interval including zero; indirect effect = .0586, 95% CI [-9.5986, 7.9300]), suggesting that our original hypothesized path was more accurate. GENERAL DISCUSSION Research in social psychology and consumer behavior has documented positive attitudinal outcomes that result from incidental interpersonal touch, but almost no 28 research had explored how incidental technology-mediated touch might impact consumer judgments and behaviors. We begin to address this gap by exploring how one particular form of technology-administered haptic feedback (vibrotactile alerts) can indeed influence consumer responses in consequential domains. Across three studies, we demonstrate that haptic feedback accompanying telecommunication content can positively influence consumer attitudes towards the interaction, and impact consequential downstream behaviors such as physical performance. Studies 1 and 2 demonstrate that adding a haptic element to text message alerts on both mobile devices and smartwatches can improve consumer performance on related physical tasks. Study 3 documents the moderating role of technological self-efficacy, and demonstrates that feelings of social presence and evaluation of the messages themselves play a role in the underlying process. Together, these studies provide empirical support for the proposed effect, process, and boundary conditions represented in our model (Figure 1). This research contributes to the literature on consumer-product interactions by uncovering an important antecedent of consumer responsiveness to technological engagement, and adds insight to the social psychology literature by documenting how and when technology-mediated haptic feedback may elicit outcomes akin to those of interpersonal touch. Further, while previous consumer behavior research has demonstrated consequential responses to the haptic properties of products consumers touch (with the product acting as a passive agent), this work is the first to examine consumer responses to haptic exchanges initiated by the product itself (with the product acting as an active agent). We support a process based on the idea that consumers are especially likely to attribute social presence to gadgets that appeal to their sense of touch, 29 and the resulting attribution of human intent increases both the value of the communication and its effectiveness. Finally, we add nuance to this framework by identifying an individual-level factor, “technological self-efficacy,” which modulates individuals’ propensity to attribute human agency from haptic technological exchanges. In sum, we develop a multidisciplinary theoretical framework encompassing multisensory perception, social psychology, and communication theories to demonstrate that haptic alerts, by providing a physical cue of “social presence,” can motivate compliant behavior and improve performance. While marketing literature has examined the efficacy of mobile marketing efforts from a firm’s perspective, there exists a dearth of research exploring consumer-centric responses to mobile marketing communications (Stephen 2016; Lamberton and Stephen 2016). Our research addresses this gap by investigating consumer reactions to communications mediated through mobile devices. In addition, by extending our empirical work to smartwatches, we also address recent calls for consumer research that keeps pace with rapidly expanding device types and interaction modes (Yadav and Pavlov 2014; Stephen 2016). In addition to the theoretical contributions, this research provides valuable insights for both industry and public policy. Mobile advertising expenditure is projected to surpass $100 billion worldwide this year (accounting for more than 50% of all digital advertising expenditure; Grieff 2015), and the emerging category of smartwatch advertising is already expected to reach $69 million by 2019 (Samuely 2015; Kharif 2015). Brand managers can choose to add haptic feedback to communications on such devices, and our research would suggest that doing so might be an easy way to positively 30 influence consumers’ responses to the messages and improve attitudes towards the sender. Similar logic can be applied to within-app brand communications (more than 90% of the top 100 global brands have launched at least one branded app; Meola 2015). Haptic feedback can be programmed into an apps functionality during the softwaredevelopment phase, and might be a way to both improve consumer engagement with the app itself and to strengthen consumer connections with the brand or company. The current research also has important implications for public policy. Two of our empirical studies demonstrated that haptic feedback can bolster the effectiveness of messages encouraging users’ physical activity. Examining antecedents to increased physical activity is paramount, given that medical experts and public health officials have strongly encouraged healthy eating along with increased physical movement as a way to combat the pervasive obesity epidemic (Hu 2008). Our findings are particularly interesting given the steep rise in consumer use of health and fitness apps and wearable fitness trackers (Lamkin 2016), which often act as a personal trainer and/or nutrition coach by tracking users’ performance and sending them motivational messages to encourage performance (Harris-Fry 2016; Leong 2016). We suggest that developers of these health and fitness applications should consider incorporating haptic feedback into such motivational communication attempts. Despite the prevalence of device-administered haptic sensations, very little research had examined consumer responses to what the computer science literature coined as “mediated social touch” (Haans and IJsselsteijn 2006). The current work represents what we believe to be the first rigorous investigation of how incidental technology-mediated touch can influence consumer behavior. Accordingly, our 31 understanding of technology-mediated haptic effects is at a very early stage of development, and there are many interesting avenues to expand work in this research stream. For example, in this paper we focused on haptic feedback that accompanies positively-valenced content (e.g., encouraging messages). However, in reality, consumers might also receive telecommunication content that is unwelcome (e.g., bad news from a friend or notification of an overdue credit card payment), and may even receive haptic feedback with inherently negative connotations (e.g., the HAPI Fork and Lumo sensor buzz when one is either eating too quickly or slouching respectively). The interpretation of a haptic sensation depends on the context and message in which the touch is embedded, and accordingly, it is likely that multiple symbolic meanings can be extracted from a particular haptic sensation (Burgoon 1991; Burgoon, Walther, and Baesler 1992). Thus while we chose to focus on positive content in this initial exploration, we acknowledge that haptic alerts might operate differently if accompanying negativelyvalenced message content. Relatedly, it might be interesting to explore contexts in which technologymediated haptic feedback is transmitted in the absence of any message content. For example, the creator of the TapTap wristband (still a prototype) describes the product as a way to allow couples to discretely share feelings over a distance: when one wristband is tapped, a signal is sent to the other wristband, which vibrates in turn, letting the recipient know the sender is thinking of them (Bertucci 2015). While this represents a more explicit form of social touch than we considered in the current research, we believe it might be interesting to explore the long-term effects of such technologically-facilitated haptic exchanges on interpersonal relationships. 32 Importantly, the current work focused on the most pervasive form of haptic feedback currently on the market- vibrational alerts. However, we acknowledge that this is a relatively rudimentary form of haptic stimulation, and it might be interesting to develop a more nuanced account of how various specific technology-mediated sensations map out onto consumer perceptions and responses. In fact, some gadget manufacturers are already spending considerable sums to develop more refined forms of haptic feedback (e.g., the Apple Watch’s “Taptic Engine” produces alerts meant to feel as though someone is tapping your wrist; Vanhemert 2015). Given that our research demonstrates positive attitudinal outcomes from even a crude form of technology-mediated haptic feedback, it might be interesting to see if such effects are further enhanced by more sophisticated haptic stimulation. Lastly, we believe the effects of technology-mediated haptic feedback can be explored in some alternative and very consequential contexts. For example, healthcare practitioners and scholars argue that a physician’s touch can be instrumental in comforting patients (Stepansky 2016), yet a growing number of doctor-patient consultations (including mental health assessments) are transpiring through technological interfaces (e.g., the Doctor on Demand app allows consumers to video-connect to a physician via a smartphone; Hermar 2016). It might be interesting to explore whether and how technology-mediated forms of haptic feedback might augment telemedicine interactions, help health providers connect with their patients more intimately, and perhaps even boost patient compliance. As consumers rely on technology-mediated services in more and more contexts and consumer-product interactions become increasingly imbued with online connectivity, 33 the authors believe the role of haptic sensations will continue to play an important role in shaping consumer perceptions, judgments and behaviors- just as they do in our offline world. 34 APPENDIX A Participant Instructions for Task in Study 1: INSTRUCTIONS: THE ONE LEG CHALLENGE For this challenge, we would like you to try to stand on one leg for 5 minutes without switching legs. This requires both strength and balance. Do your best to stand on one leg (either right or left) the entire 5 minutes without switching legs. DO NOT hold on to the chair or desk to help support yourself. Remember to hold onto the phone the entire time, and read the text messages as you receive them. APPENDIX B Text Message Script in Study 1: “Please click the button to proceed to the next page, and start standing on one leg.” “Putting your hands on your hips might help you balance.” “If you feel tired, just take a deep breath…” “You’re doing great! Keep it up.” “You’re almost there, just a little bit longer…” 35 APPENDIX C Participant Instructions for Task in Study 2 and 3: INSTRUCTIONS: STEPS CHALLENGE We are testing out a new coaching service that operates through text messages. For this challenge, we would like you to try to march in place for 4 minutes. Your goal is to try to get as many steps as you can in the 4 minutes. Please stay in front of your computer while marching in place. At the end of the study, we can let you know how well you did. In the meantime, you will get text messages on your smartwatch. 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