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1. MATHEMATICAL REASONING Conditional: p q Inverse: ~p ~q Converse: q p Contrapositive: ~q ~p the conditional and contrapositive have the same truth value the inverse and the converse have the same truth value Venn Diagram: 2. NUMBERS AND NUMBERATION Rational Numbers: numbers that can be expressed as the quotient/ratio of two integers OR terminating/repeating decimals counting numbers (1,2,3,….) whole numbers (0,1,2,3,…) integers (…-3,-2,-1,0,1,2,3…) Irrational Numbers: numbers that neither repeat nor terminate Closure: A set of numbers is said to be closed under an operation if that operation always results in exactly one number that is a member of the set Commutative Property: the order in which the operations are performed does not affect the result [addition/multiplication] Associative Property: the way in which the numbers are grouped does not affect the outcome [(addition)/(multiplication)] Distributive Property: a(b + c) = ab + ac Additive Inverses: two numbers that add together to equal zero Identity element for addition is zero Multiplicative Inverses: two numbers that multiply to equal one Identity element for multiplication is one 3. OPERATIONS Isometry: original figure is congruent to image Transformations: movement of a point or figure in the plane according to a rule ry axis (-x,y) rorigin (-x,-y) Reflection rx axis (x,-y) Translation: add or subtract to x and y Glide Reflection Rotation: counterclockwise turn R90 (-y,x) ry x R180 (-x,-y) (y,x) R270 (y,-x) Dilation: multiply x and y by the constant *** not isometric Absolute value: distance of a number from zero Order of Operations: Parenthesis Exponents Multiplication Division Addition Subtraction Monomial (term): a number, a variable or the product of a number and one or more variables Like terms: contain the same variable(s) to the identical power 5 Rules of Exponents: r m r n r m n rm r mn to divide like bases, subtract the exponents rn to multiply like bases, add the exponents to take a power of a power, multiply the exponents r m n to multiply different bases, distribute the exponents rs m r mn rmsm m rm r to divide different bases, distribute the exponents m s s 0 Zero Exponent: any variable to the zero power is one a 1 1 a Negative Exponent: x a x Factoring Methods: GCF: Difference of Two Perfect Squares: a 2 b 2 (a b)(a b) Quadratic Trinomial: ax bx c (When a = 1): 1. look for factors of the third term (c) 2. choose the factors that will combine to equal the second term (b) Factoring Completely: most often using the GCF method to factor, then factoring the parenthesis 2 Radicals: only add/subtract like radicals ab a b a b a b Equations: To get the variable alone on one side of the equals sign. Use ‘opposite’ operations. Whatever is done to one side, is done to the other. 1. clear parenthesis 2. combine like terms 3. addition/subtraction 4. multiplication/division Inequalities: Follow the same rules as equations, EXCEPT: multiply/divide by a negative number you must flip the sign < less than > greater than these are open circles on the number line these are closed circles on the number line less than or equal to greater than or equal to Rational Fractions (factor if possible!!): Addition/Subtraction: must have the same denominator Multiplication: cancel top to bottom/crosswise, then multiply the numerators and multiply the denominators Divide: multiply by the reciprocal Equations: multiply each side of the equals sign by the LCD to ‘get rid’ of the denominators Zero Product Property: If ab= 0, then either a = 0 or b = 0 Solving Quadratic Equations: when the equation is set to zero, factor and use the zero product property to solve Roots: solutions of a quadratic equation, ‘x’ intercepts of a parabola (graph of a quadratic equations) 4. MODELLING/MULTIPLE REPRESENTATIONS Complementary angles: two angles whose sum is 90° Supplementary angles: two angles whose sum is 180° Vertical angles: two pairs of angles formed by two intersecting lines Perpendicular lines: two lines that intersect to form 4 right angles Perpendicular bisector of a line: line that is perpendicular to the segment at its midpoint Parallel lines: lines in the same plane that do not intersect If two parallel lines are cut by a third line (a transversal), then the following pairs of congruent angels are formed: Alternate interior angles (congruent pairs) 3,6 and 4,5 Corresponding angles (congruent pairs) 1,5 3,7 2,6 4,8 Alternate exterior angles (congruent pairs) 1,8 and 2,7 Interior angles on the same side of the transversal are supplementary 3,5 and 4,6 ***vertical angles 1,4 2,3 5,8 6,7 ***supplementary angles Polygon: simple closed figure consisting only of line segments. The point where line segments meet is called a vertex. Name Triangle Quadrilateral Pentagon Hexagon Heptagon Octagon Nonagon Decagon n-gon Number of Sides 3 4 5 6 7 8 9 10 n Equilateral: all sides congruent Equiangular: all angles congruent Interior angles of a polygon with n sides is 180(n-2)° Exterior angles of a polygon with n sides is 360° Triangles: Scalene: no equal sides Isosceles: two equal sides Equilateral: three equal sides Acute: three acute angles Equiangular: three equal angles Right: one right angle Obtuse: one obtuse angle Quadrilaterals: Parallelogram: opposite sides are parallel and congruent a diagonal creates two congruent triangles opposite angles are congruent consecutive angles are supplementary diagonals bisect each other Rectangle: Rhombus: all angles are right angles diagonals are congruent Square: has all the properties of both a rectangle and a rhombus all sides are congruent diagonals are perpendicular to each other diagonals bisect angles of the rhombus 5. MEASUREMENT Slope-intercept form of a line: y = mx + b where m is the slope and b is the ‘y’-intercept Slope: a ratio that compares the change in the vertical distance along a line to the change in the horizontal distance y 2 y1 x2 x1 when moving left to right: horizontal line has a slope of zero vertical line has an undefined slope lines that rise have a positive slope lines that fall have a negative slope Midpoint Formula: x 2 x1 y 2 y1 , 2 2 x2 x1 2 y 2 y1 2 Distance Formula: Perimeter: sum of the lengths of the sides of a polygon Area: Rectangle: A = lw 2 Square: A = s Parallelogram: A = bh Trapezoid: A = Triangle: A = 1 (b1 + b2) 2 1 bh 2 Volume: 3 Cube: e Rectangular Solid: lwh Cylinder: r 2 h 1 2 r h 3 2 Circle: C = 2 r and A = r ( x h) 2 ( y k ) 2 r 2 where (h,k) are the coordinates of the center Cone: Loci: 1. Equidistant from 2 points 2. Equidistant from 2 lines 3. Point and a 4. Line and a distance 5. Equidistant from intersecting lines distance Ratio: comparison of two numbers using following ways: x to y or x:y or division. A ratio is usually expressed in one of the x y Proportion: an equation showing that two ratios are equivalent. extreme mean mean extreme Similar Polygons: have congruent angles and their corresponding sides are in proportion Trigonometry: the relationship between two sides and an angle of a right triangle Soh Cah Toa: mnemonic device used to help remember the trig ratios : the symbol for angle adj hyp 2 2 2 Pythagorean Theorem: a b c Sin opp hyp Cos Tan opp adj Isometry: original figure is congruent to image Transformations: movement of a point or figure in the plane according to a rule Reflection Dilation Translation Glide Reflection Rotation Locus (plural loci): is the set of all points that satisfy a given condition or a set of conditions Mean: the average when the total of the scores is divided by the number of scores Median: the middle score when the scores are arranged numerically from least to greatest Mode: the score or scores that occur the greatest number of times 6. UNCERTAINTY Counting Principle: If an event can happen in ‘m’ ways, followed by an event that can happen in ‘n’ ways, the total number of ways the two events can happen is ‘mn’ P(A and B) is found by finding the probability of all outcomes that are in both event A and event B P(A or B) is found by finding the probability of all outcomes that are in either event A or event B or in both events P(A or B) = P(A) + P(B) – P(A and B) Permutation: an arrangement of a set of objects in a particular order nPr Combination: an arrangement of a set of objects in which their order is not important nCr 7. PATTERNS/FUNCTIONS System of Equations: two or more equations Three methods to solve: graphing, substitution, addition