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Synthetic Environment Exercises In a joint exercise of several simulators for example, training on various weapon systems or vehicle systems involve a variety of different training equipment and terrain databases. Flexibility is needed in order to configure the training equipment according to each training requirement, varying from single object training (gunnery training) to more complex exercises, battlefield training. In DIS, resources are independent simulators controlled by a simulation manager. Resource management with a standard interface for a global resource mechanism is required to enable the combination of single components to be handled as one simulator. Resource State PDUs accompanied by Action Request PDU and Action Response PDU enable the coupling of the resources. In cooperation with DIS, the DIS aggregate protocols, Aggregate Level Simulation Protocols (ALSP), help in model interfaces through publish and subscribe mechanisms. Emerged in a different organisation, Naval Postgraduate School Network (NPSNET) is the first application to use IP Multicast protocols which provide one-to-many and many-to-many delivery services. However, IP Multicast uses the UDP protocols and therefore is an unreliable connectionless service. Reliable multicast protocols are not practical for large groups due to inefficient bandwidth and the excess of guarantee messages. As the military budgets were reduced in the late 1980s, it severely affected the training cost, especially the travelling cost of gathering trainees for training. Before DIS, SIMNET was a pioneer standard for distributed interactive simulations which did not require the use of specific hardware or lower level protocols. SIMNET, the earlier, and DIS, the later, share the same goals and purposes that enable training at a far lower cost than the real operation. Initially, SIMNET focused on the network integration of homogeneous training systems. Interoperability is achieved when the training systems inter-operate to present a single training exercise in the same space although the audience are geographically dispersed. The synthetic environment, to the audience, would be the same, exact environmental database. With the requirement of the extension to heterogeneous training systems where different computer systems from different contractors are employed to suit the legacy in different locations, a new standard was needed. The heterogeneous integration demands the change of run-time data interchange due to the different environmental databases and the implementation of the data onto different systems. The scenes of the synthetic environment in different training systems did not look exactly the same due to different fidelity. The Close Combat Tactical Trainer project was then designed in the early 1990s to correct several problems in SIMNET, using the new Distributed Interactive Simulation (DIS) protocol standard, IEEE standard 1279. Synthetic Environment Database A synthetic environment database is not a Relational Database Management System (RDBMS) or a data repository supported by database management capacity as Access or Oracle. It is much more complex. It requires a set of integrated objects that define and describe a natural environment. The data elements also concern the geographical region and expected events as well as the encapsulation of the relationships amongst data elements. The database must support multiple types of data and a wide range of information, i.e. visual-based, sound, symbols, and radar. Other data concerns the representation of the environmental objects and features, i.e. terrain, atmospheric and oceanic features The representation of the synthetic environment database includes cartographic, 3-D model instances, terrain surfaces, textures, and topologic features.