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Internet of Things From Wikipedia, the free encyclopedia The Internet of Things refers to uniquely identifiable objects and their virtual representations in an Internet-like structure. The term Internet of Things was proposed by Kevin Ashtonin 1999. The concept of the Internet of Things first became popular through the Auto-ID Center at MIT and related market analysts publications. Radiofrequency identification (RFID) is often seen as a prerequisite for the Internet of Things. If all objects and people in daily life were equipped with identifiers, they could be managed and inventoried by computers. Tagging of things may be achieved through such technologies as near field communication, barcodes, QR codes and digital watermarking. Equipping all objects in the world with minuscule identifying devices could be transformative of daily life. For instance, business may no longer run out of stock or generate waste products, as involved parties would know which products are required and consumed. One's ability to interact with objects could be altered remotely based on immediate or present needs, in accordance with existing end-user agreements. A director of the RFID Technology Auto-ID European Centre at the University of Cambridge Helen Duce created a bold vision of a new RFID-connected world: "We have a clear vision – to create a world where every object - from jumbo jets to sewing needles – is linked to the Internet. Compelling as this vision is, it is only achievable if this system is adopted by everyone everywhere. Success will be nothing less than global adoption." According to ABI Research more than 30 billion devices will be wirelessly connected to the Internet of Things (Internet of Everything) by 2020. Cisco created a dynamic "connections counter" to track the estimated number of connected things from July 2013 until July 2020 (methodology included). Original definition Ashton commented in June 2009: "Today computers—and, therefore, the Internet—are almost wholly dependent on human beings for information. Nearly all of the roughly 50petabytes (a petabyte is 1,024 terabytes) of data available on the Internet were first captured and created by human beings—by typing, pressing a record button, taking a digital picture or scanning a bar code. Conventional diagrams of the Internet ... leave out the most numerous and important routers of all - people. The problem is, people have limited time, attention and accuracy—all of which means they are not very good at capturing data about things in the real world. And that's a big deal. We're physical, and so is our environment ... You can't eat bits, burn them to stay warm or put them in your gas tank. Ideas and information are important, but things matter much more. Yet today's information technology is so dependent on data originated by people that our computers know more about ideas than things. If we had computers that knew everything there was to know about things—using data they gathered without any help from us—we would be able to track and count everything, and greatly reduce waste, loss and cost. We would know when things needed replacing, repairing or recalling, and whether they were fresh or past their best. The Internet of Things has the potential to change the world, just as the Internet did. Maybe even more so." The research into the IoT is still in its infancy. Therefore, there aren't any standard definitions for IoT. Several definitions formulated by different researchers are listed in a survey. Alternative definitions Different definitions for the Internet of Things and contractions such as thingternet have appeared. The term is evolving as the technology and implementation of the ideas move forward. Here are several partially overlapping definitions: CORDIS An action plan for the European Union to introduce the governance based on the Internet of Things. Casagras A global network infrastructure, linking physical and virtual objects through the exploitation of data capture and communication capabilities. This infrastructure includes existing and evolving Internet and network developments. It will offer specific object-identification, sensor and connection capability as the basis for the development of independent cooperative services and applications. These will be characterised by a high degree of autonomous data capture, event transfer, network connectivity and interoperability. SAP A world where physical objects are seamlessly integrated into the information network, and where the physical objects can become active participants in business processes. Services are available to interact with these 'smart objects' over the Internet, query and change their state and any information associated with them, taking into account security and privacy issues. ETP EPOSS The network formed by things/objects having identities, virtual personalities operating in smart spaces using intelligent interfaces to connect and communicate with the users, social and environmental contexts. CERP-IoT Internet of Things (IoT) is an integrated part of Future Internet and could be defined as a dynamic global network infrastructure with self configuring capabilities based on standard and interoperable communication protocols where physical and virtual ‘things’ have identities, physical attributes, and virtual personalities and use intelligent interfaces, and are seamlessly integrated into the information network. In the IoT, ‘things’ are expected to become active participants in business, information and social processes where they are enabled to interact and communicate among themselves and with the environment by exchanging data and information ‘sensed’ about the environment, while reacting autonomously to the ‘real/physical world’ events and influencing it by running processes that trigger actions and create services with or without direct human intervention. Interfaces in the form of services facilitate interactions with these ‘smart things’ over the Internet, query and change their state and any information associated with them, taking into account security and privacy issues.[20] Other The future Internet of Things links uniquely identifiable things to their virtual representations in the Internet containing or linking to additional information on their identity, status, location or any other business, social or privately relevant information at a financial or non-financial pay-off that exceeds the efforts of information provisioning and offers information access to non-predefined participants. The provided accurate and appropriate information may be accessed in the right quantity and condition, at the right time and place at the right price. The Internet of Things is not synonymous with ubiquitous and pervasive computing, the Internet Protocol (IP), communication technology, embedded devices, its applications, the Internet of People or the Intranet / Extranet of Things, yet it relies on all of these approaches. The association of intelligent virtual representations (e.g.: called avatars and embedded, hosted in the Cloud or centralized) and physical objects are sometimes called "cyberobjects". Cyberobjects are then considered as autonomous actors of the value chains they are involved in: able to perceive, analyze and react in various contexts; although acting under the guidance of human beings as programmed. Cyberobjects can then be assistants, advisors, decision makers, etc.; and can be considered as true Agent (economics), helping to change existing economic or organization models. In such a scenario, the conception of avatars refers to artificial intelligence and Complex system. Unique addressability of things The original idea of the Auto-ID Center is based on RFID-tags and unique identification through the Electronic Product Code. An alternative view, from the world of the Semantic Web focuses instead on making all things (not just those electronic, smart, or RFID-enabled) addressable by the existing naming protocols, such as URI. The objects themselves do not converse, but they may now be referred to by other agents, such as powerful centralized servers acting for their human owners. The next generation of Internet applications using Internet Protocol Version 6 (IPv6) would be able to communicate with devices attached to virtually all human-made objects because of the extremely large address space of the IPv6 protocol. This system would therefore be able to identify any kind of object. A combination of these ideas can be found in the current GS1/EPCglobal EPC Information Services (EPCIS) specifications. This system is being used to identify objects in industries ranging from Aerospace to Fast Moving Consumer Products and Transportation Logistics. Trends and characteristics Intelligence Ambient intelligence and autonomous control are not part of the original concept of the Internet of Things. Ambient intelligence and autonomous control do not necessarily require Internet structures, either. However, there is a shift in research to integrate the concepts of the Internet of Things and autonomous control. In the future the Internet of Things may be a non-deterministic and open network in which auto-organized or intelligent entities (Web services, SOA components), virtual objects (avatars) will be interoperable and able to act independently (pursuing their own objectives or shared ones) depending on the context, circumstances or environments. Embedded intelligence presents an “AI-oriented” perspective of IoT, which can be more clearly defined as: leveraging the capacity to collect and analyze the digital traces left by people when interacting with widely deployed smart things to discover the knowledge about human life, environment interaction, as well as social connection/behavior. Architecture The system will likely be an example of event-driven architecture, bottom-up made (based on the context of processes and operations, in real-time) and will consider any subsidiary level. Therefore, model driven and functional approaches will coexist with new ones able to treat exceptions and unusual evolution of processes (Multi-agent systems, B-ADSc, etc.). In an Internet of Things, the meaning of an event will not necessarily be based on a deterministic or syntactic model but would instead be based on the context of the event itself: this will also be a semantic web. Consequently, it will not necessarily need common standards that would not be able to address every context or use: some actors (services, components, avatars) will accordingly be self-referenced and, if ever needed, adaptive to existing common standards.